Just now, Boom Owl said:Im liking more and more Fenn/OldT/Zealous/Craft.
Yep
Just now, Boom Owl said:Im liking more and more Fenn/OldT/Zealous/Craft.
Yep
5 minutes ago, Brunas said:Boba crew sets up after everything else, so it's basically the hardest UUU counter out there. Just means no boba pilot, which sucks for other reasons!
Or even worse, cover all deployments except for one, so he has to deploy there. Then is should be fairly simple to get 3 guns on target and murder the boba carrier.
5 minutes ago, Tlfj200 said:Yep
The only thing i dont like about it is the Craft ship model is a disaster.
Can i just put a Syck model on there instead?
1 minute ago, Boom Owl said:Im liking more and more Fenn/OldT/Zealous/Craft.
I saw that won the @Brunas-attended Wave champs. I was looking at Fenn/Teroch/Palob for extended (CUZ EFF YOUR TOKENS, PHANTOMS), which I ran until Resistance came out (MUH POE). It remained intact, lost a bunch of bid, but I don't know how much I care with scary torp carriers maybe being less prevalent.
3 minutes ago, pyoinator said:Oh yeah you're completely right! But my other point still stands, can't the upsilons just place in such a way that covers all obstacles, thus forcing him to deploy at their board edge. Then they just go an delete one of the other ships?
I’m thinking if you can corner rocks in both their corners, to block them both from a boba deploy they would have to set up pretty much in the middle and you can avoid the alpha. If they set up to alpha your ship starts in their other corner and rockets across their board edge.
The easiest way to beat trip upsilons is for them to mess up at setup, and boba makes it way more complicated for them.
5 minutes ago, pyoinator said:Oh yeah you're completely right! But my other point still stands, can't the upsilons just place in such a way that covers all obstacles, thus forcing him to deploy at their board edge. Then they just go an delete one of the other ships?
I have no idea! Probably not? Both players get to set obstacles, after all.
Even if the answer is yes, Tobias crew also exists 😛
Just now, Boom Owl said:The only thing i dont like about it is the Craft ship model is a disaster.
Can i just put a Syck model on there instead?

4 minutes ago, Boom Owl said:The only thing i dont like about it is the Craft ship model is a disaster.
Can i just put a Syck model on there instead?
If I end up playing a shuttle, I'm going to have it painted white in the style of a lambda, and just call it my palp carrier (like I did manaroo).
4 minutes ago, Brunas said:I have no idea! Probably not? Both players get to set obstacles, after all.
Even if the answer is yes, Tobias crew also exists 😛
I'd be interested to see how all this would play out. My guess is it depends heavily on obstacle choice and placement. R3 on two large bases covers a lot of area, weren't we having a discussion on no possible boba placements back during Coruscant?
7 minutes ago, pyoinator said:I'd be interested to see how all this would play out. My guess is it depends heavily on obstacle choice and placement. R3 on two large bases covers a lot of area, weren't we having a discussion on no possible boba placements back during Coruscant?
I've been thinking about Boba crew as a response to UUU. Even if you block him going down in the play area to start the game, he still places after the Tripsilons which negates one of their big advantages. He can still force them to make a hard (bad) decision and make it more likely that some of your pieces get behind them.
Also, I would imagine that selling out to block Boba crew's early placement would mean that you have to break up the initial alpha strike formation, which would still be a success for the Scum player. Haven't charted that out though so willing to be proven wrong.
...
Basically, what AEIllingworth said.
Edited by Q10fanatic2 minutes ago, pyoinator said:I'd be interested to see how all this would play out. My guess is it depends heavily on obstacle choice and placement. R3 on two large bases covers a lot of area, weren't we having a discussion on no possible boba placements back during Coruscant?
That was because you had a strong possibility of boba mirrors. If they have to set up range two of dormitz they either leave you room to deploy or can’t set up the alpha that is the point of the list.
31 minutes ago, Boom Owl said:Im liking more and more Fenn/OldT/Zealous/Craft.
Do you know the tragedy of everyone and their mother flying tiny annoying ships that shoot backwards? :’(
Happy to report that new 2-point Slave I title is lots of fun! Last night I could have three banked toward triple upsilons but instead I used the title to fly off the board, which was way more fun than watching my opponent fondle his red dice some more.
