3 minutes ago, RStan said:Detroit sends their regards
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From what I've heard, Indy sent their regards to Detroit. And, like, a really nice fruit basket with a note, "Thanks for the skins!"
3 minutes ago, RStan said:Detroit sends their regards
![]()
From what I've heard, Indy sent their regards to Detroit. And, like, a really nice fruit basket with a note, "Thanks for the skins!"
22 minutes ago, impspy said:How badly would adding a talent slot to Vader break him, bearing in mind that Debris Gambit is not HS legal and in Extended it probably won't matter even after the 28th?
I personally think this is one of the big misses of the edition (at least so far) as they erred on conservative side for the iconically themed Star Wars mechanic in the game. Right now, force users are a significant investment on their own. On top of that their force talents are also (mostly) very expensive and require conditions and force points to be spent.
So, most force pilots are too resource starved to make effective and consistent use of all they can do for the heavy investment in that one mechanic.
What that means with respect to the talent slot on Vader is that I think it would be fine in most cases if they had access to both and/or had to pick one or the other.
Edited by AlexW5 hours ago, Oldpara said:Regarding Rebel a-wings: well, 2.0 supposed to be a New Hope with everything playable yet few months into the game and we already have almost unusable ship who needs fix other than points adjustment
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This is an unfair assessment.
the promise of 2.0 was that the game itself would be more balanced and be more about dials mattering (rather than token stacks and 360 turrets).
further, the other promise is that balance can be dynamically adjusted via point/slot updates.
we haven’t even had the second thing occur yet.
In the "Defenders are still good" files, my middle son trashed me yesterday with 2 Deltas and Sai. Sure, we're playing 150pt to 200pt still, but he planned his moves really well and could almost always abuse Sai's talent to annoying effect.
"Yeah, I 3 banked on that rock, but I rolled like a boss, lost no shields, and Sai will make me boost off of it to block Koshka (and Sai got a lock that he'll never need, see rolling like a boss). Did you see that coming?"
It's a very simple list to fly because it has almost no upgrades. You only need to think about how Sai will best multiply actions when his turn comes. I got half point on the shuttle and a few shields off of each Delta, so I wasn't tabled!
10 minutes ago, gennataos said:From what I've heard, Indy sent their regards to Detroit. And, like, a really nice fruit basket with a note, "Thanks for the skins!"
We had a hard time finding a matchup for our double skin player and Indy took 1 or 2 skin games into the final round anyway. One of which was against me. Unfortunately my Tavson and 3 named FOs got matched up against Dormitzkreig (as seen in picture posted by Tyler Shaw). Granted that game actually came down the wire.
Edited by RStan20 minutes ago, Brunas said:Interesting. Would you rather the Resistance A put the Rebel A to shame, or have had both be unplayable instead of just the Rebel one?
I'm just saying I don't know what the fix is.
For 40 points you get a crack, heroic, i5 L'ulo with a rear arc and a swanky dial.
Or you get a naked i4 Jake with no butt arc, not even a single talent let alone 2, and a worse dial.
I don't think points is *really* the answer there. Some chassis just got buffed too much. The RZ-2's are incredibly aggressively priced for what you get. And the rear arc arguably makes that a vastly different chassis. There's only so much downward points adjustments you can do before you oppress another chassis in that price range and make it pointless to use.
1 minute ago, RStan said:We had a hard time finding a matchup for our double skin player and Indy took 1 or 2 skin games into the final round anyway. One of which was against me. Unfortunately my 1 Upsilon and 3 named FOs got matched up against Dormitzkrieg (as seen in picture posted by Tyler Shaw). Granted that game actually came down the wire.
I heard they got 5 skins in the last round! From the way it sounds, skins were far more prevalent than in the past, which led to a fair bit of rubberbanding since lower seeds could pair into those matchups. 2.0 lessons learned!
3 minutes ago, viedit said:I'm just saying I don't know what the fix is.
For 40 points you get a crack, heroic, i5 L'ulo with a rear arc and a swanky dial.
Or you get a naked i4 Jake with no butt arc, not even a single talent let alone 2, and a worse dial.
I don't think points is *really* the answer there. Some chassis just got buffed too much. The RZ-2's are incredibly aggressively priced for what you get. And the rear arc arguably makes that a vastly different chassis. There's only so much downward points adjustments you can do before you oppress another chassis in that price range and make it pointless to use.
I mean comparing directly to the RZ1, we already know that should go down. Even before the RZ2 came out it needed to at least go down a bit. Now maybe the RZ2s get bumped up a tad so that you don't have to really "drop" the RZ1s down too far, but I say to let it ride out since there are more pressing issues on the "points change priority list."
