3 minutes ago, Tlfj200 said:Uh... Why can't I do this on obstacles, and specifically, when ENEMIES hit obstacles?
Edit: Or criticals.. and gain, enemy criticals.
Specifies attack/defense rolls (as opposed to red/green)
Edited by Makaze3 minutes ago, Tlfj200 said:Uh... Why can't I do this on obstacles, and specifically, when ENEMIES hit obstacles?
Edit: Or criticals.. and gain, enemy criticals.
Specifies attack/defense rolls (as opposed to red/green)
Edited by MakazeJust now, Makaze said:Specifies attack/defense rolls
Before a ship at range 0-2 rolls attack or defense dice...
It doesn't say on offense or defense. You roll those dice for all sorts of reasons...
Just now, Tlfj200 said:Before a ship at range 0-2 rolls attack or defense dice...
It doesn't say on offense or defense. You roll those dice for all sorts of reasons...
Right, and this is probably another example of FFG being really bad at writing rules. But there are no other types of dice... so why even mention them unless they specifying attack/defense dice as being dice being rolled for the purpose of attack and defense
Han just says when you roll dice, not a specific type of dice, I'm (admittedly perhaps incorrectly) reading meaning into that distinction. Also because if they do rule it the way you're implying then... I don't even know how you'd begin to cost that fairly
1 minute ago, Makaze said:Right, and this is probably another example of FFG being really bad at writing rules. But there are no other types of dice... so why even mention them unless they specifying attack/defense dice as being dice being rolled for the purpose of attack and defense
Han just says when you roll dice, not a specific type of dice, I'm (admittedly perhaps incorrectly) reading meaning into that distinction. Also because if they do rule it the way you're implying then... I don't even know how you'd begin to cost that fairly
They use type of dice because that's the easiest distinction. Using Color leads to all sorts of issues and bad rulings.
2 minutes ago, Makaze said:Right, and this is probably another example of FFG being really bad at writing rules. But there are no other types of dice... so why even mention them unless they specifying attack/defense dice as being dice being rolled for the purpose of attack and defense
Han just says when you roll dice, not a specific type of dice, I'm (admittedly perhaps incorrectly) reading meaning into that distinction. Also because if they do rule it the way you're implying then... I don't even know how you'd begin to cost that fairly
The Obstacles section of the Rules Reference says "attack die" for the effect rolls...
4 minutes ago, Do I need a Username said:They use type of dice because that's the easiest distinction. Using Color leads to all sorts of issues and bad rulings.
Do we have an example of them specifying attack/defense dice and meaning those dice used for any purpose? I feel like those types of shenanigans are fairly uncommon in general so hard to definitively extrapolate. New Palps says when a ship attacks of defends (actually a point in favor of it working all the time since they specified the phase there). Whereas Han just says dice (a point in favor of the specificity meaning something). Are there any other data points?
Edit:
2 minutes ago, Hiemfire said:The Obstacles section of the Rules Reference says "attack die" for the effect rolls...
Fair enough, which is enough to convince me that RAW he would work on basically any roll at all. So... Luke Gunner level points it is...
Edited by Makaze
1 hour ago, LagJanson said:They didn't believe. Fett's been nerfed, he can't possibly be good any more.
Only factions that start with the letter R are worth playing. Everything else is literally unplayable.
R e b e l s
R e s i s t a n c e
R e p u b l i c
The good guys.
Edited by Boom Owl1 minute ago, Boom Owl said:Only factions that start with the letter R are worth playing. Everything else is literally unplayable.
R e b e l s
R e s i s t a n c e
R e p u b l i c
The good guys.
ROGER ROGER
Edited by RStan
1 minute ago, Boom Owl said:Only factions that start with the letter R are worth playing. Everything else is literally unplayable.
R e b e l s
R e s i s t a n c e
R e p u b l i c
The good guys.
'Riple Upsilon
Edited by Do I need a Username1 minute ago, Boom Owl said:Only factions that start with the letter R are worth playing. Everything else is literally unplayable.
R e b e l s
R e s i s t a n c e
R e p u b l i c
The good guys.
Imperial fanboys would disagree, and that's not a small number. So IRRR... or RRRI? RIRR? RRIR? I give up...
Just now, Do I need a Username said:
'Riple Upsilon
Ruh Roh.
Edited by Tlfj2003 minutes ago, LagJanson said:Imperial fanboys would disagree, and that's not a small number. So IRRR... or RRRI? RIRR? RRIR? I give up...
BOBA IS UNPLAYABLE WITHOUT HAN GUNNER
ALL OF EMPIRE IS BASICALLY ON A BAN LIST WITHOUT THE FACTIONS ONLY TWO GOOD SHIPS REDLINE & PHANTOMS.
50 minutes ago, Sunitsa said:Not sure about you but I'm ready to loudly whine about dooku crew aka palpatine 2.0
Honestly, I'm much more scared of Palpatine crew. Maul getting to rebel captive my entire list every turn sounds... pretty rough.
12 minutes ago, Makaze said:Right, and this is probably another example of FFG being really bad at writing rules. But there are no other types of dice... so why even mention them unless they specifying attack/defense dice as being dice being rolled for the purpose of attack and defense
Han just says when you roll dice, not a specific type of dice, I'm (admittedly perhaps incorrectly) reading meaning into that distinction. Also because if they do rule it the way you're implying then... I don't even know how you'd begin to cost that fairly
Optimistically: future proofing. Pessimistically: rules casual
1 minute ago, RStan said:ROGER ROGER
I AGREE
6 minutes ago, RStan said:ROGER ROGER


