Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

4 minutes ago, Scott Pilgrim2 said:

It makes them more fun - probably a bit more annoying to play against. Green Squadron Expert with Trick/Crack/Optics is the best 40 points in the game IMO besides barrage TIE bombers.. Same is true even without Optics at 36.

Thats what im getting at.

The thing im enjoying most about them is that they feel like an actual threat zipping around. Rear arc is a huge part of that.

But id be lieing if i didnt say hard turning away and shooting backwards feels like a cop out.

Edited by Boom Owl
Just now, Boom Owl said:

Yea the very fact that they are playable makes them more fun by definition.

But what would it take to make a good A-Wing that only shoots forward?

Primary Weapons Guidance Chips?

I feel like A-Wings have the potential to be good without anything more than points/slots changes.

Just make them a little cheaper and they become great flankers in a mixed swarm, and then use slot and point changes to bring down the two or three things that effectively invalidate normal 2-dice attacks

2 minutes ago, Kieransi said:

I feel like A-Wings have the potential to be good without anything more than points/slots changes.

Just make them a little cheaper and they become great flankers in a mixed swarm, and then use slot and point changes to bring down the two or three things that effectively invalidate normal 2-dice attacks

Super Luke + 4 A-Wings is incredibly entertaining thats for sure.

10 hours ago, LagJanson said:

I just don’t remember red arm 3PO standing in sand

Your instincts serve you well.

based on R2-D2 rolling around in the background I’m certain it’s actually a shot from ANH and some photoshop.

1 hour ago, FlyingAnchors said:

Your instincts serve you well.

based on R2-D2 rolling around in the background I’m certain it’s actually a shot from ANH and some photoshop.

Actually, R2 isn't even moving... I'll give credit though, the person did a pretty decent job cobbling that together.

1 hour ago, Boom Owl said:

Super Luke + 4 A-Wings is incredibly entertaining thats for sure.

Yeah, or like, if A-wings go down a point and then Phantoms, coordinate, Debris Gambit, and Han Gunner go up, this becomes really good I think

https://raithos.github.io/?f=Rebel Alliance&d=v5!s!2:116,-1,-1,-1,-1:;2:116,-1,-1,-1,-1:;2:116,-1,-1,-1,-1:;52:116,-1:;52:116,-1:&sn=Unnamed Squadron&obs=

Or maybe A-Wings down 3 and this:

https://raithos.github.io/?f=Rebel Alliance&d=v5!s!1:-1,-1,-1,-1:;1:-1,-1,-1,-1:;53:-1:;53:-1:;30:-1,-1,-1,-1,-1,-1:;30:-1,-1,-1,-1,-1,-1:&sn=Unnamed Squadron&obs=

Or whatever. Like, just a couple A-Wings can herd things into killboxes, and although the A-Wing could probably go down in cost a little, I think more of the problem ATM is that the A-Wings can herd things into the box but then they can't actually push through damage.

6 hours ago, Boom Owl said:

Primary Weapons Guidance Chips?

I think the main reason why A2wings are actually good is optics. Which is pretty much primary weapons GC. So yes, that.

Snapshot was great in 1.0, but doesn't fit 2.0 that well. The often asked for second talent slot does not help much either because there are basically no talents worth taking.

Regarding Rebel a-wings: well, 2.0 supposed to be a New Hope with everything playable yet few months into the game and we already have almost unusable ship who needs fix other than points adjustment :)

On 1/13/2019 at 3:31 PM, Biophysical said:

3.) I like Hyperspace better, but I'll still prepare competitively for System Opens.

I think I am in this basket.

Although I am not fooling myself that Hyperspace will be balanced. They just published FO and Resistance and even they are not balanced (Resistance is clearly stronger) and I suspect even bigger differences after points adjustment 28th January.

I bet they'll nerf things based on the pre FO/Resistance meta (so no rear arcs which are murdering Fangs) so I suspect that Scum faction will be overnerfed, especially that lot of strong pieces in Scum are Hyperspace legal (Boba, Escape Pods,Han Gunner) while other factions have strongest ready-to-nerf pieces placed 100% in Extended (Redline, Whisper, Soontir etc)

Edited by Oldpara
1 hour ago, Oldpara said:

fix other than points adjustment :)

Hold on, slot adjustment was always part of the concept and would be enough for awings

edit: and more importantly, "fixing" has now a new meaning! Before, it was with some ugly errata that had to be looked up. So fixes were inherently bad and rightfully stigmatized. But now you can't not know about it as soon as you use the app, which is necessary to build lists. Sure, you could use outdated pdfs, but who does that?

Edited by GreenDragoon
26 minutes ago, GreenDragoon said:

Hold on, slot adjustment was always part of the concept and would be enough for awings

edit: and more importantly, "fixing" has now a new meaning! Before, it was with some ugly errata that had to be looked up. So fixes were inherently bad and rightfully stigmatized. But now you can't not know about it as soon as you use the app, which is necessary to build lists. Sure, you could use outdated pdfs, but who does that?

