I wanna talk about cheap-*** BB droids. Anyone else want to talk about them? A BSR at 47 points feels like it could turn blocking on its ear.
Carolina Krayts is the best X-Wing podcast
1 minute ago, gennataos said:I wanna talk about cheap-*** BB droids. Anyone else want to talk about them? A BSR at 47 points feels like it could turn blocking on its ear.
They seem sweet.
15 minutes ago, gennataos said:I wanna talk about cheap-*** BB droids. Anyone else want to talk about them? A BSR at 47 points feels like it could turn blocking on its ear.
Also Bastian and Pava are solid value for 50ish pts or less.
Edited by Boom OwlJust now, Boom Owl said:Also Bastian and Pava are solid value for 50ish pts or less.
Shhhh....Bastian is my secret! My kingdom for a talent slot on him!
3 hours ago, Scott Pilgrim2 said:What if I told you could bring quad U-Wings that could spin for no stress and dump rigged cargo chutes.
I think I can find a better upgrade than rigged cargo chutes, but Leia is definitely an autoinclude on our *sniff* non-scarif U-wings.
41 minutes ago, gennataos said:Shhhh....Bastian is my secret! My kingdom for a talent slot on him!
No.
no kingdoms, only fairness.
1 minute ago, Tlfj200 said:No.
no kingdoms, only fairness.
Defender Vader when?!?!
41 minutes ago, gennataos said:Shhhh....Bastian is my secret! My kingdom for a talent slot on him!
No.
no kingdoms, only fairness.
28 minutes ago, FlyingAnchors said:I think I can find a better upgrade than rigged cargo chutes, but Leia is definitely an autoinclude on our *sniff* non-scarif U-wings.
Not saying it is great, but being able to play tower defense sounds hilarious. It would be one of those squads to bring to casual night, but it requires a decent investment (or massive borrowing).
However a single U-Wing with Leia (even a Partisan) is fantastic.
6 minutes ago, Scott Pilgrim2 said: However a single U-Wing with Leia (even a Partisan) is fantastic.
At risk of sounding like a Trench Run player....I really want to find a Luke, U-Wing, X-Wing list that can manage the Tripsilon matchup. Luke is so much fun.
Edited by Boom Owl1 hour ago, gennataos said:I wanna talk about cheap-*** BB droids. Anyone else want to talk about them? A BSR at 47 points feels like it could turn blocking on its ear.
1 point BBs are maybe the coolest thing in the points change.
2 minutes ago, Boom Owl said:At risk of sounding like a Trench Run player....I really want to find a Luke, U-Wing, X-Wing list that can manage the Tripsilon matchup. Luke is so much fun.
Luke/Biggs/Magva fits with 40 points to spare. Selfess, Leia/Tac Officer, and Shield Upgrades all around with R2D2 on Luke gives you 9 points. At the very least I bet that nothing dies the first round.
3 minutes ago, Biophysical said:1 point BBs are maybe the coolest thing in the points change.
So far for me these have been my favorite changes:
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The changes to Supernatural and Proton Torps are amazing as well.
7 minutes ago, Biophysical said:
I am 100% on this. Even at free there is an opportunity cost involved and knowing when to use it instead of firing raises the skill ceiling a bit. Against UUU specifically, 3 Red Squadron T-70s and Jess with all jamming beam I bet does well.
1 hour ago, Scott Pilgrim2 said:I am 100% on this. Even at free there is an opportunity cost involved and knowing when to use it instead of firing raises the skill ceiling a bit. Against UUU specifically, 3 Red Squadron T-70s and Jess with all jamming beam I bet does well.
Let me just elevate everyone's skill to this new level: the right time to use jamming beam is close enough to round to "never" :P. Put it on the table and I think you guys will realize that pretty quickly too ![]()
4 minutes ago, punkUser said:Let me just elevate everyone's skill to this new level: the right time to use jamming beam is close enough to round to "never" :P. Put it on the table and I think you guys will realize that pretty quickly too
I'll round up slightly for every time I've jammed the daylights out of a good target and had the rest of my list kill it. It's edge case, but I've seen those edges spreading already.
Just now, gennataos said:I'll round up slightly for every time I've jammed the daylights out of a good target and had the rest of my list kill it. It's edge case, but I've seen those edges spreading already.
Right but you might have just done that anyways if you did the damage in the first place. In fact in almost all cases you would have, I don't even need to know the situation
Even with reinforce you'd better have at least 4+ ships shooting for it to make any sense to use jam for the first one.
I get it, it seems useful in theory. But if you work through the examples with math I think you'll find it's pretty terrible, even in those niche cases where it "feels" like it should be good.