Alternative timeline: UUU players start actually thinking and planning for all the counters that are being brought up. Most of them seem to really rely on player skill.
The analysis so far seems to be that the alpha is monstrous and rather hard to avoid, but if you make it through, you can do ok. What if UUU players worked on shoring up that weakness. Worth it? I'm just meme-ing in my head, but Captain Phasma shuts of a lot of the "k-turn behind them" options.
7 minutes ago, skotothalamos said:Do you know the tragedy of everyone and their mother flying tiny annoying ships that shoot backwards? :’(
Yes and it's awesome! 😍
Wondering about 4 t70s with ion missiles... probably way better to have hlc I’d imagine.
Edited by skotothalamos10 minutes ago, skotothalamos said:Wondering about 4 t70s with ion missiles... probably way better to have hlc I’d imagine.
you wont need the ions once you get behind
13 minutes ago, skotothalamos said:Wondering about 4 t70s with ion missiles... probably way better to have hlc I’d imagine.
4 T70s, 3 with HLC, 1 with Jamming Beam to manage Reinforce, 4 BB droids for the good times.
I feel that Tripsilions is just a minor problem. Needs to be taken into consideration, will hunt middle tables but never win nothing
Biggest problem is huge bid war incoming: I predict 15+ bids all over the place.
Mark my words ![]()
Just now, Oldpara said:I feel that Tripsilions is just a minor problem. Needs to be taken into consideration, will hunt middle tables but never win nothing
Biggest problem is huge bid war incoming: I predict 15+ bids all over the place.
Mark my words
Because of the Kylo, Boba + slave 1 competition?
15 minutes ago, Oldpara said:I feel that Tripsilions is just a minor problem. Needs to be taken into consideration, will hunt middle tables but never win nothing
Biggest problem is huge bid war incoming: I predict 15+ bids all over the place.
Mark my words
already gone undefeated in the PHX hyperspace qualifier.
https://listfortress.com/tournaments/271
and day two in the PHX open
https://listfortress.com/tournaments/268
That's at least upper middle tables.
25 minutes ago, Biophysical said:Because of the Kylo, Boba + slave 1 competition?
Kylo Tavson is still very much able to Bid. Just cant torp as easily with that bid.
I guess some Han lists will end up able to as well but way to early i think to say what the average there will be.
Edited by Boom Owl2 hours ago, Tlfj200 said:So, triple upsilons:
I think the general trick is to sell out anything to get a decent piece behind it - even if it means jousting.
For example: we've been finding tie swarm beats triple ups consistently. You usually trade howlrunner for an upsilon (sometimes it hangs on at 1 hull).
Turn 1: exchange.
turn 2: parking lot and howl trades for upsilon (or puts it to 1 hull).
Turn 3 - still mostly parking lot, but some TIEs can start 4k-ing over the ups. You may lose a TIE to a random 5-die, unmodded shot, but we typically get 3 TIEs over the "hump" and then they're just behind the ups, winning.
After seeing this, I suspect there are several lists that can recreate this effect (and not be entirely warped to 'just' being anti-ups):
Old T plus stuff (scum han/boba + 3rd; probably other variations).
Rebel Han +1 (or 2, do what you want man).
Most resistance lists (yep, you lost a piece on the initial engage, and it SUPER feelsbadman, but you probably just have an easy time shooting from behind the turn after).
Yeah I managed to go to time tied with a Lambda Reaper miniswarm. But my problem was he had Phasma on Thannison, which made the ‘k-turn behind them’ impossible. Had to 4 fly over, then spend another two turns doing 1 hards to get around (and sacrifice my reaper to break the traffic jam and allow the ties to get around)
Which is why I think Phasma is secretly one of their greatest upgrades. It makes doing the thing you absolutely need to do, that much harder.
13 minutes ago, millertime059 said:Which is why I think Phasma is secretly one of their greatest upgrades. It makes doing the thing you absolutely need to do, that much harder.
I've been on the Phasma train since before the points release. Any list with an Upsilon should have Phasma on that 1 or the lead Upsilon if multiple. It slows down the time on target to kill the Upsilons and creates weird game states for your opponent if they try to avoid it.
Yeah, phasma is a terror to deal with if you know how to occupy space well with a shuttle. Old Palp aces should do really well with it. It's question of timing on when to bring that big old base in and ruin somethings day. And then chose not to leave that space for a few turns.