Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

19 minutes ago, Tlfj200 said:

We are powerless.

FFG - please help.

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TO's get criticized if they rule anything outside the norm. I think if the Unofficial Official Rules guys state something to essentially give the TO's more power over the subject, then they won't be afraid intervene as much.

13 minutes ago, RunnerAZ said:

The bigger question is...

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Who is this guy calling on the phone during an x-wing tournament?

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16 minutes ago, IceManHG said:

I have faced Mitch before at various tournaments. Here is more of his style of play if anyone is interested. Its up to you to decide if this is fortress or not.

Oh noes, I'm getting scouted...

Also, I don't think they're gonna drop points on the vipers anymore.

3 minutes ago, Crimsonwarlock said:

Oh noes, I'm getting scouted...

Also, I don't think they're gonna drop points on the vipers anymore.

I don't think anyone is concerned about the vipers, per se.

ninja'd

Edited by skotothalamos
1 hour ago, player3010587 said:

Don't worry, @Brunas reacts to nearly everything. He really wants people to get that dopamine rush for posting in this thread, thereby making said thread about his podcast reach 1K pages.

1 hour ago, gennataos said:

I feel bad when @Brunas spends his precious reacts on my posts which really don't provide any value. He runs out sometimes, and other people deserve those likes.

53 minutes ago, gennataos said:

Yeah, I know. He can't be bothered to react based upon merit.

I knew there was a reason I thought it was you. Sleep deprivation FTL. I did get a hold of Nick about your templates and he told me he had gotten in contact with you (and that you're kind of hosed and have to get FFGOP to help out). :(

all posts are equal in the eyes of god

13 minutes ago, Quack Shot said:

TO's get criticized if they rule anything outside the norm. I think if the Unofficial Official Rules guys state something to essentially give the TO's more power over the subject, then they won't be afraid intervene as much.

What if it's the same set of TOs that write the unofficial rules guide, and are scared to intervene?

...asking for a friend

Edited by Brunas
26 minutes ago, RunnerAZ said:

The bigger question is...

image.png.ebd4307b1620f0f2120ef30f4cca169f.png

Who is this guy calling on the phone during an x-wing tournament?

That's a hearing aid. When I go deaf, I want that version. Not going to be lost, higher charge capacity, and not being insecure about losing hearing.

14 minutes ago, Quack Shot said:

TO's get criticized if they rule anything outside the norm. I think if the Unofficial Official Rules guys state something to essentially give the TO's more power over the subject, then they won't be afraid intervene as much.

You assume that all TOs respect the illuminati and believe in what the unofficial rule interpretations offer.

2 hours ago, Sunitsa said:

how did 4 starvipers even reach a final?

He's been running that list for quite a while. (Congrats Mitch!)

The ships are relatively durable with good firepower with access to extremely good links into 1.5 repositions backed by a knife fighter dial.

Their ability to swing their arcs around is unmatched outside of Slammers, Echo, free turn around, and perhaps double reposition aces. They can pick and choose their engagements and will usually be flanking on jousts. They are also pretty good blockers for those high initiative ships.

It's not a obviously powerful as a juking phantoms, but it will eat you alive if you don't have a plan.

I wonder if the push for objectives will be renewed.

11 minutes ago, LagJanson said:

You assume that all TOs respect the illuminati and believe in what the unofficial rule interpretations offer.

They should. Everyone agreeing on something is better than not knowing how something is getting ruled at each different location depending on which TO it is and how he's feeling that day.

So 2.0 has been out awhile now. New rules, new mechanics, less nonsense for the most part, more fun. Pretty **** good game.

What has been reliably the best archetype for 2.0?

  • High Init Ace Jousters ( 3-4 Ship ) - Trench Run Variants
  • Mid/High Init "Beef" Jousters that have mods when they turn around ( Usually 4 Ship eventually, but also Tie Swarm )
  • Mobile Aces ( 3-4 Ship ) - Truly Dial Casual Stuff
  • Something else? Is there anything else?

i.e. Regardless of Point Adjustment a version of the archetype shows up dominantly somewhere because 2.0 mechanically just works that way. Think pile of mods 360 defensive turret aces from 1.0.

Without looking at data I think Jousty Trench Runny Aces would be my answer?

The journey to 1,000 continues.

Edited by Boom Owl
22 minutes ago, Quack Shot said:

They should. Everyone agreeing on something is better than not knowing how something is getting ruled at each different location depending on which TO it is and how he's feeling that day.

But you're forgetting egos, personality conflicts, power tripping and grudges! The players are secondary to these.

If anyone's curious about "totally-not-fortressing" at NOVA, don't do that.

Unsporting Conduct: "This prohibits intentionally stalling a game for time". The "such as..." parenthetical part is, read by me, a non-exhaustive list of common examples of what stalling a game for time is. If your game plan is "I'll just wait until the last 5 minutes of the game and engage and kill one ship", that's stalling a game for time. If your game plan is "I'll just wait until he tries to engage at the last 5 minutes of time and fly a ship off the board", that's just hilarious. :)

Basically, I expect players to at least start the game without planning on abusing the time mechanics. If y'all get into a scrum and you end up ahead, and now Soontir is racing around avoiding shots for the last 15 minutes, that's fine. If two players decide they want to just final salvo instead of playing a game, that's also fine.

