Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

I'm, uh...just going to see how things pan out and adjust from there. /shrug

5 minutes ago, Scott Pilgrim2 said:

I think that it is worse than 5 Ys just because it doesn't have ion control and 5 hull and 2 green lasts less than 8 HP and 1 green and they can't barrage after a 5k while Y Wings can still double tap.

After having faced Ys... and using one on occasion... I'm not all that worried about them. Sure, I can still lose against them and won't feel bad doing so... Range 2-3 isn't so bad - particularly that range 3 band. They're just rolling dice and hoping for hits.

Barrage? Yeah... I've faced that back in September. If you can get the range control for the opening combat it's likely an easier match, but it all comes down to that one key moment. Guess wrong and "whoops!" It'll punish certain types of lists that aren't quick enough, or thick enough to absorb the hits.

We'll see anyway. I'm no meta analysis expert.

Brocket Bombers vs Yions is an interesting comparison. I hope they all blow each other up before they get to me.

Honestly, at this moment, in theory, in hope, I'm not hugely worried about the Brocket spam. I think they becom serious when they have something beefier and more enabling than Jonas backing them up.

I'm not jousting that alpha though.

Cassian + Leia + B Wing horde concerns me a lot more. But I don't exactly know how or why.

34 minutes ago, svelok said:

1. How is it a problem that the game is less accessible to new players? I don't understand how that's a real question.

I guess it isn't as obvious as I thought.

  1. We've just experienced a hyperspace wave with just 66% available ships
  2. That is still vastly better than extended where a large majority of ships is not available
  3. The lower accessibility was not a problem in wave 2
  4. How is the same amount now a problem for new players in wave 3 when the actual amount of options has increased?

I would note that the Interceptor, the A-Wing, and the StarViper are all ships with unconverted ace pack pilots from 1e. Perhaps a signal that we’re nearing the end of re-releases containing only conversion kit contents?

I mean, you know, if anyone is still playing the game by then now that FFG clearly ruined it by adding a few ships to Hyperspace unexpectedly(?)... 😂

6 minutes ago, DoubleDown11 said:

I would note that the Interceptor, the A-Wing, and the StarViper are all ships with unconverted ace pack pilots from 1e. Perhaps a signal that we’re nearing the end of re-releases containing only conversion kit contents?

Maybe.

6 minutes ago, DoubleDown11 said:

I mean, you know, if anyone is still playing the game by then now that FFG clearly ruined it by adding a few ships to Hyperspace unexpectedly(?)... 😂

Oddly enough, I'm actually less concerned about the ships added when it comes to balance issues.

I had expected some sort of new pilot card release for A-Wings, B-Wings and TIE Interceptors when we only got 2 unique pilots for each in the conversion kits, but then B-Wing is re-releasing with just the conversion kit material in Wave 4 so I really have no idea how to interpret FFG's signals there.

1 hour ago, Biophysical said:

I don't think we have a good assessment of Barrage Bombers at their current points level. I also think big bid Guri is a sad fembot against Poe and Anakin and Vader and maybe Soontir, not even taking into account a 6-8 ship list that just might say "you have nowhere to barrel roll".

FTFY 😜

Gosh I hate how excited I am for CIS when I’m finally getting Republic at the same time.

15 hours ago, Makaze said:

Does it really though? I mean I get from a theoretical perspective they have less options than the rest of us. But given the plethora of those options at this point does it really matter? Which obviously comes down to the individual, I guess I'm just more sympathetic to someone actually experiencing it as opposed to worrying about it in abstract sense

It was definitely an issue before hyperspace was a thing - thankfully boba/Fenn was fine at launch as a list, but only being allowed to play one real list without having to hit up eBay for stray ships was not a fun experience.

I don't know if it will be that bad now. Maybe ™️

8 hours ago, Kieransi said:

I still like Hyperspace as an idea, like, it's nice to have pretty much even numbers of ships for factions. But I do sort of question why it exists anymore.

New players can't get all the ships in it easily. All the same sort of things are in there meta-wise. All that's missing is a whole bunch of suboptimal "jank" ships.

I'm one of the people who was a staunch defender of Hyperspace and now I'm just sort of thinking it's an unnecessary contrivance.

Maybe there's some last second unannounced reprints or something? I don't know. I think I've been pretty clear on the reasons I preferred second edition and old hyperspace - like @Chumbalaya said, we've gone from second edition+ to extended-

47 minutes ago, LagJanson said:

certain people who are play testers were being a bit arrogant about their chances in Trials based on their experiences with Wave III testing.

Name and shame please

What did he know and when did he know it? This behavior is unacceptable and we shouldn't allow it as a community. Feel free to PM me if you're not comfortable posting about it in public.

I think at this point the assumption that FFG is going to have two formats in perpetuity is going to turn out to be false.

To me, all signs are pointing to a single format, probably by next tournament season. They may still call it Hyperspace, but I think in at least two seasons it'll be a single format where everything released in 2.0 (including conversions) is legal. Anything too broken will just be priced out (with the occasional FAQ if necessary).

Think about it, you have four factions that are entirely legal in Hyperspace. They're re-printing all the existing ships (with no new content) as they said they would and making them legal in Hyperspace. Now they're adding other ships they haven't even printed yet just to get them in the mix and figure out the balance issues. At the same time as they're re-printing the old ships, they're adding more ships to the four new factions so in a year or two all factions will have a good mix of ship options.

New players have complete access to 2 factions (republic and droids) and have enough tools to build very good lists from Rebels, Empire and Resistence.

A new player interested in getting into competitive xwing has enough options to choose from, at what point should we keep caring that much about phantomatical new players rather than caring about the far larger numbers of already existing ones?

