Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

3 hours ago, Oldpara said:

This Spanish tournament was weird. Old points and I saw on this stream 4 A-wing list flying with Outmanuever 😜

Im happy to see some players are finally using the Create Your Own Format feature in the App.

2 hours ago, punkUser said:

Yeah @Brunas convinced me to run prockets Vader + prockets Maarek + Soontir at a store event last week. It went well and prockets definitely fit well on the advanced, but I still can't shake the feeling that Soontir did the majority of the heavy lifting as usual :P

I think I'd put afterburners Maarek (with or without prockets) into the "tentatively flyable" category now for hyperspace, but I'd still not claim it compares well to other uses of those points, particularly vs. extended or even other factions in hyperspace.

 ...Soontir might be too cheap too but YOU CAN'T TAKE THIS FROM ME FFG!!!

This is the Hyperspace version I messed with. 200 pts. Not convinced Hate Vader needs FCS at all. He has so many force charges anyway. Can swap vermiel for Afterburner lone wolf Duchess, Countdown, or Sabacc as well. Its fun.

Darth Vader — TIE Advanced x1 65
Hate 3
Fire-Control System 2
Proton Rockets 7
Afterburners 6
Ship Total: 83
Half Points: 42 Threshold: 3
Major Vermeil — TIE Reaper 49
Death Troopers 6
Ship Total: 55
Half Points: 28 Threshold: 4
Maarek Stele — TIE Advanced x1 46
Crack Shot 1
Fire-Control System 2
Proton Rockets 7
Afterburners 6
Ship Total: 62
Half Points: 31 Threshold: 3
Edited by Boom Owl
Correction: Doesnt need Crack

It's likely that if it was a 100+ people they treated as a premier event and didn't want to adopt the new points with so little time before the tournament.

Keep also in mind that Spain has the craziest of the european meta: the large majority of players like to experiment and list build on their own, you will usually find some interesting builds at their top tables

12 minutes ago, Boom Owl said:

This is the Hyperspace version I messed with. 200 pts. Not convinced Hate Vader needs FCS at all. He has so many force charges anyway. Can swap vermiel for Afterburner lone wolf Duchess, Countdown, or Sabacc as well. Its fun.

Yeah I drop the FCS on Vader as I find I never run out of force with Hate vader anyways (unless you're @Brunas who apparently needs to do every action every turn; "I like actions") . Occasionally without SN there's cases where you can't get a lock on a k-turn/troll that you might have been able to bank it with FCS, but it's not too often if you plan accordingly. Someone mentioned running advanced sensors vader recently too and while it's 10 points I can't entirely tell them they are wrong...

My builds were the same as yours except without FCS on Vader and with marksmanship on Maarek. Crack shot is obviously better but if you're going Maarek you're at least partially in for milling their damage deck, am I right? :P

For hyperspace I think I'd likely throw in a striker or something as well. Man it's sad how much better Soontir is than any of the empire hyperspace options though :S

Edited by punkUser
14 minutes ago, punkUser said:

For hyperspace I think I'd likely throw in a striker or something as well. Man it's sad how much better Soontir is than any of the empire hyperspace options though :S

The FO Version is a good time to. Choice of FO as the third but into casual territory here probably.

Kylo Ren — TIE/vn Silencer 76
Primed Thrusters 9
Proton Rockets 7
Ship Total: 92
Half Points: 46 Threshold: 3
“Quickdraw” — TIE/SF Fighter 45
Fanatical 2
Proton Rockets 7
Special Forces Gunner 10
Afterburners 6
Ship Total: 70
Half Points: 35 Threshold: 3
“Longshot” — TIE/FO Fighter 33
Crack Shot 1
Ship Total: 34
Half Points: 17 Threshold: 2

With Blackout instead still 196.

“Blackout” — TIE/vn Silencer 64
Lone Wolf 5
Primed Thrusters 9
Proton Rockets 7
Ship Total: 85
Half Points: 43 Threshold: 3
“Quickdraw” — TIE/SF Fighter 45
Fanatical 2
Proton Rockets 7
Special Forces Gunner 10
Afterburners 6
Ship Total: 70
Half Points: 35 Threshold: 3
Commander Malarus — TIE/FO Fighter 41
Ship Total: 41
Half Points: 21 Threshold: 2

I really wish Lone Wolf didn't go up 1 pt.

