Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

1 hour ago, GreenDragoon said:

This exactly. What is the worst that can happen? "Oh no, I used the ability even though I shouldn't have and now it's worse!" ?? I'd rather say the worst thing is to not use it. You already get rerolls from his ability, so the value of Marauder on Boba is not as meaningful as for other pilots, hence not that much opportunity cost. And 1pt...

why not.

It is plenty meaningful because you can’t be ahead of them at range 1 all the time, many times boba runs into range one, slowly pulls out, then needs to work his way back around to the fight and it’s in these turns that getting double modded shots out the back is really awesome and are further reason to not chase him. Slave 1 may make a difference in around half your games in a day, but marauder will trigger multiple times every game.

That being said i think slave 1 is for sure better then taking no title and has fantastic uses in some situations

when I consider upgrades For a list...I think of how often I will use it and how effective it is when I use it and

now slave one is for sure effective for arc dodging and bomb set up, so if I take slave one I really should be taking bombs or debris or both to get all of the uses possible...so now we are looking at a very effective combo but it is now at least a 8 point upgrade(now it is worth that for sure and worth the debris too)

the problem is if I don’t take bombs I now just dropped the effectiveness of the upgrade by a lot

and now the times i will use it also drops dramatically without bombs, still I see it as being worth its points but its not going to be as useful every game.

marauder on the other hand is going to see use multiple time every game and is effectively good against every squad I take on, so it’s effective and will be used all the time despite all the changing factors of an x wing tournament

plus if they are at range one your rolling 4 dice...so an extra reroll is probably useful considering if you have a focus or not you may need 4 rerolls to turn it to something

also...ships with slave one would really love a passive mod out the back at any range...

3 minutes ago, TheOz said:

when I consider upgrades For a list...I think of how often I will use it and how effective it is when I use it and

now slave one is for sure effective for arc dodging and bomb set up, so if I take slave one I really should be taking bombs or debris or both to get all of the uses possible...so now we are looking at a very effective combo but it is now at least a 8 point upgrade(now it is worth that for sure and worth the debris too)

the problem is if I don’t take bombs I now just dropped the effectiveness of the upgrade by a lot 

I don't agree with that. And definitely not for a 2pt upgrade.

3 minutes ago, GreenDragoon said:

I don't agree with that. And definitely not for a 2pt upgrade.

Ok...why is that?

And remember I didn’t say it’s not worth 2 points...if you have 2 points in your squad take it for sure!

But also if you happen to take boba with a certain ship with coordinate..you have pre move boost or post move boost to adjust your situation without slave one, not the same as changing direction entirely but still great for arc dodgeing or avoiding a block(Which by the way isn’t that bad for boba most the time)

Also if your not the only i5 or moving last to other i5s then arc dodging is a lot harder and making the effectiveness of that upgrade not as good

my point being is it’s effectiveness is situational and you need to consider that when you take it over marauder and decide your spending those 4 points somewhere else

s

also if your taking slave one and not taking proxmines and maybe rigged cargo id take a hard look at the rest of the squad and see if you can fit them because they are so good even without slave 1, pre points change I used them to amazing effect on boba and are now the reason I would take slave one over marauder...but I’m still not convinced without more testing that it’s better considering your now paying 8 points total when marauder is 6

bombs are for sure pretty awesome though

Nien Nunb and panicked pilot. Can his ability clear both stresses? Discuss.

I hear the Mynocks' guest, Iain Hamp, discussed this on their latest podcast, but I'm not done with this week's Krayts dumpster fire yet and the suspense is killing me!

1 minute ago, drjkel said:

Nien Nunb and panicked pilot. Can his ability clear both stresses? Discuss.

I hear the Mynocks' guest, Iain Hamp, discussed this on their latest podcast, but I'm not done with this week's Krayts dumpster fire yet and the suspense is killing me!

Depends on how the tokens are assigned. All at once or one at a time like damage cards... As Ian pointed out in that recording.