There are legits complains about FFG decision, but I think FFG has already done more than enough for new players to keep complaining about they are making it harder or impossible for them, since that's far from true (and even if it was, should really FFG just focus over and over on the small percentage of new players rather than trying to appease the growing numbers of disgruntled older customers?).

More ships available is finally a small step in the right direction, albeit it would be maybe better if they communicated it earlier. But considering how fast (and probably rightfully) the comunity loses interest in the game if they know that soon a format would change I can't completly blame them for the "surprise"

Wow, I really need another break. Last time I was that frustrated it was with the people out there, but it's in here

1 minute ago, Brunas said:

Name and shame please

What did he know and when did he know it? This behavior is unacceptable and we shouldn't allow it as a community. Feel free to PM me if you're not comfortable posting about it in public.

As much as I agree, no secrets were released so it was purely portrayed personality. Call outs won't fix that, it has to be dealt with inside the local community.

Just now, GreenDragoon said:

Wow, I really need another break. Last time I was that frustrated it was with the people out there, but it's in here

Everything has been quite the dumpster fire since we got points and new hyperspace :(

Also, I've been thinking a bit - the ship count in the factions isn't equal, but is the pilot count? Obviously you'd rather have 4 ships with two pilot options each than one ship with eight, but the disconnect might not be huge?

3 minutes ago, GreenDragoon said:

Wow, I really need another break. Last time I was that frustrated it was with the people out there, but it's in here

Meh. Not worth getting frustrated. This is a "feels" type scenario and you're not going to convince people that their feelings are wrong. Say your piece and move on.

4 minutes ago, Brunas said:

Everything has been quite the dumpster fire since we got points and new hyperspace :(

I know, right? There certainly feels like there is more than a little ‘I want to complain about something, so now I will manufacture a reason to complain’ going on.

Ive been nothing short of thrilled all around. The ship adds were icing on the (Jedi) cake. I was so ecited I built a bunch of Hyperspace lists last night. Flew one even.

Soontir, Turr, and 3 Sentinels. Faced Gavin, Rogue E, and Wedge. My god am I glad that E-wings aren’t hyperspace legal. The Gavin-Wedge combo makes Strikers and Interceptors cry 😂

There is definitely a reflex among the (vocal) community to find the negative in whatever FFG does and it's really tiresome. The game is in the best shape it's ever been in, we just got a bunch of cool new toys that seem pretty fair and reasonable and FFG has been communicating and responding quickly to actual issues and OP has been hitting a groove finally. We're living in the golden age of X-Wing and people are getting upset about little stuff that mostly doesn't even effect them. Look around you and enjoy this moment, it won't last.

11 minutes ago, GreenDragoon said:

Wow, I really need another break. Last time I was that frustrated it was with the people out there, but it's in here

Do as we do on OCX...

GET ANOTHER BEER!

...and relax :)

18 minutes ago, Transmogrifier said:

There is definitely a reflex among the (vocal) community to find the negative in whatever FFG does and it's really tiresome.

Kind of? This group of upset people is an entirely different set of upset people from before (which makes sense, the "standard"/rotation people were happy before, now the extended/full people are happy.

Anyways, gonna count pilots, BRB

1 hour ago, LagJanson said:

I agree with your take that it's very like 5Y. Harder to range control the bracket that barrage bombers have compared to the turret double tap of the Ys... the TIE Bombers are also a heck of a lot more accurate.

I think it's better than five Ys... but as I said, don't think it's going to be the top list in town when the dust settles.

Bombers are better on the merge, but Ys are waaaaay better at Range 1 or with no action.

4 minutes ago, Biophysical said:

Bombers are better on the merge, but Ys are waaaaay better at Range 1 or with no action.

Totally agree!

1 hour ago, GreenDragoon said:

Is it

  • because we're in trials season?
  • because there is a large gap between their inclusion in hyperspace and their re-release?
  • something else?

Those are meaningfully different.

In my case I meant I expected new .pdfs for the new factions, and the five already existing ones not changing until the announced time in July.

I thought it was weird they were going to sell z95s I couldn’t use in the competitive format for 4 months, but that was my expectation.

22 minutes ago, Brunas said:

Everything has been quite the dumpster fire since we got points and new hyperspace :(

A contrived, self-inflicted dumpster fire. Fanned by people who usually know better.

14 minutes ago, Brunas said:

Anyways, gonna count pilots, BRB

Separatists: 15

Republic: 22

Resistance: 28

First Order: 28

Scum: 35

Empire: 38

Rebels: 38

@Brunas has a better breakdown below. IGNORE ME!

Edited by RStan

Hyperspace cards by faction:

Rebels:

56 total

38 pilots, 18 upgrades, 6 ships

Empire:

44 total

38 pilots, 6 upgrades, 6 ships

Scum:

49 total

35 pilots, 14 upgrades, 7 ships

Resistance:

45 total

28 pilots, 17 upgrades, 4 ships

First Order:

37 total

28 pilots, 17 upgrades, 4 ships

Republic:

33 total

22 pilots, 11 upgrades, 3 ships

Separatists:

29 total

15 pilots, 14 upgrades, 3 ships

OK, that comparison does not make the wave 3 factions look better, nevermind! There are nearly as many T65 or T70 pilots (12 each) as pilots in the entire Separatist faction! Obviously the idea is you're spamming generics in separatists, of course. I'll be surprised if the meta isn't something like this:

S: Rebels/Empire

A: Resistance/First Order

B: Scum

😄 Separatist/Republic

Granted, some stuff is always going to be better than other stuff and that's OK - maybe we can consider the wave 3 factions fully launched with wave 4. Right now it's going to be extremely uphill.

Edited by Brunas
stupid auto formatting smileys! C: is not a face!