5 hours ago, Hiemfire said:Maybe roll the 4 die bullseye in as the ship ability. I.E.: "When you perform a primary attack, if the defender is in your bullseye arc roll 2 extra attack dice. You do not gain the range 1 bonus attack die against ships in your bullseye arc."
5 hours ago, svelok said:I didn't even read the rest of the post but while I like [2-dice front arc & 4 dice bullseye primary weapons] as an idea (it's cool) isn't it just HLC with range bonus (generic fenn raus)
I mean, sure. Those would be other options. Ship ability describes conditions for rolling extra dice. Cannon slot.
My first thoughts on it were to actually give the thing a cannon slot, and have the ship ability expand ranges, at reduced dice cost. But do TIE Interceptors really have fancy cannons, or just killy guns...
So ultimately, I think it'd be more fun to have two primary weapons. A few other ships do, like . It also prevents some bonuses (Outmaneuver) from being applied to
5 hours ago, Scott Pilgrim2 said:That feels too cheap IMO unless the i5+ pilots have a 20+ point increase.
Yeah, I don't quite know what I'd price an I5 at... seems like 48-50ish could work.
But for generic prices...
This is roughly an A-Wing with a Heavy Laser Cannon, and an A-Wing is only 1 point more than a Scyk. Scyks aren't good, but they also don't have Boost link to Focus. I guess these, as I've typed them up, have better initiative than Scyks and A-Wings. That'd count for something, too.
A lot would depend on how Range 1 is treated.



