13 hours ago, Cuz05 said:As far as I can see, the support for the T-roll decision is that you complete the 3 hard manoeuvre, because template, then rotate it into T-roll.
Um....
Its a T-Roll from dial to final position. No part of it is a 3 hard, apart from the tool you use. So that T-roll manoeuvre is only complete when the ship is placed in it's final, rotated position of front, centre, or back.
Much like a 4k isn't a 4 straight, for the purposes of the crit. You don't do a 4 and then K it.
There's just a crappy bit of wording that makes parts of it seem separate, without actually saying they're separate.
Because they're not.
The thing about Koiogarn Turns and Segnor's Loops which breaks down for Talon Rolls is that there's no physical difference in the final position between a K or a Straight, a Segnors and a bank. In effect, you see if the straight or bank would fit, then flip. Due to base geometry, barring any warps, there's no difference between whether a K-Turn or Straight maneuver would fully execute. Only the final direction of the ship.
However, T-Roll has a wrinkle in that the final position *can* be different. It's not just the hash mark alignment. A 3 Hard could bump on the nubs, but the Talon Roll would clear, simply because there aren't nubs on the side. If for no other reason than the very rare "bump on the nubs," the guides-position-test can't work.
//
I'm also going to reiterate something.
There's at least two kinds of "bad" calls. I believe there can be, let's call them... valid and invalid calls. An example of an invalid call would be a judge treating Reinforce by it's 1e mechanics. There's no remotely valid interpretation of the text to support that. However, with Talon Rolls, the most convincing (hashmark alignment/final position test) interpretation requires a bit of interpretive work around what it means to fully execute a maneuver, and the less convincing (guides position test) interpretation has a little merit (not enough!) since the rules suggest you've got to fully execute before doing the twist.
While I think the final ruling was sub-optimal, I can't really call the decision invalid. It's not based in fantasy, but from a reading of the text. I'd call that reading valid but less nuanced and ultimately incorrect. Personally, I think the Bearing rule (p.6) isn't entirely enough, and it requires going also into the weeds on the Overlap rule (p.14) and how the game defines fully executing a maneuver.
This sentence from @KrisSherriff kind of gets to me. "It is important to note that a comma is used here not a full stop, a dependency clause exists here where it is impossible for you to fully execute the maneuver without placing the ship in its final position and rotating it 90 degrees." Using a comma as a full stop in a sentence describing how a rules interpretation hinges upon how a different comma isn't a full stop just kinda highlights that maybe this isn't some super obvious rule. This wasn't a ****up, so much as a judge making a call and going with the ultimately less persuasive interpretation.
Edited by theBitterFig