Also Range 2...
9 minutes ago, punkUser said:Let me just elevate everyone's skill to this new level: the right time to use jamming beam is close enough to round to "never" :P. Put it on the table and I think you guys will realize that pretty quickly too
Let me elevate it even more. The right time to use jamming beam is against an Upsilon with follow up shots.
3 minutes ago, punkUser said:Right but you might have just done that anyways if you did the damage in the first place. In fact in almost all cases you would have, I don't even need to know the situation
Even with reinforce you'd better have at least 4+ ships shooting for it to make any sense to use jam for the first one.
I get it, it seems useful in theory. But if you work through the examples with math I think you'll find it's pretty terrible, even in those niche cases where it "feels" like it should be good.
Also Range 2...
To save people time: if you have three 3 dice attacks with a focus, you are better off jamming with one ship.
Just now, Scott Pilgrim2 said:Let me elevate it even more. The right time to use jamming beam is against an Upsilon with follow up shots.
How many follow up shots and what are their mods? And are you sacrificing a 3 die shot to shoot jamming beam instead? With or without mods? Were you already at Range 2 (with your whole squad?) or did you have to reposition to get there? What other mods does the upsilon have?
If you're giving that as general advice, it's incorrect. Work through the specifics and compare them on the calculator
By shooting a jamming beam to strip a reinforce, you'd better have at least 3 more ships shooting afterwards who are all going to get enough hits that they would have triggered reinforce. If you're talking against the triples ups token stack, it's less compelling than you might think. Remember that reinforce still triggers on the jamming beam shot so most of the time you are going to only strip the one token.
I'm a broken record on this, but Beams should have had their own slot with their own mechanics. Then they could have added utility without removing your entire attack.
15 minutes ago, Scott Pilgrim2 said:To save people time: if you have three 3 dice attacks with a focus, you are better off jamming with one ship.
Not really?
http://xwing.gateofstorms.net/2/multi_preset/?d=gUAAAAAAAAAA&a1=AgM&a2=AgM
http://xwing.gateofstorms.net/2/multi_preset/?d=gUABAAAAAAAA&a1=AgM&a2=AgM&a3=AgM
And even if you change the conditions marginally, it barely matters?
You really need 4+ ships total to start to consider it as a relevant option, all at range 2 or closer.
Maybe you're talking about a regular upsilon with only reinforce rather than triple ups (where you don't have much choice with some lists) in which case it is slightly better, but again it's pretty marginal. If you're jousting an upsilon at range 2 with 3+ ships I don't know that it matters a lot if you do 0.2 extra damage on average, but okay ![]()
3 minutes ago, punkUser said:Let me just elevate everyone's skill to this new level: the right time to use jamming beam is close enough to round to "never" :P. Put it on the table and I think you guys will realize that pretty quickly too
Upsides of bringing jamming beam:
- you might find the weird edge case scenario where it's worth it.
Downsides of bringing jamming beam:
- bringing the extra card means you thought you had your whole list but you forgot a card
- jamming beam falls off the table inconsequentially, but also drags another card to the floor so it gets lost
- wasted physical work in carrying around at least one extra card around all day
- tempted to make bad decisions all day
🤔🤔🤔🤔🤔🤔🤔🤔🤔
16 minutes ago, punkUser said:Not really?
http://xwing.gateofstorms.net/2/multi_preset/?d=gUAAAAAAAAAA&a1=AgM&a2=AgM
http://xwing.gateofstorms.net/2/multi_preset/?d=gUABAAAAAAAA&a1=AgM&a2=AgM&a3=AgM
And even if you change the conditions marginally, it barely matters?
You really need 4+ ships total to start to consider it as a relevant option, all at range 2 or closer.
Results don't show, but repeating the experiment and assuming that only reinforce is stripped and that there are 3 focused attackers with 3 dice.
2 Focus 2 Evade 1 Reinforce - Jam: 2.53 No Jam: 2.54
1 Focus 2 Evade 1 Reinforce - Jam: 2.53 No Jam: 2.54
1 Focus 1 Evade 1 Reinforce - Jam: 2.66 No Jam: 2.67
0 Focus 1 Evade 1 Reinforce - Jam: 2.67 No Jam: 2.67
1 Focus 0 Evade Reinforce - Jam: 3.330 No Jam: 3.22
1 Reinforce - Jam: 3.76 No Jam: 3.59
So the breakeven is at 1 Evade and 1 Reinforce. However the results are so close that they are statistically insignificant.
EDIT: Also if you strip focus you also mitigate the return dmg. So while you may breakeven on dmg, you reduce the effectiveness of their dmg by 33%.
Edited by Scott Pilgrim2