3 hours ago, Jeff Wilder said:This interests me, primarily because I don't know what "better for competition" means.
Does "better for competition" mean that when two people play, the one who plays better will always win?
Does "better for competition" mean that more people will actually dip their feet into competitive play?
See, for me, it's the latter. For some people, it's the former. (Micanthropyre obviously intended the former, though I can't say for sure that's really where he fully stands.)
This is obviously reductive, but please allow it just for the sake of making a point: why don't people who earnestly believe the better player should always win ... just take up chess or go? (If it's the models, there's are some really nice Star Wars chess sets out there.)
Hear, hear! I've got a bad habit of flying lists in small local tourneys which aren't necessarily the easiest for a new player to fly against. But overall 2e feels a lot better for this than 1e. Like, bringing random stuff up against Miranda Doni was no doubt frustrating.
Don't get me wrong, I loved watching the recent World Chess Championships last November. The fact that it was 12 draws in 12 games is kind of deceptive. The flow of games was pretty interesting, leading to some tense moments, and watching folks like Jerry at Chess Network talk about plays and examine different potential lines of play was fascinating.
But Chess has wicked **** replay values for players of differing skill levels. Go's a bit better, since there are built in handicaps.
X-Wing, though, has never and IMO should never be a pure-skill game like Chess. It's closer to a card game like MTG. Sure, the selection of cards in the list matters. But also hugely important is making reads on opponents. Knowing when they'll try for a K-Turn or have a particular card answer in hand. It's knowing when to risk playing into an opponent's tools, and what your potential outs are. And no matter how consistent you try to make any given deck or list, you can get screwed by a bad shuffle or bad dice roll. If time allowed, it'd be great to play Best Of Three in X-Wing, but clearly that time isn't there. Like, even Chess tends to play multiple games against the same opponent (case in point, 12 draws between Magnus Carlsen and Fabiano Caruana, followed by 4 rapid games).
And as many have pointed out, there's a pretty high correlation between how well someone did at 1e and how well they're doing at 2e.
This is kinda rambling a bit.
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I'll also add: these preferences also probably somewhat regional. The smaller the local X-Wing scene, I'd guess the more folks will prefer the "better for feet dippers" side. In a larger local community, it'll be easier to prefer a "best player wins," simply because there are enough folks to play against.
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That said, one of the the 1e lists I really regret never flying was a monster of dice consistency. 4 B-Wings with Thrust Corrector and Linked Battery. Guaranteed evades on 8 HP (so it'd be essentially impossible for 2 Harpoons to kill; it'd take a 3rd attack of some kind), with Focus and a reroll on attack granting decent reliability. Math would have worked out well against 5 X-Wings, too. Sure, the target potentially gets a stress pile, but an opponent will almost surely still have to invest an attack or two into killing it, because Linked Battery makes the red dice enough of a threat.