Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

5 minutes ago, Boom Owl said:

but its not the wolfs fault

Too soon!

Seriously though, maybe that is why? Lonewolf lets you know every. ****. time. that you messed up.

1 minute ago, svelok said:

If it saves you one damage once, it's a 4 point shield upgrade. Seems good.

Is it though? There is the opportunity cost of spending the 4pt on something else, and of taking another talent.

By the way, picking up the question again of whether all upgrades should be used all the time: the most frequent counter examples I can think of are 2x bombs (duh) and stuff like trickshot or bullseye abilities that doesn't trigger all the time. What are other examples?

2 minutes ago, Boom Owl said:

its also an interesting challenge to solve. Having to stay away from other ships but still engage logically turn to turn is really good for practice and forcing me to play differently. The forces you to play different thing feels like an actual bonus in a weird way.

It also seems that even in a 4 ship list where Poe is with 3 RZ2s, the overall strategy of splitting up Poe and the 3 As is already a solid tactic even without Lone Wolf on Poe. It's kind of like a Kylo + stuff, except Poe's "NOPE" out of a situation is Black One. So Lone Wolf should still be in effect if that strategy is employed enough.

5 minutes ago, RStan said:

It also seems that even in a 4 ship list where Poe is with 3 RZ2s, the overall strategy of splitting up Poe and the 3 As is already a solid tactic even without Lone Wolf on Poe. It's kind of like a Kylo + stuff, except Poe's "NOPE" out of a situation is Black One. So Lone Wolf should still be in effect if that strategy is employed enough.

It feels like giving Poe 1 force charge.

On ‎1‎/‎14‎/‎2019 at 10:06 AM, viedit said:

I'm just saying I don't know what the fix is.

For 40 points you get a crack, heroic, i5 L'ulo with a rear arc and a swanky dial.

Or you get a naked i4 Jake with no butt arc, not even a single talent let alone 2, and a worse dial.

I don't think points is *really* the answer there. Some chassis just got buffed too much. The RZ-2's are incredibly aggressively priced for what you get. And the rear arc arguably makes that a vastly different chassis. There's only so much downward points adjustments you can do before you oppress another chassis in that price range and make it pointless to use.

Rebel A-wings are basically tie fighters and should be priced accordingly

1 minute ago, freakyg3 said:

Rebel A-wings are basically tie fighters and should be priced accordingly

where does that leave Z-95s

On a side note, I would gladly switch Lulo for Jake...

43pt LoneWolf Heroic Lulo or 42pt Composure Jake is a clear answer for me. Not that they are comparable in strength. But they are also not comparable in fun to play!

1 hour ago, Boom Owl said:

But even 3-4 ship builds its still crazy valuable. Do people shy away from it out of fear that its to "restrictive"?

Pretty much always triggers on initial engage. Get the right Lone Wolf thing to the end game when ship counts are down and it goes to work.

It's weird. I see a lot of people that equip elusive and completely ignore Lone Wolf.

For one point more, why not give your closer a free re-roll possibly *EVERY* turn...and you can chose offense or defense for that re-roll? And you don't need to do a red move to recharge it.

I think the answer is because so many people insist on flying in a brick of 3-4 ships and don't know how to split up their stuff.

29 minutes ago, svelok said:

where does that leave Z-95s

Let them shine in the republic and scum factions as the cheap filler ship.

Edited by FlyingAnchors
44 minutes ago, Boom Owl said:

It feels like giving Poe 1 force charge.

The reason force feels better is that it's a known effect when you spend it. Lone Wolf might reroll a blank.

I mean, I love it and use it on occasion, but that's a difference.

On Luke, would Lone Wolf be strong competition for SNR (especially if SNR goes up even higher)?

6 minutes ago, Scott Pilgrim2 said:

On Luke, would Lone Wolf be strong competition for SNR (especially if SNR goes up even higher)?

In the hypothetical that Force users can suddenly use normal talents? Maybe.

7 minutes ago, Hiemfire said:

In the hypothetical that Force users can suddenly use normal talents? Maybe.

Debris gambit

3 minutes ago, Kaptin Krunch said:

Debris gambit

Also good. Interesting that they removed it from Hyper.

1 minute ago, Boom Owl said:

Also good. Interesting that they removed it from Hyper.

Understandable in my opinion. Boba+Han Gunner.

Quote

While a strained ship defends, it rolls one fewer defense die. A strain token is removed after a strained ship defends, but it’s far better to remove the token by executing a blue maneuver

Quote

When a gas cloud obstructs an attack, not only does the defender roll one additional defense die, they may also change up to one blank to an evade.

Quote

Each Tactical Relay upgrade is also marked with the "solitary" restriction, limiting its use. During squad building, a player cannot field more than one solitary card of the same upgrade type.

1 minute ago, svelok said:

That gas cloud thing is cool. Nice little mechanic wrinkles IMO.

11 minutes ago, Boom Owl said:

swz29_a2_treacherous.png

Imagine forcing your opponent's ship to be strained after it obstructs a friendlies attack.

"Solitary" upgrades are basically allowing for squad upgrades now. Or rather, they are already.

I'm imagining a mirror match between two sets of bullseye-oriented Separatist lists (Sear / Precise Hunters / TV-49 / etc) with Treacherous sprinkled about.

Both players want to land bullseye arcs, both players want to have a ship - preferably an enemy ship, but an ally works too - obstructing incoming attacks. CIS initiative is extremely compressed (only one I5 pilot, so functionally they're an entirely I1-4 faction), so the discrete listbuilding choices of an I2 or I3 over an I1 or I2 matter. You've got swarming ships that don't have any particular incentive to fly in formations of more than, like, 3 or 4. Grievous wants to either arc dodge you, or be arc-dodged by you (if Grievous turns away from half your list, he's a mini Boba Fett).

That game sounds fun.

24 minutes ago, Scott Pilgrim2 said:

That gas cloud thing is cool. Nice little mechanic wrinkles IMO.

Is it? we don't know what happens when you fly over it, but how bad would that effect have to be for you not to just take the obstacles that give you free reinforce?

Just now, jagsba said:

Is it? we don't know what happens when you fly over it, but how bad would that effect have to be for you not to just take the obstacles that give you free reinforce?

Hypothetically, an ion token is pretty rough for a small base to try dodging around in them. Baring Sabine, Advanced Sensors or a SNR force user...

1 minute ago, jagsba said:

Is it? we don't know what happens when you fly over it, but how bad would that effect have to be for you not to just take the obstacles that give you free reinforce?

Take a strain, can't shoot while parked on it?

If you bring 3 gas clouds, first player can place two of them, so they don't synergize with bidding for second?

It's also the future, so FFG can just change their rules if they're too potent.

Just now, jagsba said:

Is it? we don't know what happens when you fly over it, but how bad would that effect have to be for you not to just take the obstacles that give you free reinforce?

What I would sort of like to see if that your ship gets ionized (as in full ion tokens for the size) for overlap, but no dmg rolled. It gives a risk/reward that is different from asteroids/debris. You had better make your current turn count because your next turn is going to hurt.

1 minute ago, LagJanson said:

Hypothetically, an ion token is pretty rough for a small base to try dodging around in them. Baring Sabine, Advanced Sensors or a SNR force user...

If they obstruct, you get 1.0 reinforce. Ion token for 1.0 reinforce is really not a great trade for Soontir. It's a pretty good trade for RAC.

That would be interesting and I like it.