Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

5 minutes ago, Kaptin Krunch said:

But more in that it's easier to reject a theory than to accept one. I don't know the cure for cancer. I do know you can't cure cancer by eating pizza. 

That's the most credible thing you can say to demonstrate that you do know. Or, well, don't.

4 minutes ago, GreenDragoon said:

 That's the most credible thing you can say to demonstrate that you do know. Or, well, don't.

Did anyone map out where you can go that requires only defending against 1 of the initial upsilon shots? Dodging all 3 seems maybe not consistently possible.

Edited by Boom Owl

My attempt is a version of this

7T4QTiD.png

Should be in the middle, not that much to the side. And of course adjusted to obstacles. But I think it's at least possible with relatively few point casualties

Edit: unfortunately it might end more like that

CuEkYQA.png

Or he pulls a trick like this

yHvHrnE.png

So... still a problem. But multishiplists have IMO a better chance.

Edited by GreenDragoon
58 minutes ago, Kaptin Krunch said:

How many times have you played vs Uuupsilon? What is your win rate with each of these archetypes vs it?

I've gone 4-0 against it with Kylo, albeit losing the rest of the list rather quickly each time. The key for him is primed thrusters, allowing you to charge through debris and still arc-dodge/intentionally bump/or boost>talon>barrel roll. Even with torps, he's on the clock to hurry up and kill the rest of the list quickly, as he doesn't want to be outpointed by the remaining squad.

I only did Hate Kanaan once, and I think that if my opponent got the engagement a hair better (by straddling my reinforce line and not ending up on a rock), then the game would be very different. In fact, in retrospect, I think I probably should have lost that game, so ignore the hate kanaan.

And with damage spread/alpha, again, not many reps. I won with Wedge (swarm), Biggs, Garven (swarm). I went 2-1 with Red Vet (selfless) as well as Wedge (Swarm, adv. torps), Airen (Swarm, hull), Dutch (swarm, torps), and Gray (torps).

I don't have any decloak shenanigan reps on UUU, but I've seen a skilled 4 sigma juke guy do it twice to UUU (on different players). As for my other games against UUU, they either ended up getting obliterated by round 3 or not having enough to outpoint what remained. The casualty lists in these games were many (lost once with Jonus bombers, lost once with trench run (my fault for not SNR'ing better), lost with Whisper, Rexlar, Soontir (those arcs are large against Soontir, and Rexlar without sensors does not like getting blocked), lost with a Z-95 A-wing swarm, lost with Dash/Roark, lost with Wedge/Han, lost with Saturation Salvo ordnance + shuttle, and lost with Hux + TIE swarm. Have yet to try 2X FO test pilots with Fanatical and Optics on them with a Hyperspace tracking Dormitz, but I think I already know how that will go down, even with turn 1 being an alpha with Silencers that are effectively defenders for that one turn.

6 minutes ago, GreenDragoon said:

My attempt is a version of this

7T4QTiD.png

Should be in the middle, not that much to the side. And of course adjusted to obstacles. But I think it's at least possible with relatively few point casualties



What are the other standard deployments for this? Does setting up middle of the board against it help at all with "normal not Kylo or I6" ships?

Edited by Boom Owl

I’m still curious about a full on selfless Rebel four ship. That said, I don’t think it will work. More of a “how close did I get?” scenario

Just now, Boom Owl said:

What are the other standard deployments for this? Does setting up middle of the board against it help at all with "normal not Kylo or I6" ships?

See the edit, too.

Middle is only a problem for you due to obstacles, but not for the Uuupsilons. But then again, I think that can be handled? I don't know, this is just based on theory with feedback by a guy who played it at outryder.

4 ship resistance can deal with it. But it's an uphill sled.

8 minutes ago, viedit said:

4 ship resistance can deal with it. But it's an uphill sled.

I think ill just wait until Monday. If Collision Detector or Tavson get adjusted at all the list would probably change a bit.

Just caught up on a couple pages of thread. I’m not sure if I agree that all of the topics suggested are core set problems, because I think some of them might be resolved by initiative points decompression.

As a first pass, it occurs to me that certainly we could solve some problems if you make ProTorps Extended only (but keep Advanced Torps in Hyperspace). Do we think that they might actually pull the trigger on that? Do we even want this?

Edited by PaulRuddSays
2 hours ago, viedit said:

4 ship resistance can deal with it. But it's an uphill sled.

I haven't played UpsUpsUps against a person, but I've done some solitaire games to test it out. It seems like when you hit 5 ships you start getting to a number that can reasonably tangle with the Ups. You lose one on the opening, but probably not before it shoots. After that opening, the Ups are a lot easier to deal with, because maneuverability and blocking starts coming into play. I bet 4 ship Resistance has a fighting chance because t70s might not die 1st turn, which opens up a lot of possibilities.

1 hour ago, PaulRuddSays said:

if you make ProTorps Extended only (but keep Advanced Torps in Hyperspace)

Advanced Proton Torpedoes are not Hyperspace legal. Removing Proton Torpedoes from Hyperspace will leave Ion Torps as the only Hyperspace legal option for the slot.

