Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

3 minutes ago, gennataos said:

I hope it's a lot more so that combo-wing nonsense gets solved and put in a dumpster and set on fire before I have to deal with it at an event I go to which matters. It reminds me of Ghost/Fenn in that, yeah, it can be beat, but it's such a dreadfully boring game wherein no fun is had.

Collision Detector + MG TIEs + Vulture Droids has me concerned about the direction of "obstacles don't matter".

Get the Mynocks/bloggers/everyone else talking about it - that will double the numbers easily like what happened with Dash/Roark.

2 minutes ago, Scott Pilgrim2 said:

Get the Mynocks/bloggers/everyone else talking about it - that will double the numbers easily like what happened with Dash/Roark.

The quickest path to that is:

  • Win a big event with it (even if I would/could...vomit)
  • Complain about it as loudly as possible to draw ridicule (equal amount of vomit)

@Brunas, @Tlfj200,...can you guys just take care of this initiative to drive it out of play?

Are the StayOnTarget podcast guys also around on the forums?

1 hour ago, Kaptin Krunch said:

I could care less about the named pilots in the thing, just give me generics.

you'll start to care a whole lot when everyone else is bringing the i5 and i6 version of your busted ship to flex on your generics.

If we could get rid of bidding, we would...

...

... But that is not something a Jedi would tell us, so we don't know how.

34 minutes ago, GreenDragoon said:

Are the StayOnTarget podcast guys also around on the forums?

@Deroche ?

4 hours ago, Boom Owl said:

first_order_tie_interceptor___schematics

My version, because I want it to feel different from the Silencer:

  • Statline: 2V/4||/3/3/1
    • So outside of bullseye, it has the same statline as a TIE/fo, 2 red dice. But it gains a 4-dice bullseye primary attack. That's kinda spicy.
  • Dial: Standard-ish TIE-style dial with all the hards. Hrm. White: 1/2 hard, 2 bank. Blue: 3 hard, 3 bank, 2/3/4/5 straight. Red: 1 bank, 5 K, 3 Segnor's Loop.
    • There hasn't been an interceptor-type fighter with only 3-speed blues (Interceptor/Silencer on 2s, TAP on 1s), so it should feel kinda different as it flies. Maybe it'll be familiar to TIE Defender in flying style.
    • The fast blue moves probably make it a bit more of a challenge to keep bullseye on a target while linking actions.
  • Actions: Focus, Evade, Barrel Roll -> Red Focus, Boost -> Red Focus.
    • There are linked actions here instead of Autothrusters, again, so that it doesn't just feel like a Silencer at a different price point. I mean, the model looks kinda like a TAP/v1, so it makes sense to me.
  • Ship Ability: In this version, I'm not sure it has one.
    • *edit* Thinking deeper, probably a ship ability shuts off the R1 range bonus, for bullseye and regular attacks... 5-dice R1 could be absurd...
  • Upgrades: [Talent where applicable], Tech, Modification, Modification
    • Double-mods, because why not.
  • Price: Probably about 34 for an Init 2 non-Talent; 38 for an Init 4 Talent.
    • One of these suckers with Predator is going to be scary.
    • Is that too cheap? That might be too cheap, particularly if it didn't have a ship ability...
Edited by theBitterFig
7 minutes ago, theBitterFig said:

My version, because I want it to feel different from the Silencer:

  • Statline: 2V/4||/3/3/1
    • So outside of bullseye, it has the same statline as a TIE/fo, 2 red dice. But it gains a 4-dice bullseye primary attack. That's kinda spicy.
  • Dial: Standard-ish TIE-style dial with all the hards. Hrm. White: 1/2 hard, 2 bank. Blue: 3 hard, 3 bank, 2/3/4/5 straight. Red: 1 bank, 5 K, 3 Segnor's Loop.
    • There hasn't been an interceptor-type fighter with only 3-speed blues (Interceptor/Silencer on 2s, TAP on 1s), so it should feel kinda different as it flies. Maybe it'll be familiar to TIE Defender in flying style.
    • The fast blue moves probably make it a bit more of a challenge to keep bullseye on a target while linking actions.
  • Actions: Focus, Evade, Barrel Roll -> Red Focus, Boost -> Red Focus.
    • There are linked actions here instead of Autothrusters, again, so that it doesn't just feel like a Silencer at a different price point. I mean, the model looks kinda like a TAP/v1, so it makes sense to me.
  • Ship Ability: In this version, I'm not sure it has one.
    • *edit* Thinking deeper, probably a ship ability shuts off the R1 range bonus, for bullseye and regular attacks... 5-dice R1 could be absurd...
  • Upgrades: [Talent where applicable], Tech, Modification, Modification
    • Double-mods, because why not.
  • Price: Probably about 34 for an Init 2 non-Talent; 38 for an Init 4 Talent.
    • One of these suckers with Predator is going to be scary.
    • Is that too cheap? That might be too cheap, particularly if it didn't have a ship ability...