Edited by Boom Owl
1 minute ago, Boom Owl said:

The FO Version is a good time to. Choice of FO as the third but into casual territory here probably.

I've been flying Blackout a lot and I don't have a good read on Blackout vs. Kylo in terms of usefulness... if you're going to invest way more in Supernatural, I think Kylo is probably a lot better, but for the same sort of niche, I can't tell if the force points are worth the 12 points and losing access to Fanatical.

4 minutes ago, Kieransi said:

I've been flying Blackout a lot and I don't have a good read on Blackout vs. Kylo in terms of usefulness... if you're going to invest way more in Supernatural, I think Kylo is probably a lot better, but for the same sort of niche, I can't tell if the force points are worth the 12 points and losing access to Fanatical.

Force Charges are really ******* good.

Just now, Boom Owl said:

Force Charges are really ******* good.

Yeah maybe it was over-hyped but I think people pendulum a bit too far the other way on it. A force charge isn't quite stress-less Han gunner (+ moldy crow if you have multiple) but it's closer to that than not!

With the recent reduction in force crew costs I imagine they'll be all over the place. In many cases I'll happily pay 9+ points for the first force charge even if the ability was blank. Whether your faction has a cheap force upgrade for a given slot will likely become a pretty relevant differentiator...

3 minutes ago, punkUser said:

Yeah maybe it was over-hyped but I think people pendulum a bit too far the other way on it. A force charge isn't quite stress-less Han gunner (+ moldy crow if you have multiple) but it's closer to that than not!

With the recent reduction in force crew costs I imagine they'll be all over the place. In many cases I'll happily pay 9+ points for the first force charge even if the ability was blank. Whether your faction has a cheap force upgrade for a given slot will likely become a pretty relevant differentiator...

Like that one time someone took Arc Norra Luke Gunner and Wedge to Coruscant and won 3 games.

@Boom Owl

Do you find you get much use out of Death Troopers on the Reaper?

2 minutes ago, HolySorcerer said:

@Boom Owl

Do you find you get much use out of Death Troopers on the Reaper?

I flew 3x Fang Aces against a Death Troopers Reaper once. Kad Solus couldn't get rid of his stress for like 4 rounds. But Concordia Faceoff meant he also took no damage from the reaper, so ¯\_(ツ)_/¯

10 minutes ago, punkUser said:

Yeah maybe it was over-hyped but I think people pendulum a bit too far the other way on it. A force charge isn't quite stress-less Han gunner (+ moldy crow if you have multiple) but it's closer to that than not!

With the recent reduction in force crew costs I imagine they'll be all over the place. In many cases I'll happily pay 9+ points for the first force charge even if the ability was blank. Whether your faction has a cheap force upgrade for a given slot will likely become a pretty relevant differentiator...

Seems like Intimidation/Zeb Norra would gladly spend 9 points on a Fifth Brother, if she could.

28 minutes ago, punkUser said:

With the recent reduction in force crew costs I imagine they'll be all over the place.

Wonder if 11 pts is cheap enough to make this happy dude relevant to Extended. I think id still rather have Sloane.

tumblr_nlde44PGiQ1rp0vkjo1_500.gif

51 minutes ago, punkUser said:

Yeah I drop the FCS on Vader as I find I never run out of force with Hate vader anyways (unless you're @Brunas who apparently needs to do every action every turn; "I like actions") . Occasionally without SN there's cases where you can't get a lock on a k-turn/troll that you might have been able to bank it with FCS, but it's not too often if you plan accordingly. Someone mentioned running advanced sensors vader recently too and while it's 10 points I can't entirely tell them they are wrong...

My builds were the same as yours except without FCS on Vader and with marksmanship on Maarek. Crack shot is obviously better but if you're going Maarek you're at least partially in for milling their damage deck, am I right? :P

For hyperspace I think I'd likely throw in a striker or something as well. Man it's sad how much better Soontir is than any of the empire hyperspace options though :S

I feel personally attacked. It's been working, therefore I'm correct. DEBATE ME.

Also, don't forget, no crack shot on secondary weapons.

4 minutes ago, Boom Owl said:

Wonder if 11 pts is cheap enough to make this happy dude relevant to Extended. I think id still rather have Sloane.

tumblr_nlde44PGiQ1rp0vkjo1_500.gif

I played with him a bit early on and my conclusion was that he's still pretty good, but ironically he's better in non-ace squads now as the aces often have focus mods for defense anyways. In more generic squads he almost always gets value out of the ability but certainly the double crew requirement and opportunity cost that presents in those squads is likely more of an issue than his outright cost.

