13 hours ago, GreenDragoon said:To quickly sketch the others:
- Narrative relies on a story being told. Xwing is pretty bad in this regard, but some (few) enjoy this a lot and play around with story modes. Shuttle Tydirium did a cool event in this regard once, iirc.
- Challenge is huge and especially prominent among competitive players. We want to try ourselves in a battle of wits etc. Is strongly built into the game.
- Fellowship is another one of the important ones that is well supported by the game. There are so many people saying how meeting other players is their main enjoyment in Xwing.
- Discovery is one that's harder to describe. I'd say it only happens in Xwing in the wild west phase that we are in right now. This thread seems to dislike this phase in general, but I personally love it. That moment when nobody knows and the architects can try to shine before better players are given good lists again. Arguably much of the data crunching goes in here, too.
- Expression is one that I personally don't share. I see it as split between Johnnies who do this by list building, and people who customize their ships by painting and modding.
- Submission. This is another one that's very frequent in the competitive community: grinding out game after game. Some reject it based on the name, but I think this is a very widespread one.
So for me, Challenge, Discovery, Fellowship and Submission are the important ones, with Fantasy being crucial for the setting but not more. And I'd argue that challenge, fellowship and fantasy are the strengths of (competitive) Xwing.
Some really dislike discovery, so the half yearly points update plus the frequent wave releases are something they dislike, too. And then Xwing 2.0 is less fun.
Others focus really hard on challenge. But if the challenge is (percieved to be) unfair, then their fun type is not satisfied anymore and then Xwing 2.0 is less fun.
And then there is the problem of players quitting entirely, which diminishes the fellowship aspect for others. The transition into 2.0 was in a way that this, too, happened much more often and communities are still recovering. Ours is, too. And then Xwing 2.0 is less fun.
Finally, Fantasy is something that depends also a bit on the success of Star Wars as franchise. And there are so many loud voices constantly moaning about the new movies that I guess the fantasy aspect, too, got pulled down a bit. And then Xwing 2.0 is less fun.
@Green Dragon excellent breakdown of motivations for playing xwing. For me challenge, fellowship and discovery are the main three. I had a good friend quit because he was disappointed with the lack of fairness 1.0 created with op upgrades taking the fun away. Id say in general the game is rebuilding its player base to what it once was, slowly in some areas. My LGS supports monthly events and provides tables to play in between events for casual games. Id say the participation numbers are about 60% or 70% what they were when 1.0 was popular. Ive seen some new players appearing so thats a positive sign. I suspect there are a number of casual playrs about in every community that are happy to play casual games at home on their own small groups. These playets will not appear in any statistics.
Edited by Da_Brown_Bomber