4 minutes ago, Hiemfire said:

Advanced Proton Torpedoes are not Hyperspace legal. Removing Proton Torpedoes from Hyperspace will leave Ion Torps as the only Hyperspace legal option for the slot.

Sorry, poorly phrased. Kick normal protons out, but swap advanced in. I’m not sure if I want this, but I want it enough to at least think about.

Edited by PaulRuddSays
1 minute ago, PaulRuddSays said:

Sorry, poorly phrased. Kick normal protons out, but swap advanced in.

Its an idea, definitely would make using them more risky.

Edited by Hiemfire
40 minutes ago, Biophysical said:

I haven't played UpsUpsUps against a person, but I've done some solitaire games to test it out. It seems like when you hit 5 ships you start getting to a number that can reasonably tangle with the Ups. You lose one on the opening, but probably not before it shoots. After that opening, the Ups are a lot easier to deal with, because maneuverability and blocking starts coming into play. I bet 4 ship Resistance has a fighting chance because t70s might not die 1st turn, which opens up a lot of possibilities.

Pretty much. I'm looking at Lulo, Nien, and two Blacks. If Lulo can GTFO without going splat on turn one, the t70's have enough health to get out and still be functional. Then it's just a game of positioning and blocks. Luko just kites like **** and maximizes that rear arc. The T's try and get behind one shuttle and just nuke it. The key is getting one off the board in turn 2 or 3 and then it gets a lot easier. T70's have a unique combo of heath, punch, initiative and just enough ability to reposition to make that a push match.

Edited by viedit
12 hours ago, drjkel said:

Even Bruno's current series on mindgames is ridiculously depressing when taken into the context of grown men (mostly) pushing around plastic ships vying to win tiny plastic or cardboard prizes (you should all learn French and tune in).

I listened. I don't know what language that is, but it ain't french 😂

3 hours ago, GreenDragoon said:

I listened. I don't know what language that is, but it ain't french 😂

Culture PSA time: it actually is closer to what French was centuries ago. France evolved the language to replace perfectly functional French words with English words while Quebec adopted English words that had no direct French equivalent. Thus the debate of "wtf. What language are you speaking?" The one example in that article is actually a bad one since those are actual French words, but used differently. In France, they'd say "j'ai mis le car dans le parking" which contains words that are not French (and that have cromulent French equivalents).

Bruno does live in suburbia though... That does all kinds of things to a person ;)

10 hours ago, PaulRuddSays said:

’m not sure if I agree that all of the topics suggested are core set problems, because I think some of them might be resolved by initiative points decompression.

This is my thought as well.

8 minutes ago, drjkel said:

Thus the debate of "wtf. What language are you speaking?"

I'm swiss, our french is... well, I heard it deserves to be ridiculed.

22 minutes ago, drjkel said:

Culture PSA time: it actually is closer to what French was centuries ago. France evolved the language to replace perfectly functional French words with English words while Quebec adopted English words that had no direct French equivalent. Thus the debate of "wtf. What language are you speaking?" The one example in that article is actually a bad one since those are actual French words, but used differently. In France, they'd say "j'ai mis le car dans le parking" which contains words that are not French (and that have cromulent French equivalents).

Bruno does live in suburbia though... That does all kinds of things to a person ;)

Really, it's only very recently in human history that there haven't been dramatic differences between your language and the language of someone hundred miles down the road, even of they were ostensibly the Dr language.

Near St. Louis there are a very small (single or low double digit, I think) number of people that speak "Pawpaw French", basically the language of the original French settlers on the Mississippi.

1 hour ago, Biophysical said:

Really, it's only very recently in human history that there haven't been dramatic differences between your language and the language of someone hundred miles down the road, even of they were ostensibly the Dr language.

Near St. Louis there are a very small (single or low double digit, I think) number of people that speak "Pawpaw French", basically the language of the original French settlers on the Mississippi.

I need a resistance list titled “paw paw French “.

13 hours ago, PaulRuddSays said:

I’m not sure if I agree that all of the topics suggested are core set problems, because I think some of them might be resolved by initiative points decompression.

I may not be interpreting this correctly. When you say initiative decompression do you mean return to the 1-9 PS instead of our current 0-6 Inits? If so, I disagree as we still had the same ace issues.

14 minutes ago, LagJanson said:

I may not be interpreting this correctly. When you say initiative decompression do you mean return to the 1-9 PS instead of our current 0-6 Inits? If so, I disagree as we still had the same ace issues.

No, I mean that I5 and I6 are too cheap relative to I4 and below. I like the I6 scale, but the high initiative pilots are too efficient compared to the lower pilots.

16 minutes ago, PaulRuddSays said:

No, I mean that I5 and I6 are too cheap relative to I4 and below. I like the I6 scale, but the high initiative pilots are too efficient compared to the lower pilots.

Gotcha. Full agreement then

I just realized nien is 3 points more than wedge... Why ffg why?