6 hours ago, gennataos said:What, generically from a tactical standpoint, screws with Rebel beef? Asking for a friend.
1. Approaching from angles that make k turn or tallon use more awkard and less useful. Rocks in the way somehow are pretty important.
2. Partial first engagements that allow your entire list to shoot at Cassian or Wedge while only 2-3 of their ships reply. Easier to target cassian than wedge since wedge is often held back a bit. You want wedge first though.
3. Any list that can trade for Wedge and Cassian and finish the game using an ace in a 1v2 against Braylen and whatever else is left. I repeat this alot but its pretty much the win condition for most acey type lists. You kill one of the things half pt the other run to or reach time or just finish it. Its important that cassian and wedge are not one of the two things left because leia genuinely flips the 1v2 in the “good guys” favor and Wedge cant be init killed and tends to steal half points from your ace on the way out.
4. Big base blockers. Not just Upsilons. Anything that can say no to the white Ks, re-enforce and still offensive mod, then bump and shoot and make the rebels waste time while your more mobile stuff collects half points or sets up alley oop init kill doubleplays. Iv had success spreading fire actually, usually unintentionally with one of my flankers unable to target the same thing as everything else is carefully range controlling. The split fire can allow two ships to be removed in one turn at some later stage if you do it right. Usually causes panic even if the trades are essentially the same. Best to focus down wedge then cassian but you take what you can get sometimes
5. And the multiple angles thing
Edited by Boom Owl


