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By SaltMaster 5000, in X-Wing

The thought of Hux on a Sheathipede or Escape Craft type carrier is terrifying.

13 hours ago, Quack Shot said:

Probably because you’re huxing before the coordinated ships move, they clear the stress, and then take their regular action. So stress isn’t that big of a consequence, your dial can still be open the following turn. Also, the comparison isn’t fair since Leia is only happening every three turns and Hux can happen every turn.

It’s probably has more to do with First Order is more fun to fly, so Hux being reasonably costed is exciting to them. However, until they get another crew carrier I don’t see him being competitive anyways.

If you are able to get approaches where your positioning is fine by only utilizing green moves, your opponent is a caveman. It also does still stress your upsilon regardless, and changes 4 mods to 6 mods on less important ships/with worse distribution.

It may be fairly costed at 6 on a sheatheoapeiade, but on an Ups i'm only considering it at 2.

17 hours ago, Kaptin Krunch said:

Why do people think Hux is good at 6. 6 is Leia. Hux gives you +4 stress and +an action and a half (losing mods on the ship with more dice). Leia gies you -4 stress and +4 actions. All these Hux lists would be comically better with Leia in them- I want to know why people who are normally not dumb are hyping him up.

Yeah I've been confused by this as well. Hux could be free and it would still be a non-trivial decision when to use him due to the stress aspect. Another comparison is probe droids or Jendon... I can get my entire list locks on stuff reliably with either of those, and both cost less than 6 points.

I can only assume people are thinking of 1.0 Hux where it only stressed the ship he was on. With it stressing *everything* I just don't see the apparent value, even when you can coordinate before doing a (now predictable) blue.

3 hours ago, Kaptin Krunch said:

It may be fairly costed at 6 on a sheatheoapeiade, but on an Ups i'm only considering it at 2.

I think it's entirely possible that Hux could even be 0 points, and have a list built around using Hux be worse than a list without him. But I don't think that's an argument for Hux costing zero. There's massive potential upside to Hux. It's going to be harder to use than Leia (who honestly might still be under-priced at 6 points). But the feeling on the one time you pull off three 4-dice double modded attacks from the SFs when the shuttle couldn't have had a shot anyhow?

Whether or not Hux is a worthwhile idea in himself, it's also fun to maximize his value. I still kinda think 3x Zetas and an AdvS Hux SBP is the way to do that. Optimizing theme lists isn't for everyone, and it's not for big tourneys, but still. Would someone be better off flying Kylo/Tavson/Quickdraw? To be sure. But I think the Hux 3x Zeta is "decent enough" that someone can fly it casually and have a decent time. I think that's sufficient.

As to the mathing out of the full damage of the list, I don't think it's quite correct. To be sure it's statistically accurate, but maybe not geometrically. Against dodgier opponents, it doesn't seem too rare for a low-init list like this to only have one or two shots, and Hux maximizes the value of those shots by making sure they're double-modded. Hux ensures that every ship in your list is a threat every turn, and that does something within a game.

Again, that's probably an argument for a different list which might not have the same issues, but I figure 3x Omega SF + Tavson isn't going to be worlds better at lining up turns where every ships shoots who you want to shoot.

16 hours ago, millertime059 said:

The thought of Hux on a Sheathipede or Escape Craft type carrier is terrifying.

Xi-class Light Shuttle!

500?cb=20180812103337

1 hour ago, punkUser said:

Another comparison is probe droids or Jendon... I can get my entire list locks on stuff reliably with either of those, and both cost less than 6 points.

the only thing keeping probe droids down is that people haven't figured out how to fly separatists yet. Those things are mad stronk

3 minutes ago, jagsba said:

the only thing keeping probe droids down is that people haven't figured out how to fly separatists yet. Those things are mad stronk

They're significantly better now that they can go on a 26 (realistically 31) point ship, instead of being locked to a 50-65 point ship.

1 hour ago, theBitterFig said:

Xi-class Light Shuttle!

500?cb=20180812103337

What the **** is a xi class shuttle?

3 minutes ago, Tlfj200 said:

What the **** is a xi class shuttle?

It is the shuttle Kylo Ren was in on Crayt while his toys mauled the Resistance base.

Just now, Hiemfire said:

It is the shuttle Kylo Ren was in on Crayt while his toys mauled the Resistance base.