6 minutes ago, viedit said:I don't think points is *really* the answer there. Some chassis just got buffed too much. The RZ-2's are incredibly aggressively priced for what you get. And the rear arc arguably makes that a vastly different chassis. There's only so much downward points adjustments you can do before you oppress another chassis in that price range and make it pointless to use.
How do you make it so that the A-wing is actually a choice to take instead of a Z-95? I think that's part of the problem (same one the Syck suffers from in Scum imho).
Edited by impspyJust now, impspy said:How do you make it so that the A-wing is actually a choice to take instead of a Z-95? I think that's part of the problem (same one the Syck suffers from in Scum imho).
The Syck will be extremely unique if there's ever a good cannon for them. That slot is something the other Scum filler don't have access to, and isn't initiative dependent like torps (unless they make a [focus] torp.)
I suspect the real answer is "don't rotate both into Hyperspace at the same time", though.
Are there any popular two attack dice ships right now - that aren't running barrage rockets, proton torps, or some sort of equivalent (eg Moldy Crow, being named Kavil) - outside of Drea swarms? Is it just the RZ-2?
1 minute ago, svelok said:The Syck will be extremely unique if there's ever a good cannon for them. That slot is something the other Scum filler don't have access to, and isn't initiative dependent like torps (unless they make a [focus] torp.)
I suspect the real answer is "don't rotate both into Hyperspace at the same time", though.
Are there any popular two attack dice ships right now - that aren't running barrage rockets, proton torps, or some sort of equivalent (eg Moldy Crow, being named Kavil) - outside of Drea swarms? Is it just the RZ-2?
Tie fighters/tie swarm.
Now that there is a hard cap on 8 ships per list, you can drop Z-95s down in price to make room for A-Wings. Not like Zeds are setting the word on fire at their current cost.
Maybe I should just go back to putting Prockets on Rebel-Awings and dial in some 5 straights.
5 minutes ago, Tlfj200 said:Tie fighters/tie swarm.
If Vader comes down in price after the 28th, Howl + mini swarm as wingmates becomes more viable.
Vader-Howl (191)
Darth Vader — TIE Advanced x1 70
Supernatural Reflexes 12
Ship Total: 82
Half Points: 41 Threshold: 3
“Howlrunner” — TIE/ln Fighter 40
Ship Total: 40
Half Points: 20 Threshold: 2
Academy Pilot — TIE/ln Fighter 23
Ship Total: 23
Half Points: 12 Threshold: 2
Academy Pilot — TIE/ln Fighter 23
Ship Total: 23
Half Points: 12 Threshold: 2
Academy Pilot — TIE/ln Fighter 23
Ship Total: 23
Half Points: 12 Threshold: 2Being allowed to put Wampa or another one of the higher Initiative LN's while maintaining a bid would be nice.
Also this happens every time there is a break in legitimate competitive X-Wing but I am going through all the stuff I don't normally use to see if any of its fun ( Rebels/Resistance ).
Is it just optimism or does Luke + U-Wing + Thing seem legitimately good in Hyperspace?
Edited by Boom Owl5 minutes ago, Boom Owl said:Also this happens every time there is a break in legitimate competitive X-Wing but I am going through all the stuff I don't normally use to see if any of its fun ( Rebels/Resistance ).
Is it just owl optimism or does Luke + U-Wing + Thing seem legitimately good in Hyperspace?
New Squadron (193)
Luke Skywalker — T-65 X-Wing 62
Supernatural Reflexes 12
Proton Torpedoes 9
Servomotor S-foils 0
Ship Total: 83
Half Points: 42 Threshold: 3
Saw Gerrera — UT-60D U-Wing 52
Selfless 3
Tactical Officer 2
Pivot Wing 0
Ship Total: 57
Half Points: 29 Threshold: 4
Biggs Darklighter — T-65 X-Wing 48
R5 Astromech 5
Servomotor S-foils 0
Ship Total: 53
Half Points: 27 Threshold: 3Is there something with Saw and Biggs? You can even drop the Torps if they go up too much after the 28th and it still seems fine.
Edited by impspy6 minutes ago, Boom Owl said:Is it just owl optimism or does Luke + U-Wing + Thing seem legitimately good in Hyperspace?
It was something I was toying around with but never put on the table. Seems like it should have potential but...
