Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

9 minutes ago, player3010587 said:

And if anyone calls Tallie a "he" in front of me, it will be nothing but the smeagol voice for the rest of the game

I must in fact do this then, for it could be a very entertaining game. We will drink and people will sing songs of it well past our days.

10 minutes ago, LagJanson said:

I must in fact do this then, for it could be a very entertaining game. We will drink and people will sing songs of it well past our days.

We musn't do it, Precious.

-Edit- I started doing a Smeagol voice in one of my games at the Origins System Open. A fellow Tolkien enthusiast asked me to stop because his laughing was preventing him from thinking.

Edited by player3010587
1 hour ago, heychadwick said:

There is the variance in the negative aspect, but there is also the variance in the positive. When your opponent just struggles to get hits on Tie Fighters with only a Focus....it's a beautiful thing. That....or Tie Fighters landing hits on a regular basis, even at R3. That keeps me coming back to it.

I don't know of a video, but....I don't think Arc Dodging happens on such a regular basis as it did in 1st Ed. It happens, but just not every turn. I think that's a good thing, to be honest. I have used Vader in the end game and done a lot of Arc Dodging. One hard turn and BR can get him in crazy good positions. It's usually at the end of the game, though, and doesn't always come down to knife fighting, but it does happen.

I wish Vader had a 1 hard turn, but he doesn't. And 2 hard's often overshoot.

stupid forum software

Edited by Max Teranous
stupid forum software

stupid forum software

Edited by Max Teranous
stupid forum software
35 minutes ago, Tlfj200 said:

Half right.

Do tell!

44 minutes ago, Boom Owl said:

thats a feature!

Of course, but it feels (to me) like they are more sensitive to this than other factions. They are versatile and can field a lot of archetypes, but other factions do those archetypes more easily. As a result I think they are both best placed to adapt to the meta (and have the biggest need to) so it will take longer for particular FO lists to see consistent use. This isn't a bad thing and I think they are the most interesting faction by far.

13 minutes ago, apoapsis said:

Of course, but it feels (to me) like they are more sensitive to this than other factions. They are versatile and can field a lot of archetypes, but other factions do those archetypes more easily. As a result I think they are both best placed to adapt to the meta (and have the biggest need to) so it will take longer for particular FO lists to see consistent use. This isn't a bad thing and I think they are the most interesting faction by far.

[cries in hyperspace scum]

3 minutes ago, svelok said:

[cries in hyperspace scum]

Just like the cries that 'eMpIrE iS bAd iN hYpErSpAcE!', I fully suspect scum is also pretty fine in hyperspace.

The more people continue the ignore boba, the more disappointed in scum they shall be.

Basically, unlike extended, hyperspace lists don't completely "build themselves", and require some level of thought. That's not to poo-poo people's current thoughts - it's more to encourage people to keep digging, and keep counting to 200.


You might be surprised how often you say "Wait... that fits?"

2 minutes ago, Tlfj200 said:

Just like the cries that 'eMpIrE iS bAd iN hYpErSpAcE!', I fully suspect scum is also pretty fine in hyperspace.

The more people continue the ignore boba, the more disappointed in scum they shall be.

1 minute ago, Tlfj200 said:

Basically, unlike extended, hyperspace lists don't completely "build themselves", and require some level of thought. That's not to poo-poo people's current thoughts - it's more to encourage people to keep digging, and keep counting to 200.


You might be surprised how often you say "Wait... that fits?"

I'm pretty sure, yeah.

All of Scum's 5 hyperspace ships are good, most of them for at least 2 pilots. They're just kinda hard to fit together.

Somebody will figure it out.

On the same note as Empire, not just having a 40-50 point ship you can just fly at people is actually really rewarding in a way.

3 hours ago, Ablazoned said:

O hey btw I wasn't paying attention before I watched some matches of kc...but C3p0 definitely doesn't trigger if you roll a non-evade which becomes and evade after using Han's ability. Read the *ability queue* entry. In the "after rolling dice* window, at the *very beginning* and *before anything else triggers*, all valid abilities are slotted into the queue. If you don't meet the condition for 3p0 to trigger at that moment, nothing that happens afterwards will let you change that.

<stuff>

I agree with your answer, but strongly disagree with how you got there.