1 hour ago, Boom Owl said:

Im happy to see some players are finally using the Create Your Own Format feature in the App.

This is the Hyperspace version I messed with. 200 pts. Not convinced Hate Vader needs FCS at all. He has so many force charges anyway. Can swap vermiel for Afterburner lone wolf Duchess, Countdown, or Sabacc as well. Its fun.

Darth Vader — TIE Advanced x1 65
Hate 3
Fire-Control System 2
Proton Rockets 7
Afterburners 6
Ship Total: 83
Half Points: 42 Threshold: 3
Major Vermeil — TIE Reaper 49
Death Troopers 6
Ship Total: 55
Half Points: 28 Threshold: 4
Maarek Stele — TIE Advanced x1 46
Crack Shot 1
Fire-Control System 2
Proton Rockets 7
Afterburners 6
Ship Total: 62
Half Points: 31 Threshold: 3

The more I think about Hyperspace Empire squads, the more I think that the effective utilization of Prockets is required for x1s to work.

12 minutes ago, Biophysical said:

The more I think about Hyperspace Empire squads, the more I think that the effective utilization of Prockets is required for x1s to work.

Unnamed Squadron (197)
Darth Vader — TIE Advanced x1	65
Hate	3
Proton Rockets	7
Afterburners	6
Ship Total: 81
Half Points: 41 Threshold: 3
 	
Maarek Stele — TIE Advanced x1	46
Crack Shot	1
Fire-Control System	2
Proton Rockets	7
Ship Total: 56
Half Points: 28 Threshold: 3
 	
Gideon Hask — TIE/ln Fighter	30
Ship Total: 30
Half Points: 15 Threshold: 2
 	
“Wampa” — TIE/ln Fighter	30
Ship Total: 30
Half Points: 15 Threshold: 2

16 minutes ago, impspy said:

Unnamed Squadron (197)
Darth Vader  TIE Advanced x1	65
Hate	3
Proton Rockets	7
Afterburners	6
Ship Total: 81
Half Points: 41 Threshold: 3
 	
Maarek Stele  TIE Advanced x1	46
Crack Shot	1
Fire-Control System	2
Proton Rockets	7
Ship Total: 56
Half Points: 28 Threshold: 3
 	
Gideon Hask  TIE/ln Fighter	30
Ship Total: 30
Half Points: 15 Threshold: 2
 	
Wampa  TIE/ln Fighter	30
Ship Total: 30
Half Points: 15 Threshold: 2

Do you expect maarek to bullseye something twice?

3 minutes ago, Brunas said:

Do you expect maarek to bullseye something twice?

I'm all about making the wrong decisions.

6 minutes ago, Brunas said:

Do you expect maarek to bullseye something twice?

once at range 3, then honorably 1-straight at each other and do it again at range 1.

You know, I was super out on supernatural the faction, but looking at Deltas without SNR as these resource management puzzles backed up by plunky little quadjumpers has me intrigued... partially due to people whinging about how jedi are DOA because purple evade is an interesting choice rather than a free action/force point/plot armor.

6 minutes ago, jagsba said:

partially due to people whinging about how jedi are DOA because purple evade is an interesting choice rather than a free action/force point/plot armor.

🤨 Jedi aren't DOA, the double cost action is worthless on anything with only a single force point (and FFG's article is "selling" it as a majorly good thing /vomit). They've got plenty going for them otherwise.

1 minute ago, Hiemfire said:

🤨 Jedi aren't DOA, the double cost action is worthless on anything with only a single force point (and FFG's article is "selling" it as a majorly good thing /vomit). They've got plenty going for them otherwise.

for a single force point 2 agi ship, if I ain't getting shot and don't need to spend it to reposition, I'm totally taking that evade over a focus. It's flat better.

1 minute ago, jagsba said:

for a single force point 2 agi ship, if I ain't getting shot and don't need to spend it to reposition, I'm totally taking that evade over a focus. It's flat better.

3 agi unless you're running the 7B config, which I gather you are.

exactly, people are judging purple evade in the context of the base stats and not considering the configuration that changes the statline into 3 attack / 2 agility / 6 health

1 minute ago, Hiemfire said:

3 agi unless you're running the 7B config, which I gather you are.

turns out its still better at 3 agi, I just knew evade was better than focus at 2agi (for defense).