Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

4 minutes ago, Biophysical said:

Bombers are better on the merge, but Ys are waaaaay better at Range 1 or with no action.

I think the bombers probably want to take initiative even. I think that the tactic for them is to try and engage at range 3 first, with focus for barrage. Then either do a 4 straight or 5k, depending on how well the initial engage went damage/ range wise.

The idea being by having the focus, you can ensure barrage. By going hard the next turn, you can either get behind them, or cause them to bump. Basically take a bunch of shots off the table, and minimize the double taps.

It’s an interesting challenge. And I think range control is going to determine victor. Also I like when giving your opponent initiative isn’t always the right call, and in this matchup I think both players should take it if they have the chance.

I'm super happy with where the game is. Naked Dutch just won a regional, follow your dreams people.

I can’t wait for the podcast where all the Krayts who took non-2.0 ships like the Rebel Falcon, Upsilon, TIE/sf, Silencer, and TIE Striker to Krayt Cup explain why soontir Fel is now ruining Hyperspace.

(I'd add Resistance Falcon to the list, but I know no one took it)

Edited by skotothalamos

I suspect I already know the answer, but: Which is better in hyperspace now, vader pilot or vader crew?

6 minutes ago, Brunas said:

S: Rebels/Empire

 A: Resistance/First Order

B: Scum

 😄 Separatist/Republic

Good stuff, but I disagree strongly with this conclusion. Rebels, yes, but nothing added for Empire convinces me it s a huge jump for them. Maybe barrage bombers take off, but they’ve been pretty absent in Hyperspace since the points change so I’m not betting on it. Soontir is a nice add, and I want Turr to be good.

Don’t get me wrong, I’m thrilled for the change. I’m just not sure it bumps them up significantly. It does expand their options from Inferno Swarm or Vader Swarm though. Because, aside from some crazies like me, nobody is bringing Strikers competitively.

As for the new factions, man it’s hard to judge. The CIS could be extremely strong. 8 energy shell Vultures is a thing, and they have lots of ship based tricks that could be very good. They’re the hardest to judge for me.

I think that, Jedi Knight aside, people are over reacting to points for the Aethersprite. But then again I’m also a big Seventh Sister pilot proponent, so maybe I’m just ahead of the curve on this and in a few months people see the value there. Or maybe I’m wrong. I intend to find out. But Jedi + 2 Arc, sprinkle with uniques, upgrades, or another ship to taste, looks at least decent. Honestly cost is the only thing holding me back from more Arc’s, they look to be the sleeper hit of the faction.

1 minute ago, millertime059 said:

Good stuff, but I disagree strongly with this conclusion. Rebels, yes, but nothing added for Empire convinces me it s a huge jump for them. Maybe barrage bombers take off, but they’ve been pretty absent in Hyperspace since the points change so I’m not betting on it. Soontir is a nice add, and I want Turr to be good.

Well Empire could be rewritten as TIE Swarm, though Soontir and Vader maybe the ace combo to beat now.

2 minutes ago, millertime059 said:

Honestly cost is the only thing holding me back from more Arc’s, they look to be the sleeper hit of the faction.

At 42 points, I dojt see how the base ARC could be described as a sleeper hit. That's an amazing price. It's maybe the best priced ship of the wave.

Just now, Scott Pilgrim2 said:

Well Empire could be rewritten as TIE Swarm, though Soontir and Vader maybe the ace combo to beat now.

Hate Vader + Double Mod Soontir fit with a Crack Torp Tomax with pts for either a bid or bendy bombs! So long stale hyperspace meta! You will not be missed!

1 minute ago, Biophysical said:

At 42 points, I dojt see how the base ARC could be described as a sleeper hit. That's an amazing price. It's maybe the best priced ship of the wave.

It is. 3 of those plus Sinker is going to be a thing.

2 minutes ago, powersink said:

I suspect I already know the answer, but: Which is better in hyperspace now, vader pilot or vader crew?

My gut reaction is still pilot. The best carrier for crew, the Lambda, is still not legal. However I’ve long been of the opinion that Feroph is the best Reaper, and it’s the complete lack of Empire crew that made the mediocre Vermiel the pilot of choice.

