9 minutes ago, Kieransi said:I agree.
I think in an ideal world, all seven factions would have a viable list for each playstyle, because theoretically, we want anyone to be able to play one faction and be happy. Playstyles are something we like to bicker about a lot, but if you look at the pieces needed for these playstyles, all the factions need a fat high-init turret, a couple high-init reposition small bases, a good spammable generalist generic, cheap filler, flankers, bomb shenanigans, coordinate/support, and some sort of control piece (something with beams and maybe a control ability). So really each faction needs like 9-10 really good pilots spread across 3-5 ship types. Basically in order to achieve this goal every single thing in Hyperspace needs to be perfectly balanced, which is all but impossible (and I'm pretty sure none of us could do a better job balancing it than the current dev team).
So anyway, since it's gotta be one or the other, I'd rather the emphasis be on balancing the best lists for each playstyle than balancing all the factions, since most of us buy stuff from several factions anyway.
My real question is whether the phenomenon that drives this is really that people want multiple factions, or just fear of not having all the best stuff carrying over from 1.0...
What's the point of factions if they all do the same things?