Edited by Hiemfire

After you gain a stress token, if there is an enemy ship in your (forward arc icon) at range 0-1, you may remove that stress token.

Well, it doesn't specify 1 stress token, like other pilots abilities when they are limited to one... thing. I know how I'd rule it until proven wrong.

The first portion of the "Additional Token Rules" section of the core rulebook (page 14) for additional reference (applies unless contradicted by the RR or a card ability, per the Golden Rules listed on page 2 of the RR):

ADDITIONAL TOKEN RULES
Besides focus, evade, lock, and stress tokens, there
are many different types of tokens that are used to
track effects. Below is a list of concepts related to
the gaining and spending of tokens:
• When a ship is instructed to gain a token, a
token from the supply is placed in the play area
next to that ship.
• When a ship is instructed to spend a token or
there is an instruction to remove a token from
a ship, a token of that type is returned from that
ship to the supply.
• When a ship is instructed to transfer a token
to another ship, that token is removed from the
ship and the other ship gains it.

The use of the indefinite article in Nien's ability and in the Additional Token Rules paragraph says that Iain's wrong. (To be a little absurd for the sake of illustration, there is no way within the rules to assign someone "two stress tokens." You assign "a" stress token, and then you assign "a" stress token (again). Nien sheds them both.)

Has anything in the game been ruled to happen as a group instead of one by one?

7 minutes ago, Jeff Wilder said:

The use of the indefinite article in Nien's ability and in the Additional Token Rules paragraph says that Iain's wrong. (To be a little absurd for the sake of illustration, there is no way within the rules to assign someone "two stress tokens." You assign "a" stress token, and then you assign "a" stress token (again). Nien sheds them both.)

To be fair he did mention that he'd be looking through the core rulebook to see if something called his interpretation into question. It is still fairly subjective in interpretation even taking the section I shared into account.

6 minutes ago, Hiemfire said:

To be fair he did mention that he'd be looking through the core rulebook to see if something called his interpretation into question. It is still fairly subjective in interpretation even taking the section I shared into account.

FWIW (and of course it's not dispositive), the same question arose in 1E, and we were told that it was intended that he shed both. FWIW Part Deux, in that 1E discussion with developers, I was playing Devil's Advocate and saying, "Nien! Nein!"

Edited by Jeff Wilder
55 minutes ago, LagJanson said:

After you gain a stress token, if there is an enemy ship in your (forward arc icon) at range 0-1, you may remove that stress token.

Well, it doesn't specify 1 stress token, like other pilots abilities when they are limited to one... thing. I know how I'd rule it until proven wrong.

Does Static Discharge Veins do nothing if you're hit with two ion tokens?

Ex: 4-LOM / Conner Net say "gain 2/3 ion tokens" - SDV has no effect, because it explicity states "1"?

Ex: Ion missile rolls 3 hits, zero evades. One result is spent to deal one damage. Then, the remaining two hits... say they "inflict" two ion tokens "instead of damage", so SDV has no effect? "Inflict" two ion tokens... but one at a time, because they're still suffered one at a time like damage, so SDV works on one of them?

I have no idea how this card is intended to work

1 minute ago, svelok said:

Does Static Discharge Veins do nothing if you're hit with two ion tokens?

Ex: 4-LOM / Conner Net say "gain 2/3 ion tokens" - SDV has no effect, because it explicity states "1"?

Ex: Ion missile rolls 3 hits, zero evades. One result is spent to deal one damage. Then, the remaining two hits... say they "inflict" two ion tokens "instead of damage", so SDV has no effect? "Inflict" two ion tokens... but one at a time, because they're still suffered one at a time like damage, so SDV works on one of them?

I have no idea how this card is intended to work

I mean, fair. Typical game rules language issues, but I'm interpreting based on more than just the card itself and inferring a lot of intent. I think I clearly marked that I could be proven wrong. The great thing is, I'm not a major tournament organizer so don't need to do more than make sure a dozen people have fun for a day.

