Let's do this the Travis way:
I'll bet any of you $5 that the dice mod penalty on Snap Shot is only for the Snap Shot attack. Any takers?
If you're not willing to take my money, then don't argue for something you don't actually believe.
Let's do this the Travis way:
I'll bet any of you $5 that the dice mod penalty on Snap Shot is only for the Snap Shot attack. Any takers?
If you're not willing to take my money, then don't argue for something you don't actually believe.
6 minutes ago, Pink_Viking said:How is it clearly only for the snapshot attack? It says "Your dice cannot be modified." and that's it, doesn't specify on which occasion they cannot be modified and it's even separated by the rules of the attack itself.
It has the red missile with the arc and range on the right side of the card. It's treated just like a missile or torp, so the text on the card only applies for the card. Y'all, seriously?
Edited by SnooSnarry19 minutes ago, pheaver said:Let's do this the Travis way:
LOOK HERE MOTHER ****ERS
I'll bet any of you $5 that the dice mod penalty on Snap Shot is only for the Snap Shot attack. Any takers?
If you're not willing to take my money, then don't argue for something you don't actually believe.
FTFY
1 hour ago, Sunitsa said:@GreenDragoonwill be pleased: Bartosz is 6-0 with 5A, he just beated my teammate with 4 phantoms
He said in my 5aeing thread that he started to play after/because of his game against me. So... sorry, teammate of Sunitsa? 😄
There's a challonge entry for the cut https://challonge.com/zv2wxdoy?fbclid=IwAR3TYiY2LTdnTj2zGuYJtRvXOe0GCSgETg2G9crlssmQTLf2vWPFLpdQnDI
I'm being told king of the swiss Jack "the madman" Mooney was playing Han Jake
7 minutes ago, GreenDragoon said:He said in my 5aeing thread that he started to play after/because of his game against me. So... sorry, teammate of Sunitsa? 😄
My teammate was amazed by how good 5A were, he felt he never had a chance (he also has a tendency to go melodramatic sometimes thought)
He's in the cut anyway so it didn't matter in the end
2 minutes ago, Sunitsa said:challonge

4 minutes ago, Sunitsa said:My teammate was amazed by how good 5A were, he felt he never had a chance (he also has a tendency to go melodramatic sometimes thought)
5A is indeed a good list. You’re teammate certainly had a chance though unless he misplayed.
My mate plays 5As. Run against it several times now. I am at home with that hopeless feeling. They can be strangely demoralizing when their green dice run hot in the 1st couple engagements and there's suddenly nowhere to hide. Like, literally nowhere.
Just gotta split their attacks, wait for that variance to swing and then they go down like flies.
It's a very good list, but it seems to need to get on top of you early, before it's numbers dwindle. I'm over the OPplznerf feelings now
So I played 6 games of X-Wing yesterday. It was really fun.
Also panic, Luke Gunner Han in Top 8 at the Tomorrow Land System Open. Thank you European Glue Eaters of Legend.

Snapshot will be best used with things that don't mind losing a bonus attack and have effects tied into attacks. For instance, Cody could assign strain with Snapshot and then decide to pounce on it in engagement phase or try to damage/strain another target. Airen Cracken now has 2 coordinates: insanely potent. Turr Phenir can dance around more, so long as he doesn't perform the same repo twice.
Sure, you'll also be able to spam it a la 1st ed. and use snap crack. That's still not as efficient as the Inferno Swarm, which completely out-jousted 5yion out of any Hyperspace trial. Mods are good.
Edited by player301058749 minutes ago, Boom Owl said:
Same! I was the best (but only, lol) FO player in Indy, given how everyone made the pilgrimage to Chicago instead. As it turns out, if Test Pilot Blankout actually rolls paint, he's insanely good, pulling me from 0-2 to 4-2! At least I now have black dice to Blankout in style!
"Blackout" (64)
Trick Shot (2)
Pattern Analyzer (5)
Ship total: 71 Half Points: 36 Threshold: 3
Lieutenant Tavson (62)
Biohexacrypt Codes (1)
Ship total: 63 Half Points: 32 Threshold: 6
"Midnight" (44)
Trick Shot (2)
Pattern Analyzer (5)
Afterburners (6)
Ship total: 57 Half Points: 29 Threshold: 2
Total: 191
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=First Order&d=v6!h=200!237:133,206,,:;289:202,,,,,,,:;233:133,206,105:&sn=Gas Clowns&obs=
21 minutes ago, player3010587 said:Snapshot will be best used with things that don't mind losing a bonus attack and have effects tied into attacks.