Man, I thought that was an upsilon.

Why does the First order have multiple shuttles??

1 minute ago, Tlfj200 said:

Man, I thought that was an upsilon.

Why does the First order have multiple shuttles??

Obviously to express deliver Snoke's daily supply of robes.

Just now, Tlfj200 said:

Man, I thought that was an upsilon.

Why does the First order have multiple shuttles??

🤨 Empire is no different (actually worse). We know of 4 shuttles that the First Order uses (The troop transport that landed Finn and soon to be not friends on Jakku, the Upsilon, the Xi and the Echelon). Imps have the Sentinel, the Lambda, the TIE Shuttle, TIE boarding craft, the Stormtrooper transport that Incom produced (basically a mobile hardpoint), etc...

5 minutes ago, Hiemfire said:

It is the shuttle Kylo Ren was in on Crayt while his toys mauled the Resistance base.

That was an Upsilon

16 minutes ago, Tlfj200 said:

What the **** is a xi class shuttle?

Its the shuttle Finn and Rose used to win the star war.

1 minute ago, Quack Shot said:

That was an Upsilon

Obedient Shuttle Pilot.

11 minutes ago, Tlfj200 said:

Man, I thought that was an upsilon.

Why does the First order have multiple shuttles??

FO BOMBER AND FO INTERCEPTOR AND FO STRIKER AND FO STRIKER AND FO STRIKER AND FO STRIKER AND FO STRIKER AND FO STRIKER REQUESTED

11 minutes ago, Quack Shot said:

That was an Upsilon

Looked again, I got them swapped. The Xi is the one Rose BB-8 and Finn use to escape the Supremacy after Finn shatters Phasma's mask.

what's this thread doing down here?

Why do you people let tippet rave about sense vader, when cassian is hyperspace legal and super fair?

I played out some games with Sense Luke flanked by A-Wings last week. Sense seems super good with nimble blockers as wingmen leaving Luke to nuke things.

I've been playing this list for a week now, and I too think sense is pretty dumb.

Ric Olié (42)
Predator (2)
R2 Astromech (4)

Ship total: 48 Half Points: 24 Threshold: 3

Obi-Wan Kenobi (47)
Sense (5)
R2 Astromech (6)
Delta-7B (19)

Ship total: 77 Half Points: 39 Threshold: 3

Gold Squadron Trooper (25)
Ship total: 25 Half Points: 13 Threshold: 3

Gold Squadron Trooper (25)
Ship total: 25 Half Points: 13 Threshold: 3

Gold Squadron Trooper (25)
Ship total: 25 Half Points: 13 Threshold: 3


Total: 200

The devs said they want dials to matter but then lowered sense 🤔.

14 minutes ago, SnooSnarry said:

🤔

Its to bad they didnt make Intimidation 2 pts as well. Such a pointless card at 3 pts...

Edited by Boom Owl
14 minutes ago, SnooSnarry said:

The devs said they want dials to matter but then lowered sense 🤔.

it definitely matters whether my Arc has a 3-bank or 2-hard dialed in before it barrel rolls into some dude's path

4x Red Squad Vets with Heroic and R4 can do some work, based on my one data point. I faced a variant of the TIE swarm (Howl/Iden/Del/Gideon and 2 blacks all with crack) flown by a competent player and he won with a 1 hull Gideon left, which I'm considering as a "win" since he's flown a swarm through Trials and it was my 4th 2.0 game against a grown up. It has legs.

Heroic saved a few hulls (some plinged off by crackshot anyways) but it's cheap and it feels good.

I4 Black Aces would have been nice in that matchup, but R4 allowed me to talon and k-turn and still aggressively turn in the next turn. More testing is required.

19 hours ago, jagsba said:

the only thing keeping probe droids down is that people haven't figured out how to fly separatists yet. Those things are mad stronk

19 hours ago, svelok said:

They're significantly better now that they can go on a 26 (realistically 31) point ship, instead of being locked to a 50-65 point ship.

I've seen them used to terrifying effect. Not looking forward to everyone figuring out how to use them.

1 hour ago, impspy said:

I've seen them used to terrifying effect. Not looking forward to everyone figuring out how to use them.

How is that exactly ? Asking for a friend...