1. The ability queue is a nightmare and I try to avoid using it as a reference.

2. You can add things to the ability queue that you have not yet met the requirements for, but have met the conditions to trigger.

e.g. two cards have condition A

card 1 has no other pre-requisite, but gives condition B

card 2 is, after you A, if you are also B

Condition A happens

card 1 and card 2 are added to the queue

card 1 triggers, causing the rest of card 2 to be satisfied (before being checked)

card 2 triggers, as condition B is true

I know there are examples of this somewhere, but I'm drawing a blank at the moment! I'll fill in something more tangible soon™

16 minutes ago, Brunas said:

You can add things to the ability queue that you have not yet met the requirements for, but have met the conditions to trigger.

Beep boop beep this is where you lost me. The way I understood the ability queue ( after talking about my unkar example with an ffg judge for like 10 minutes at Coruscant) was that you slot everything into the queue, checking for all triggering requirements, before you resolve any of it. So it couldn't happen that you can meet a condition between the queue step and resolution because it has to meet the condition before going into the queue in the first place. Is that wrong?

Edited by Ablazoned
32 minutes ago, Brunas said:

I know there are examples of this somewhere, but I'm drawing a blank at the moment! I'll fill in something more tangible soon™

E-wing chassis and Dutch TL ability?

1 minute ago, viedit said:

E-wing chassis and Dutch TL ability?

You fool! Thanks to my minion, I can lock you AT ANY RANGE!!!!

4 minutes ago, Ablazoned said:

Beep boop beep this is where you lost me. The way I understood the ability queue ( after talking about my unkar example with an ffg judge for like 10 minutes at Coruscant) was that you slot everything into the queue, checking for all triggering requirements, before you resolve any of it. So it couldn't happen that you can meet a condition between the queue step and resolution because it has to meet the condition before going into the queue in the first place. Is that wrong?

There's a subtle but important difference I'm trying to highlight:

Jake is a good example. You can trigger his ability, but you don't actually measure to a legal target until calling it from the ability queue (not while adding it). If Jake can't perform anymore actions, you can still trigger his ability - there are just no legal targets.

So can Han abuse c3po or he can't? Asking for a friend

9 minutes ago, Sunitsa said:

So can Han abuse c3po or he can't? Asking for a friend

Probably not. We said go for it at krayt cup, but I fully expect it to go the other way.

35 minutes ago, Brunas said:

Probably not. We said go for it at krayt cup, but I fully expect it to go the other way.

Yeah it makes little sense to be used that way.

On a related note, what's the most obnoxious query I can put on Chris Brown form?

2 minutes ago, Sunitsa said:

On a related note, what's the most obnoxious query I can put on Chris Brown form?

I thought about trolling with the Canadian Talon Roll....

Or maybe the ruling on what to do with cocked dice, since it isn't in the rules book...

2 minutes ago, LagJanson said:

I thought about trolling with the Canadian Talon Roll....

Or maybe the ruling on what to do with cocked dice, since it isn't in the rules book...

Sadly the one about cocked dice is serious: I can definitely see TO agreeing on obnoxious players who refuse to reroll theirs

I mean, we just had TO making that clownfiesta Tallon roll ruling after all...

Edited by Sunitsa
1 minute ago, Sunitsa said:

Sadly the one about cocked dice is serious: I can definitely see TO agreeing on obnoxious players who refuse to reroll theirs

The best trolls are those with a serious question hidden within so people can't immediately dismiss you.

1 minute ago, LagJanson said:

The best trolls are those with a serious question hidden within so people can't immediately dismiss you.

Flashback to being in your own arc?

6 minutes ago, PaulRuddSays said:

Flashback to being in your own arc?

What if I build a tunnel of bombs, and my ship goes beneath the top bomb without hitting any of the bomb templates. Does it overlap?

I actually have a few rules I wouldn't mind asking, but they were obscure enough that they've only been asked once locally and I've forgotten the questions.

Edit: Oh, I remember one... so pilot initiative determines the order of ships activating and doing things in the system phase, movement phase and combat phase (as per rules reference on initiative)... how about the end phase? Is that just player initiative, or pilot initiative despite being unspecified?

Edited by LagJanson
1 minute ago, LagJanson said:

What if I build a tunnel of bombs, and my ship goes beneath the top bomb without hitting any of the bomb templates. Does it overlap?

I actually have a few rules I wouldn't mind asking, but they were obscure enough that they've only been asked once locally and I've forgotten the questions.

what if I stack enough prox mines that that the height of the stack becomes structurally significant and ships that would overlap them can't balance and instead fall off