4 minutes ago, Biophysical said:Bombers are better on the merge, but Ys are waaaaay better at Range 1 or with no action.
I think the bombers probably want to take initiative even. I think that the tactic for them is to try and engage at range 3 first, with focus for barrage. Then either do a 4 straight or 5k, depending on how well the initial engage went damage/ range wise.
The idea being by having the focus, you can ensure barrage. By going hard the next turn, you can either get behind them, or cause them to bump. Basically take a bunch of shots off the table, and minimize the double taps.
It’s an interesting challenge. And I think range control is going to determine victor. Also I like when giving your opponent initiative isn’t always the right call, and in this matchup I think both players should take it if they have the chance.