In Extended I always preferred Feroph. But he was never worth taking in Hyperspace. Now he has a niche. Two with Cienna (but why are you taking Cienna)

Just now, Biophysical said:

At 42 points, I dojt see how the base ARC could be described as a sleeper hit. That's an amazing price. It's maybe the best priced ship of the wave.

An X-wing that trades only 1 agility for another 3 health, a crew slot, a gunner slot, and cheaper health upgrades? Yowza!

I know I should be flying the base ARC, but I'm drooling over Jag + Torps/ Wolffe with some Sinker + 7th Gunner/ and a hyper-agressive Oddball. Best cross-factional rerelease of the game's lifetime right here!

Just now, millertime059 said:

My gut reaction is still pilot. The best carrier for crew, the Lambda, is still not legal. However I’ve long been of the opinion that Feroph is the best Reaper, and it’s the complete lack of Empire crew that made the mediocre Vermiel the pilot of choice.

In Extended I always preferred Feroph. But he was never worth taking in Hyperspace. Now he has a niche. Two with Cienna (but why are you taking Cienna)

What are your thoughts on Vader riding an in-your-face Vermeil?

2 minutes ago, Biophysical said:

At 42 points, I dojt see how the base ARC could be described as a sleeper hit. That's an amazing price. It's maybe the best priced ship of the wave.

Fair enough! Perhaps more accurate would be to say I was sleeping on their potential. After points I see a place for all of them, except perhaps the Seventh Fleet. Even the named pilots seem to be decent value.

Which is more than I can say for the Torrent. Oddball at 38? Really? Most named pilots seem really pricey for what they do. Oddball pays L’ulo prices. And you, sir, are no L’ulo.

1 minute ago, player3010587 said:

What are your thoughts on Vader riding an in-your-face Vermeil?

I've played that build a bit, and it hits like a train. With Soontir taking the Ace spot Vader vacated to ride shotgun, it's probably good.

1 minute ago, millertime059 said:

Fair enough! Perhaps more accurate would be to say I was sleeping on their potential. After points I see a place for all of them, except perhaps the Seventh Fleet. Even the named pilots seem to be decent value.

Which is more than I can say for the Torrent. Oddball at 38? Really? Most named pilots seem really pricey for what they do. Oddball pays L’ulo prices. And you, sir, are no L’ulo.

The VTs are just bad - maybe the i2 as a filler.

16 minutes ago, skotothalamos said:

I can’t wait for the podcast where all the Krayts who took non-2.0 ships like the Rebel Falcon, Upsilon, TIE/sf, Silencer, and TIE Striker to Krayt Cup explain why soontir Fel is now ruining Hyperspace.

I agree on the rebel falcon and striker - the few months where they were legal sucked, because product for them hadn't existed for years. We had people just just resistance falcons for models and such because they were possible to find, which was suboptimal but mostly whatever.

I have less of a problem with the Resistance/FO handling, because it's pretty clear that FFG just got ahead of themselves and thought they could get more reprinted than they actually could, between the missing SKUs that line up exactly with the "extra" cards in the conversion kit for an Upsilon/Silencer, and the same for Resistance.

I don't think it's logically inconsistent to give them a pass for that hurdle while trying to launch the game, but not give them a pass for doubling down on a harder new player experience when they saw people didn't complain too much.

6 minutes ago, millertime059 said:

Good stuff, but I disagree strongly with this conclusion. Rebels, yes, but nothing added for Empire convinces me it s a huge jump for them. Maybe barrage bombers take off, but they’ve been pretty absent in Hyperspace since the points change so I’m not betting on it. Soontir is a nice add, and I want Turr to be good.

Don’t get me wrong, I’m thrilled for the change. I’m just not sure it bumps them up significantly. It does expand their options from Inferno Swarm or Vader Swarm though. Because, aside from some crazies like me, nobody is bringing Strikers competitively.

As for the new factions, man it’s hard to judge. The CIS could be extremely strong. 8 energy shell Vultures is a thing, and they have lots of ship based tricks that could be very good. They’re the hardest to judge for me.

I think that, Jedi Knight aside, people are over reacting to points for the Aethersprite. But then again I’m also a big Seventh Sister pilot proponent, so maybe I’m just ahead of the curve on this and in a few months people see the value there. Or maybe I’m wrong. I intend to find out. But Jedi + 2 Arc, sprinkle with uniques, upgrades, or another ship to taste, looks at least decent. Honestly cost is the only thing holding me back from more Arc’s, they look to be the sleeper hit of the faction.