Edited by LagJanson7 minutes ago, impspy said:New Squadron (190) Luke Skywalker — T-65 X-Wing 62 Supernatural Reflexes 12 Proton Torpedoes 9 Servomotor S-foils 0 Ship Total: 83 Half Points: 42 Threshold: 3 Saw Gerrera — UT-60D U-Wing 52 Tactical Officer 2 Pivot Wing 0 Ship Total: 54 Half Points: 27 Threshold: 4 Biggs Darklighter — T-65 X-Wing 48 R5 Astromech 5 Servomotor S-foils 0 Ship Total: 53 Half Points: 27 Threshold: 3Is there something with Saw and Biggs?
I was thinking Two Tubes with Saw Crew actually. But maybe Magva/Biggs is the right call. Magva's ability is kinda amazing. 0-2 is freedom I am not used to from Rebels.
Started here: 190 pts. Norra could be another U-Wing, X-Wing, etc. Graven Dreis maybe ( again i like the 1-3 not just r1 box formation nature of some of these cards ).
| Luke Skywalker — T-65 X-Wing | 62 |
| Supernatural Reflexes | 12 |
| Proton Torpedoes | 9 |
| Servomotor S-foils | 0 |
| Ship Total: 83 | |
| Half Points: 42 Threshold: 3 | |
| Benthic Two Tubes — UT-60D U-Wing | 47 |
| Saw Gerrera | 8 |
| Pivot Wing | 0 |
| Ship Total: 55 | |
| Half Points: 28 Threshold: 4 | |
| Norra Wexley — BTL-A4 Y-Wing | 43 |
| Proton Torpedoes | 9 |
| Ship Total: 52 | |
| Half Points: 26 Threshold: 4 | |
Just now, Boom Owl said:I was thinking Two Tubes with Saw Crew actually. But maybe Magva/Biggs is the right call. Magva's ability is kinda amazing. 0-2 is freedom I am not used to from Rebels.
Magva is hit and miss. Great Vs Fett. Torpedo salvos though she is only good when your opponent rolls low. Makes them very sad. Howlrunner laughs at Magva.
I’m not sold on the price tag but as long as you realize she’s going to be an overpriced generic some games it’s probably ok.
7 minutes ago, Boom Owl said:I was thinking Two Tubes with Saw Crew actually. But maybe Magva/Biggs is the right call. Magva's ability is kinda amazing. 0-2 is freedom I am not used to from Rebels.
New Squadron (194)
Luke Skywalker — T-65 X-Wing 62
Supernatural Reflexes 12
Proton Torpedoes 9
Servomotor S-foils 0
Ship Total: 83
Half Points: 42 Threshold: 3
Magva Yarro — UT-60D U-Wing 50
Selfless 3
Chewbacca 5
Pivot Wing 0
Ship Total: 58
Half Points: 29 Threshold: 4
Biggs Darklighter — T-65 X-Wing 48
R5 Astromech 5
Servomotor S-foils 0
Ship Total: 53
Half Points: 27 Threshold: 3We might be sleeping on Chewbacca Crew too.
Edited by impspy3 minutes ago, LagJanson said:Magva is hit and miss. Great Vs Fett. Torpedo salvos though she is only good when your opponent rolls low. Makes them very sad. Howlrunner laughs at Magva.
I’m not sold on the price tag but as long as you realize she’s going to be an overpriced generic some games it’s probably ok.
I'll stick with Tubes for now probably.
My rule of thumb for hyperspace is just to use lists that Alex Davy used during 2.0 Demos.
He wasn't wrong about Boba.
7 minutes ago, Boom Owl said:I was thinking Two Tubes with Saw Crew actually. But maybe Magva/Biggs is the right call.
Why benthic with no PerCop? Isn't renegade coordinate + tac officer the same but 2 points cheaper?
8 minutes ago, Ablazoned said:Why benthic with no PerCop? Isn't renegade coordinate + tac officer the same but 2 points cheaper?
Both are 55 pts. I figure Tubes can focus pass it to something as a "free" white coordinate. Then just use Saw to yolo crit stuff.
Also this is what happens when a primarily First Order/Imperial Player builds a Rebel List.........not using Selfless/Biggs defense mechanics and actively trying not to have shields.
Edited by Boom Owl5 minutes ago, Boom Owl said:I figure Tubes can focus pass it to something as a "free" white coordinate. Then just use Saw to yolo crit stuff.
But it's not free. A renegade with tac officer achieves the same result: 1 action, and 1 ship ends up with 1 focus token.
Edited by Ablazoned3 minutes ago, Ablazoned said:But it's not free. A renegade with tac officer achieves the same result: 1 action, and 1 ship ends up with 2 focus token.
True that. And one of those doesnt damage itself.
What is Saws purpose then. For Target Locking U-Wings?