Snapshot means that rebel awings are back on the menu, boys!
By coincidence I had replied this in a reddit thread on friday:
I'd never have expected snapshot to come back
Parking Brake Han + Jake in the top cut of a system open again - this time, it's a 144 point version of Han with Luke Gunner, and Outmanuever/Lone Wolf Jake, instead of a third ship, and just made it into the top 4.
1 hour ago, svelok said:Parking Brake Han + Jake in the top cut of a system open again - this time, it's a 144 point version of Han with Luke Gunner, and Outmanuever/Lone Wolf Jake, instead of a third ship, and just made it into the top 4.
Neat
It feels like this Han is a great opportunity to talk about good and frustrating/NPE game mechanics
32 minutes ago, GreenDragoon said:It feels like this Han is a great opportunity to talk about good and frustrating/NPE game mechanics
A certain axiom about two-ship lists and agency comes to mind.
46 minutes ago, GreenDragoon said:It feels like this Han is a great opportunity to talk about good and frustrating/NPE game mechanics
Ill keep it simple.
There is no timeline where anyone should want Luke Gunner, Supernatural, or Rear Arc Boost at High init to be average or above average.
Edited by Boom Owl45 minutes ago, GreenDragoon said:It feels like this Han is a great opportunity to talk about good and frustrating/NPE game mechanics
I think flying what is almost a one ship list is one of the funniest thing this game can give
It just seems people forgot (or never actually knew) how to play against that
2 minutes ago, Boom Owl said:Ill keep it simple.
There is no timeline where anyone should want Luke Gunner, Supernatural, or Rear Arc Boost at High init to be average or above average.
The thing about Luke gunner is not even the perfect knowledge it gives but it provides the much needed action economy to a ship that alone cost more than half your whole list.
Falcon and Decimator needed a linked red rotate action (decimator also needed a red boost action actually) and Luke gunner shouldn't have ever happened
6 minutes ago, Boom Owl said:Ill keep it simple.
There is no timeline where anyone should want Luke Gunner, Supernatural, or Rear Arc Boost at High init to be average or above average.
I disagree.
Tallie is ok, and she's a high init rear arc boost. Lulo is not ok.
Luke Gunner is only a problem on that Han, so he's apparently ok.
I agree on SNR.
What then is the real, underlying problem?
23 minutes ago, Sunitsa said:The thing about Luke gunner is not even the perfect knowledge it gives but it provides the much needed action economy to a ship that alone cost more than half your whole list.
Falcon and Decimator needed a linked red rotate action (decimator also needed a red boost action actually) and Luke gunner shouldn't have ever happened
So much for Luke Gunner being nothing but "training wheels".. 😆
Looks like 2 ship rebel lists, large base turrets, infinite regen, passive mods, and dial in whatever you want you'll know the correct answer later, rebel ships are back.
P
A
N
I
C
Edited by SnooSnarry37 minutes ago, Sunitsa said:The thing about Luke gunner is not even the perfect knowledge it gives but it provides the much needed action economy to a ship that alone cost more than half your whole list.
Falcon and Decimator needed a linked red rotate action (decimator also needed a red boost action actually) and Luke gunner shouldn't have ever happened
Absolutely correct. Before seeing it played, I was on the "it's training wheels, it's fine" bandwagon, but I had it played against me... the perfect information matters less on Han anyway since he's i6, but the free action is huge. Rotate and boost in one turn is so stupid
46 minutes ago, GreenDragoon said:Luke Gunner is only a problem on that Han, so he's apparently ok
There is a possibility that because of Luke Gunner's cost he just has not been looked at as an option in place of a Z-95 filler except for this list and ones like it that are building to maximize one ship. Luke Gunner is bonus efficiency + a mod when you don't use his ability.
Edited by Hiemfire1 hour ago, Boom Owl said:Ill keep it simple.
There is no timeline where anyone should want Luke Gunner, Supernatural, or Rear Arc Boost at High init to be average or above average.
Say that to my Kylo's face! *sobs in no other SNR pilot except Mace is viable and Mace is a brawler, not an ace*