15 minutes ago, LagJanson said:

I mean, fair. Typical game rules language issues

This is really more English language issues. There's a reason that when people speaking colloquial English want to unambiguously indicate a genuinely singular thing, they emphasize and lengthen the indefinite article (i.e., to "ay" instead of "uh").

9 minutes ago, Jeff Wilder said:

This is really more English language issues. There's a reason that when people speaking colloquial English want to unambiguously indicate a genuinely singular thing, they emphasize and lengthen the indefinite article (i.e., to "ay" instead of "uh").

I want to argue with you! How dare you not be wrong!

32 minutes ago, Jeff Wilder said:

"Nien! Nein!"

I before E, except after C, unless you're in German, where it's backwards, usually. Seeing the letters Nien, Nien together hurts my brain for reasons I"m trying to piece together, haha.

21 minutes ago, LagJanson said:

The great thing is, I'm not a major tournament organizer so don't need to do more than make sure a dozen people have fun for a day.

The nice thing is, even if you're organizing a major tournament you're still just making sure a dozen dozen people have fun for a day (or three). We, as a community, tend to worry about a lot more, but realistically the things we spend a lot of time arguing about matter very little.

For example, on Han/C3PO I've actually heard... no complaints! Some people disagree, which is fine of course, but as far as I know no one is upset/angry/will have a worse time for it. It's just my job to be the bad guy and say "this is how we're going to do it" so it's not a surprise to anyone when they show up!

Official FFG events have larger problems, but even then - if Iain said at Unplugged that Nien can't clear multiple stress and then either changes his mind for the next event, or FFG issues an official correction, it's a big case of no harm no foul. There's a few weird exceptions where egos and who's the highest authority get involved, but frankly for a game with as casual of rules as xwing, I'm surprised at how chill everyone mostly is about it.

"Wait, that's how that works? That's stupid, but whatever let's move on"

39 minutes ago, Brunas said:

I before E, except after C, unless you're in German, where it's backwards, usually. Seeing the letters Nien, Nien together hurts my brain for reasons I"m trying to piece together, haha.

I before E, except after C, and then there's a million exceptions, you see...

I don't think you guys remember that team tournament played with old points I was ranting about some days ago, but it turned out we won it.

Inspired by the awesome Krayts spreadsheets, I did mine too (except they are even more useless than usual since it was a meta already dead) https://docs.google.com/spreadsheets/d/1Um4X3PJ3PxRoPLb0Kbg6SptilT8sEPNj5m89QwP-_b4/edit#gid=0

B-wings were crazy good before, they are probably nuts now and I can't imagine how broken they'll be when they will be Hyperspace legal (I'm talking about generics, not those traps that make you pay for trying to stress yourself that are the named pilots). 3 of them with Wedge is a list with little concerns about green dice variance, great linked actions and an ps 6 finisher that can initiative kill.

First Order, to no one surprise, was in a miserable state before points change. It's better now, but I'm not sure if better enough to be on par with the rest.

T70s are just glorified jousters, not arc-dodging aces. Having to deal with S-foil but even more having to deal with handling half points once halved make incredibly hard to make them score more points than what they concede, especially if we consider how dicey is the game right now

2 hours ago, Sunitsa said:

I don't think you guys remember that team tournament played with old points I was ranting about some days ago, but it turned out we won it.

Inspired by the awesome Krayts spreadsheets, I did mine too (except they are even more useless than usual since it was a meta already dead) https://docs.google.com/spreadsheets/d/1Um4X3PJ3PxRoPLb0Kbg6SptilT8sEPNj5m89QwP-_b4/edit#gid=0

B-wings were crazy good before, they are probably nuts now and I can't imagine how broken they'll be when they will be Hyperspace legal (I'm talking about generics, not those traps that make you pay for trying to stress yourself that are the named pilots). 3 of them with Wedge is a list with little concerns about green dice variance, great linked actions and an ps 6 finisher that can initiative kill.