Oh, my analysis was much less thought out than that - I'm saying I'm willing to bet that ship count largely correlates to success. The only reason scum is low on that list is because Z95s and scum ties may as well be the same ship, you don't get many real extra options from having both.

3 minutes ago, Biophysical said:

At 42 points, I dojt see how the base ARC could be described as a sleeper hit. That's an amazing price. It's maybe the best priced ship of the wave.

Best priced as in most cost efficient, or best priced as in "this is what I think a fair price for this ship is"?

1 minute ago, player3010587 said:

What are your thoughts on Vader riding an in-your-face Vermeil?

Kill it with fire?

I don’t like investing many points in Vermiel because the 1agi 8 health burns quickly. His strategy is to be in the way, and not be the ship your opponent focuses down. When he is the centerpiece, he goes down in 2 rounds, max. So putting a pricey crew on him is a trap.

Feroph lacks the burst, but is hard to kill. Making the most of the VIP inside. And is a better investment of the points IMO. But it’s an enabler ship, best as part of a 3 ship list, or with 3 Strikers/ Interceptors.

5 minutes ago, player3010587 said:

An X-wing that trades only 1 agility for another 3 health, a crew slot, a gunner slot, and cheaper health upgrades? Yowza!

I know I should be flying the base ARC, but I'm drooling over Jag + Torps/ Wolffe with some Sinker + 7th Gunner/ and a hyper-agressive Oddball. Best cross-factional rerelease of the game's lifetime right here!

A U-Wing that trades 1 agility for one health, trades gunner for crew, potentially loses illicit, as well.

The main difference seems to be trading survivability from the U for a Kturn/OKish rear arc. I wonder how it works out.

1 minute ago, Brunas said:

Best priced as in most cost efficient, or best priced as in "this is what I think a fair price for this ship is"?

Most efficient.

1 minute ago, Brunas said:

A U-Wing that trades 1 agility for one health, trades gunner for crew, potentially loses illicit, as well.

The main difference seems to be trading survivability from the U for a Kturn/OKish rear arc. I wonder how it works out.

U-wings are good, and they only sometimes have 2 AGI. Seems fair. Also, ARCs Barrel Roll.

1 minute ago, Biophysical said:

U-wings are good, and they only sometimes have 2 AGI. Seems fair. Also, ARCs Barrel Roll.

Yep, very true - and agreed on the only sometimes 2 AGI. Just wanted to compare a bit to another ship that's a bit more reasonable, IMO.

Really the best comparison is probably a B-Wing with a much worse profile, but rear arc and slightly better slots.

6 minutes ago, Biophysical said:

I've played that build a bit, and it hits like a train. With Soontir taking the Ace spot Vader vacated to ride shotgun, it's probably good.

So here’s another thing to consider.

Vermiel with Vader and naked Soontir is 115 points.

How you spend the last 85? Without Vader there’s not a great choice. Feroph, however, gives you 87 points. Which is Duchess and Sabaac/ Countdown.

1 minute ago, Brunas said:

Yep, very true - and agreed on the only sometimes 2 AGI. Just wanted to compare a bit to another ship that's a bit more reasonable, IMO.

Really the best comparison is probably a B-Wing with a much worse profile, but rear arc and slightly better slots.

A better dial, depending on your preferences.

Just now, millertime059 said:

So here’s another thing to consider.

Vermiel with Vader and naked Soontir is 115 points.

How you spend the last 85? Without Vader there’s not a great choice. Feroph, however, gives you 87 points. Which is Duchess and Sabaac/ Countdown.

In Extended, Whisper with toys & bid. In hyperspace, Feroph/duchess/other is probably better as you say.

Best comparison for the ARC is obviously the Gunner SF. 104th is 2 points cheaper than the Zeta's 44. The statline is tankier, the 3/2 red dice is automatic instead of 3/0 or 2/2 that has to be guessed early, the dial is worse, the barrel roll is red, and they can't get two shots without VTG (but with VTG they'll get a full 3 front gun, not a reduced 2-dice). I'd kind of anticipated a 46 point price for the 104th, wouldn't have felt anything was wrong at 45 or 44, but 42 is a bit... 0_o