1 minute ago, viedit said:Hard to price that appropriately. Look at the Punisher for example. Generic cutlass is i2 and 36 points. Deathrain is i4 and 44. For just two points over Deathrain you get the hyperstupid Redline at i5 for 44 points.
For just two points over Deathrain, Redline will straight up murder it. How do you square that? When 2 or 3 points can basically tell a lesser ship it no longer gets to play, you are beyond points adjustment and into core mechanics territory.
I didn't say it was easy, nor did I deny a core mechanic may be wrong. I was just asking if that would feel more balanced.
The problem is that X-Wing is at it's core still a casual game and points are not generated on a pure mathematical basis. The abilities are free and the initiative pricing does not seem to be much more than "this feels like" territory. You're approaching an improbability to find exact balance in this, but point changes can reign in things to a rough 'feels good' zone, if applied correctly.
Deathrain is out exactly because of the problems highlighted. It's too cheap to get Redline instead. Redline can initiative kill Deathrain, move after with perfect knowledge and get target locks and all that. Those are advantages well and above three points, eh?
I'm actually quite willing to trial different methods of managing initiative. It's certainly what the player base is screaming about now. Playing where all fire is simultaneous between all units (no matter their initiative value) is an easy option to implement, getting rid of the initiative kill problem. I expect though it's not the problem, but another symptom.