First Order, to no one surprise, was in a miserable state before points change. It's better now, but I'm not sure if better enough to be on par with the rest.

T70s are just glorified jousters, not arc-dodging aces. Having to deal with S-foil but even more having to deal with handling half points once halved make incredibly hard to make them score more points than what they concede, especially if we consider how dicey is the game right now

Man i actually like the named b wings too, but i think the secret is you basically only take them if youve already filled out your list and have points left over. I still need to try squad leader braylen but he seems super dank

3 hours ago, Sunitsa said:

I don't think you guys remember that team tournament played with old points I was ranting about some days ago, but it turned out we won it.

Inspired by the awesome Krayts spreadsheets, I did mine too (except they are even more useless than usual since it was a meta already dead) https://docs.google.com/spreadsheets/d/1Um4X3PJ3PxRoPLb0Kbg6SptilT8sEPNj5m89QwP-_b4/edit#gid=0

B-wings were crazy good before, they are probably nuts now and I can't imagine how broken they'll be when they will be Hyperspace legal (I'm talking about generics, not those traps that make you pay for trying to stress yourself that are the named pilots). 3 of them with Wedge is a list with little concerns about green dice variance, great linked actions and an ps 6 finisher that can initiative kill.

First Order, to no one surprise, was in a miserable state before points change. It's better now, but I'm not sure if better enough to be on par with the rest.

T70s are just glorified jousters, not arc-dodging aces. Having to deal with S-foil but even more having to deal with handling half points once halved make incredibly hard to make them score more points than what they concede, especially if we consider how dicey is the game right now

Congrats!

14 minutes ago, catachanninja said:

Man i actually like the named b wings too, but i think the secret is you basically only take them if youve already filled out your list and have points left over. I still need to try squad leader braylen but he seems super dank

I don't know - wouldn't you pay 5 points for an upgrade for an upgrade on a generic that let you spend stress when you have those linked actions? I'm... not really sure.

Question: How would people feel if after each worlds FFG released the winning squad in a squadron pack, in a similar fashion to what they do with Game of Thrones and (presumably, I haven't investigated) their other LCGs.

Slave 1. 2 points to change a 2 hard into multiple arcs with no shots into a 2 hard that dodges them all and sets up a butt blast on the nearest foe is a mighty fine 2 points. These decision gambles come up often enough. Needs some clear board space and playing into it, rather than throwing on and using as a just in case swerve, but I feel like it's got good potential.

Boba- PerCo, Slave 1.

Teroch- Swarm Tactics.

Zealous Recruit.

199.

Pretty decent for me.

6 hours ago, Do I need a Username said:

Question: How would people feel if after each worlds FFG released the winning squad in a squadron pack, in a similar fashion to what they do with Game of Thrones and (presumably, I haven't investigated) their other LCGs.

Other card games do that as well... Pokémon, I believe? Had a conversation with the local store about it anyway... Problem here is the minis will run up that price tag to the point where people will look and justify not purchasing.

Unless you mean, just the squad in cards.... that's do-able.

Edited by LagJanson
39 minutes ago, LagJanson said:

Other card games do that as well... Pokémon, I believe? Had a conversation with the local store about it anyway... Problem here is the minis will run up that price tag to the point where people will look and justify not purchasing.

Unless you mean, just the squad in cards.... that's do-able.

Also, with 1st edition precedent and the way points update, it probably won’t be a legal list anymore by thre time it would make it to shelves.

7 hours ago, Do I need a Username said:

Question: How would people feel if after each worlds FFG released the winning squad in a squadron pack, in a similar fashion to what they do with Game of Thrones and (presumably, I haven't investigated) their other LCGs.

Sure, whatever?

There'd be a lot of problems (that are not my problem, but somebody's) with doing it. A 2-8 ship box being a much, much larger and more involved SKU than a deck of cards, being probably the biggest.