29 minutes ago, Tlfj200 said:Before a ship at range 0-2 rolls attack or defense dice...
It doesn't say on offense or defense. You roll those dice for all sorts of reasons...
Dooku: "Man Han, you did such a good job making sure R2D2 didn't get a hit result when he almost just did it with your reroll. Too bad THAT'S WHAT I WANT!"
"Oh look, you avoided the fire that's burning up your console. I'll add some fuel to it to make sure it does."
Edited by RStan12 minutes ago, Boom Owl said:BOBA IS UNPLAYABLE WITHOUT HAN GUNNER
ALL OF EMPIRE IS BASICALLY ON A BAN LIST WITHOUT THE FACTIONS ONLY TWO GOOD SHIPS REDLINE & PHANTOMS.
I hate everything.
1 minute ago, RStan said:Dooku: "Man Han, you did such a good job making sure R2D2 didn't get a hit result when he almost just did it with your reroll. Too bad THAT'S WHAT I WANT!"
"Oh look, you avoided the fire that's burning up your console. I'll add some fuel to it to make sure it does"
No wonder he looks so smug all the time

3 minutes ago, Brunas said:No wonder he looks so smug all the time
Count Kermit alt art?

"Not my problem..."
43 minutes ago, Brunas said:Optimistically: future proofing. Pessimistically: rules casual
There, highlighted that for you. The crits explicitly refer to rolling "attack dice," so those are Dookuable.
What if I have those Outer Rim dice that are Identical and Fully Compatible with X-wing (tm). Are they attack dice through the purpose they are used for in X-wing, or are they a third entity, immune to Dooku (and really funny to use with crits)?
I know FFG could rules more casually, but the recent discussions border on absurdity with how bad the rules are written. To be fair, at this point, I'm just laughing at most of the horrible writing used in so many different documents and observing that you get what you pay for. No, not you, the players, but FFG, the ones milking a cash cow.
1 hour ago, LagJanson said:Imperial fanboys would disagree, and that's not a small number. So IRRR... or RRRI? RIRR? RRIR? I give up...
krayts told me that resistance are the real fanboys
49 minutes ago, RStan said:Dooku: "Man Han, you did such a good job making sure R2D2 didn't get a hit result when he almost just did it with your reroll. Too bad THAT'S WHAT I WANT!"
Han's so weird though. Han defends and:
1) Dooku spends a force to specify he wants Han to roll a blank.
2) Han rolls and gets an eyeball.
3) Han uses his ability to Definitely Not A Reroll and gets an evade.
Does Dooku's ability then change the result?
2.0 rules are kinda bad. My current rules writing pet peeve is the 'Bonus Attack' term. They (correctly) got rid of 'Free Actions' and then just throw back in a similar term. They don't even use it consistently..
E: Actually I'm now wishing they actually did go with an actions/attacks parallel in the rules, and just said that you're allowed as many attacks as you want per round, but only one with each weapon. Engaging gives you one opportunity to attack, just like the perform action step, and abilities can give you others. I think the rules writing in general might be my most (if not my only) hated thing about 2.0.
Edited by player2072913Just now, jagsba said:krayts told me that resistance are the real fanboys
Oh sure, but the Imperial loyalists are a brand of their own. They won't be faction swapping like the rest of the scum. Only the correct faction for them.
To be fair, I don't know why, but I've had very little impulse to use Resistance while recognizing it's some of the best in affordable words. I prefer, so far, to stay within my Imperial or Rebel factions... CIS though.. oh, I'm in for a try of that. I'm already trying to figure out those dials in my head. It's going to be a fun ride.