4 minutes ago, Do I need a Username said:Bbuaa with Leia has 13 points to play around with, which could be promising.
Or....looking at it further
UWing w/ Tac Officer & Leia, 3 Blue BWings, and Blount
...don't tell Blair...
Edited by RStan4 minutes ago, Do I need a Username said:Bbuaa with Leia has 13 points to play around with, which could be promising.
Or....looking at it further
UWing w/ Tac Officer & Leia, 3 Blue BWings, and Blount
...don't tell Blair...
Edited by RStan
I began this thread in Squad Building yesterday to discuss A-Wings, as I too am excited to discuss A-Wings, the coolest ships ever created.
The big winners as I see them are Intimidation Phoenix Squadrons at 33 points, Intimidation + Predator Arvel At 39 points, and Outmaneuver + Predator GSPs and Jake at 40 and 44, respectively. Crack Shot is interchangeable with Predator.
2 hours ago, LagJanson said:You're paying 9 points to change a focus to a crit.. without using your focus token, which could be defensive...
What I mean is, that if she isn't getting shot at, which is fairly common for me, you have the eye-hit conversion from a focus token you have no need to spend elsewhere.
I know there's still value there and I'm definitely gonna try it. It will give a little leeway to play her more aggressively. Just wondering aloud whether it will actually be 9pt worth.
Especially now Afterburners are 6 and simple solid goodness for altering Echo's final facing. It has me trying to avoid going all in on a 77pt flanking monster....
Edit. Because Echo is different. 5th Bro probably is good value on a Phantom that is inevitably going to trade shots.
Edited by Cuz057 minutes ago, Cuz05 said:Especially now Afterburners are 6
Oh geez... forgot about that!!! Just so much to consider. Back to the builder!
1 hour ago, LagJanson said:Of all my saved lists, only one went down in price. I had a joke Hera VCX build with two K-wings with barrage rockets and like a 10 point bid. After the reset it was 19...
Most of mine stayed about the same or went down. I had a Rebel salad list that is done well with but was far from OP that took the worst of it (AP-5, Jan, and Protorps) but dropping the torps from Wedge got there. It’s a list with a U-wing, it didn’t need the jump ![]()
But my biggest drop was a Vader, Maarek, Jendon list with Palp. From no points left to 19. I’d been effective with it before, but now I might have to revisit with new toys.
I had several lists where things had gone down, so I was excited. Then realised they had upgrades that had gone up. Well, you lot just stay as is I guess....
A couple needed a wee trim. Boba gets Fettigated and fits, nice.
So now I have 6 squads on my 'must try you after update, ASAP!' list.
I had a joke list go WAY up. Super Vader and Rex. The Quickbuild versions, based on a chat we were having. Assuming the recent Quickbuilds are still relevant, that's one of the most 'expensive' threat 8 squads I've seen for Imperials. Could be a dozen more points in there than some. Amused me.
Edited by Cuz0514 hours ago, RebelProfundity said:I think you have misunderstood Han's pilot ability and how it works with Lando. If you choose to reroll a dice, you reroll all dice in that roll.
So, I think it averages out to 1.25 tokens. That you never get to choose. In return for your action.
At 2 pts, he is more appropriately costed and worth trying again simply for the possibility of getting an evade token without needing the title. Especially with Jyn around somewhere in range 0-3. Personally, R2D2 is stapled to the Han pilot card, so that leaves one spot on the Falcon.
Your EV on Lando with Han is actually 1.63 tokens.
1 hour ago, Scott Pilgrim2 said:Your EV on Lando with Han is actually 1.63 tokens.
Sorta depends, doesn't it? You roll and get focus blank. Do you Han that, or keep it? Context plus math probably helps but you might be making a risk value judgment in some scenarios.
Edited by Ablazoned3 hours ago, Ablazoned said:Sorta depends, doesn't it? You roll and get focus blank. Do you Han that, or keep it? Context plus math probably helps but you might be making a risk value judgment in some scenarios.
Reroll all day unless I am not getting shot. You don't bring Han not to reroll all the dice. Remember that you will get at least one token when you blank.
AHHHHHH WHY DOES REINFORCE HAPPEN AFTER CRACK SHOT REEEEEEEEEE
44 minutes ago, Ablazoned said:AHHHHHH WHY DOES REINFORCE HAPPEN AFTER CRACK SHOT REEEEEEEEEE
I just learned yesterday it adds the evade result, not changes one. I swear I've been playing since release.
41 minutes ago, gennataos said:I just learned yesterday it adds the evade result, not changes one. I swear I've been playing since release.
I got that wrong for a long while, probably thinking it also got the evade nerf.
Then again, it doesn't help that I've not really played a whole lot to learn through it blowing up in my face because I got it wrong!
SNR Kylo and Null give me 60 points to work with; what's the best HS option for another wing-mate?
Unnamed Squadron (140)
Kylo Ren — TIE/vn Silencer 76
Supernatural Reflexes 24
Primed Thrusters 9
Ship Total: 109
Half Points: 55 Threshold: 3
“Null” — TIE/FO Fighter 31
Ship Total: 31
Half Points: 16 Threshold: 2The loss of the Talent doesn't hurt me because even before the points adjustment I had dropped SL for Fanatical on Null because he was more useful stripping tokens at I7.
Right now I'm thinking either a non-QD SF; while she fits, it only leaves a 5 point bid and I think I need more.
Edited by impspy
47 minutes ago, impspy said:SNR Kylo and Null give me 60 points to work with; what's the best HS option for another wing-mate?
Unnamed Squadron (140) Kylo Ren — TIE/vn Silencer 76 Supernatural Reflexes 24 Primed Thrusters 9 Ship Total: 109 Half Points: 55 Threshold: 3 “Null” — TIE/FO Fighter 31 Ship Total: 31 Half Points: 16 Threshold: 2The loss of the Talent doesn't hurt me because even before the points adjustment I had dropped SL for Fanatical on Null because he was more useful stripping tokens at I7.
Right now I'm thinking either a non-QD SF; while she fits, it only leaves a 5 point bid and I think I need more.
Bid 60 you coward
14 hours ago, Ablazoned said:AHHHHHH WHY DOES REINFORCE HAPPEN AFTER CRACK SHOT REEEEEEEEEE
Because the attacker mods the defender's dice, then the defender mod's his/her dice...
24 minutes ago, RunnerAZ said:Because the attacker mods the defender's dice, then the defender mod's his/her dice...
To be a pedantic jerk, Crack shot happens after both of those. Its before the neutralize results step, while reinforce is during it. Neither one does anything during the dice modification step (short of pilot abilities).
Side note:
I think Luke Gunner coming down in cost is a good thing for low I efficiency swarms, as Luke gunner is effectively just a free action that turn (which is still good, but not game-ending for those ships) while against a high I ace it allows a lower I ship to force a shot trade, which hurts those aces that rely on moving last to dodge an opponent. Certainly once it gets too cheap it will be a problem, but I think it serves as more than a learning tool for new players.
Luke gunner is the epitome of "I earned this"
5 minutes ago, Tlfj200 said:Luke gunner is the epitome of "I earned this"
I mean, they earned it about as much as super kylo earned being out of your arc.
If Large ships are going to see a bump in popularity, that means Bullseye effects will be easier to trigger. That's cool.

All hail our System Open Champion
Tough look for my guy Phil. Ouch.
5 minutes ago, matt.sucharski said:Tough look for my guy Phil. Ouch.
...wat?