Maybe roll the 4 die bullseye in as the ship ability. I.E.: "When you perform a primary attack, if the defender is in your bullseye arc roll 2 extra attack dice. You do not gain the range 1 bonus attack die against ships in your bullseye arc."

That feels too cheap IMO unless the i5+ pilots have a 20+ point increase.

48 minutes ago, jagsba said:

you'll start to care a whole lot when everyone else is bringing the i5 and i6 version of your busted ship to flex on your generics.

God, don't remind me, please.

Tallie vs a Green still triggers me.

39 minutes ago, theBitterFig said:

Statline: 2V/4||

I didn't even read the rest of the post but while I like this as an idea (it's cool) isn't it just HLC with range bonus (generic fenn raus)

2 hours ago, GreenDragoon said:

Are the StayOnTarget podcast guys also around on the forums?

You rang?

I tend to check in on the forums about twice a week. Mikhail lurks mostly in Reddit and God only knows what Franch does, which is probably for the best.

(thanks for the heads up, Ontopski!)

1 minute ago, Deroche said:

You rang?

I tend to check in on the forums about twice a week. Mikhail lurks mostly in Reddit and God only knows what Franch does, which is probably for the best.

(thanks for the heads up, Ontopski!)

Nothing particular, was more out of curiosity after listening to the recent podcast. Nice to see that some still do the podcasts :P

Just now, GreenDragoon said:

Nothing particular, was more out of curiosity after listening to the recent podcast. Nice to see that some still do the podcasts :P

Oh! Well....thanks for listening to the cast.

I don't know why you'd do that, but thanks anyway! :P

5 hours ago, svelok said:

Blanks also kinda feel worse than unmodified eyeballs for no particular reason

What triggers me is someone rolling natties a couple of times when they have double mods available.

They were probably getting 3 hits anyway, but I hate that they did it without spending a thing. Just means their next attack is just as mean.

28 minutes ago, Deroche said:

You rang?

I tend to check in on the forums about twice a week. Mikhail lurks mostly in Reddit and God only knows what Franch does, which is probably for the best.

(thanks for the heads up, Ontopski!)

Hi Dad!

Edited by Jenks0118
17 minutes ago, Deroche said:

Oh! Well....thanks for listening to the cast.

I don't know why you'd do that, but thanks anyway! :P

Lack of Krayt episodes has driven people to desperation. :D

3 hours ago, gennataos said:

Collision Detector + MG TIEs + Vulture Droids has me concerned about the direction of "obstacles don't matter".

This is exactly why I was multiplying the number of obstacles when playing with my son. We got up to 12 with very little negative effect on choice. It just made the matches more exciting to have to deal with so many obstacles.

An ace-off in an actual asteroid field is super, super fun.

21 minutes ago, Roundy1161 said:

What triggers me is someone rolling natties a couple of times when they have double mods available.

They were probably getting 3 hits anyway, but I hate that they did it without spending a thing. Just means their next attack is just as mean.

My trigger is when I've got out of my way to cause a bump or stress a target to prevent modifiers and then they just roll 4 hits/crits anyway. Seems to happen far too frequently, which means I'm not paying enough attention to when things go my own way.

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SLOANE CONFIRMED IN HYPERSPACE !!1!1i!!|!1

9 minutes ago, Kaptin Krunch said:

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SLOANE CONFIRMED IN HYPERSPACE !!1!1i!!|!1

You want this thread locked? That's how you get this thread locked

8 minutes ago, Kaptin Krunch said:

Capture_2019-01-16-16-38-41.png

SLOANE CONFIRMED IN HYPERSPACE !!1!1i!!|!1

nevermind_nathan_fillion.gif

3 near Toronto and 3 basically in Montreal, not bad.

I doubt I'll drive 2-4 hours for an X-wing event anymore though.

3 minutes ago, drjkel said:

3 near Toronto and 3 basically in Montreal, not bad.

I doubt I'll drive 2-4 hours for an X-wing event anymore though.

I’m luckier, I’ve got three within an hour... but I just gave my wife the green light for her to register for an event the same day as one. Just cross that one right off the list!

#happening

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