If I was the marshall in this particular case, I'd tell the players in question to either skip ahead to final salvo, or make some effort to engage their opponent.

1 hour ago, Crimsonwarlock said:

Oh noes, I'm getting scouted...

You were never being scouted. You were being judged.

2 minutes ago, gennataos said:

You were being judged.

Correction: The tactics chosen were being judged. Not the player for choosing them.

Edit: Ok... most of us, anyway... I think there were a couple judgy-type comments made which seem less appropriate.

Edited by LagJanson
4 minutes ago, LagJanson said:

Correction: The tactics chosen were being judged. Not the player for choosing them.

Edit: Ok... most of us, anyway... I think there were a couple judgy-type comments made which seem less appropriate.

Yeah, sure. I didn't say I wasn't judging, too. ;)

8 minutes ago, gennataos said:

Yeah, sure. I didn't say I wasn't judging, too. ;)

A little polite judgy-ness is good to help control the urge to rage and contain the jealousy.

Just now, LagJanson said:

A little polite judgy-ness is good to help control the urge to rage and contain the jealousy.

Hah, my usual judgement is more of the 🙄 variety.

I'm not sure why judging the player is useful, particularly if we all try and say "we just gotta let this happen - dem rulez"

If a marshal got out in front, noted they would enact the fortressing rules on this, and players take their own chances trying to skirt the rule, (and everyone believed them), I bet no one would do this anymore.

26 minutes ago, Tlfj200 said:

I'm not sure why judging the player is useful, particularly if we all try and say "we just gotta let this happen - dem rulez"

If a marshal got out in front, noted they would enact the fortressing rules on this, and players take their own chances trying to skirt the rule, (and everyone believed them), I bet no one would do this anymore.

I'd be lying if I didn't admit I judge players based on their competitive choices. Not who they are as a person, I'm friends with and huge fans of many highly competitive players, but how they approach the game because it doesn't align with my approach to the game. I'm not trying to be mean by saying that, just trying to be honest. Course, saying, "If I'm being honest" doesn't absolve me from sounding like and maybe being a jerk. I don't think I am, but maybe? Like, I'll harass someone for bringing the meta boogeyman, but give them hugs when they win. And then maybe harass them some more.

I think that plays out better in person if someone has met me. Probably not on the interwebz.

Edited by gennataos
4 hours ago, LagJanson said:

I'd like to see a judge start calling it. Won't do anybody much good if I'm the first because none of our games are streamed, and none of our games matter enough even if they were. The more notable judges around here won't call it, but like to complain about it and how they are "handcuffed by the rules as written." It's quite frustrating, because, I agree there is latitude in the rules to call it as it is.

I would call it in a heartbeat. And I would ruthlessly shame and mock anybody who did it at any event I attended or judged. (NOTE: I'm 6'5", well over 300 pounds, and built like a truck. Ain't nobody going to do anything but meekly accept it from me. I can't globally recommend it, I guess.)

If you don't wanna @#$%in' play X-Wing, don't @#$%in' play X-Wing. Jesus @#$%'in Christ.

1 hour ago, pheaver said:

If anyone's curious about "totally-not-fortressing" at NOVA, don't do that.

Unsporting Conduct: "This prohibits intentionally stalling a game for time". The "such as..." parenthetical part is, read by me, a non-exhaustive list of common examples of what stalling a game for time is. If your game plan is "I'll just wait until the last 5 minutes of the game and engage and kill one ship", that's stalling a game for time. If your game plan is "I'll just wait until he tries to engage at the last 5 minutes of time and fly a ship off the board", that's just hilarious. :)

Basically, I expect players to at least start the game without planning on abusing the time mechanics. If y'all get into a scrum and you end up ahead, and now Soontir is racing around avoiding shots for the last 15 minutes, that's fine. If two players decide they want to just final salvo instead of playing a game, that's also fine.

If I was the marshall in this particular case, I'd tell the players in question to either skip ahead to final salvo, or make some effort to engage their opponent.

So both of our lists are built around punishing an opponent that moves into unfavorable terrain. We both started the game planning on killing the other guy as he enters our side of the board.

Your response is to End the game because one or both of them isn't willing to make a stupid move? (Jousting a swarm is generally stupid). Were getting into some pretty subjective territory here.

I came up a plan to win within the rules of the game, **** I even told him I was gonna come engage him in last moments of the game after we recognized the other guys game plan. He had options to play against it ( it took about 2-3 turns to get to his corner of the board). Ryan could have tried rushing me to force an even engagement or fleeing with his list to keep me from scoring points .

All this said Ryan and I had a blast cracking wise and playing for 2 hours with plastic space ships. Does it matter how we flew?

9 minutes ago, Jeff Wilder said:

(NOTE: I'm 6'5", well over 300 pounds, and built like a truck. Ain't nobody going to do anything but meekly accept it from me. I can't globally recommend it, I guess.)

weird flex, but okay.

3 minutes ago, jagsba said:

weird flex, but okay.

Honestly, more a "jiggle."

5 minutes ago, jagsba said:

weird flex, but okay.

Hard to argue with a bison. Admittedly this is coming from me who is a 5'10" overweight lame ox. :)

Edited by Hiemfire