Getting the points/slots right is key. The closest ship to an A-Wing in overall feel is a TIE Interceptor. Right now the Interceptor is a 4 point premium over the A-Wing for 1 more red die and 1 less HP. Adding in a shield upgrade, that is a 12 point premium. Would you pay 12 points for an extra red die? The Punishing one title is 8 points, but it is unique and has to go on the Jumpmaster chassis (words no one would have said a year ago).

It gets even a bit wonkier adding in the TIE Striker - normalizing for the shields by adding in 2 more points, is 6 points worth it for one more red and one less green? And wait until we get points on the Jedi Starfighter title that makes that switch. Offensive power is still king in X-Wing IMO, so that extra red die has to be a solid investment in points.

We'll find out in two weeks, but my guess is a two point reduction and an extra talent slot with A-Wings feels right. Of course, you can possibly go cheaper since Rebels don't have a swarm enabler and then raise the price if they get one. Is the fact that Howlrunner exists an argument for pricing the overall TIE Fighter chassis?

22 hours ago, FlyingAnchors said:

TFA, you probably don’t recognize it because of the red arm.

I see what you did there 🙄

I think the Resistance A's are priced a little too aggressively. With the rear arc, double talent, tech slot, pilot initiative and abilities...they just completely outclass the old A's and there's not a way to really balance that by simply dropping the Rebel A cost. And while 5 of them decked out in a list isn't quite as hard hitting as the old 5x was at the end of 1.0, the rear arc makes that a very frustrating list to fly against.

C'mon, magic 28th!

Also one take away from Outryder - 7th Sister crew totally thrashes Resistance A's. Like hardest of hard counters.

How badly would adding a talent slot to Vader break him, bearing in mind that Debris Gambit is not HS legal and in Extended it probably won't matter even after the 28th?

Edited by impspy
1 hour ago, viedit said:

I think the Resistance A's are priced a little too aggressively. With the rear arc, double talent, tech slot, pilot initiative and abilities...they just completely outclass the old A's and there's not a way to really balance that by simply dropping the Rebel A cost. And while 5 of them decked out in a list isn't quite as hard hitting as the old 5x was at the end of 1.0, the rear arc makes that a very frustrating list to fly against.

Interesting. Would you rather the Resistance A put the Rebel A to shame, or have had both be unplayable instead of just the Rebel one?

1 hour ago, viedit said:

Also one take away from Outryder - 7th Sister crew totally thrashes Resistance A's. Like hardest of hard counters.

We're all sleeping on Seventh Sister (and Grand Inquisitor). Let's all just pretend they don't exist, OK?

13 hours ago, Tlfj200 said:

Tie fighter-level points

I would love to see Rebel As in spitting range of TIE Fighter points. It's a hard needle to thread at that level, though. They have a HP, shields, better actions, and a way better dial. Granted, all of those things are worth a lot less on a 2 dice ship, so maybe it's not a big deal.

Is 26 points right for the Rebel A? If you dropped the Academy Pilot to 22, that would be a 4 point difference? Is 4 too little for all the benefits an A has over the TIE Fighter?

2 hours ago, Scott Pilgrim2 said:

Getting the points/slots right is key. The closest ship to an A-Wing in overall feel is a TIE Interceptor. Right now the Interceptor is a 4 point premium over the A-Wing for 1 more red die and 1 less HP. Adding in a shield upgrade, that is a 12 point premium. Would you pay 12 points for an extra red die? The Punishing one title is 8 points, but it is unique and has to go on the Jumpmaster chassis (words no one would have said a year ago).

I think you forgot about chassis ability. Being able to link everything into boost/barell is far superior than linking only into boost. Interceptors not only can link focus into barell, but also can double reposition which is ultra rare in 2.0

2 minutes ago, Brunas said:

Interesting. Would you rather the Resistance A put the Rebel A to shame, or have had both be unplayable instead of just the Rebel one?

We're all sleeping on Seventh Sister (and Grand Inquisitor). Let's all just pretend they don't exist, OK?

Imperial Crew are like Scum ships. There are tons of good ones that have been shouldered out by a handful of amazing ones.

5 minutes ago, impspy said:

How badly would adding a talent slot to Vader break him, bearing in mind that Debris Gambit is not HS legal and in Extended it probably won't matter even after the 28th?

Lone Wolf becomes automatic, right? It would be a cool thematic thing for Vader because he's the "best star pilot in the galaxy" and it would give him more utility with that questionable chassis. He could also use the talent with his picture on it (Squad Leader).

2 minutes ago, Biophysical said:

Is 26 points right for the Rebel A? If you dropped the Academy Pilot to 22, that would be a 4 point difference? Is 4 too little for all the benefits an A has over the TIE Fighter?

I'd say put Phoenices at 28...maybe 27...but then also drop the cost of proton rockets to 4-5.

Of course, when the RZ-1 is rereleased in wave IV, they'll be able to add whatever cool config they want to retool it's role.

My dream: two configs. One that lets you roll an extra attack die if the defender has 3 or more agility, and one that lets you link any action into a red reload. YOU MUST CHOOSE.

6 minutes ago, Biophysical said:

Imperial Crew are like Scum ships. There are tons of good ones that have been shouldered out by a handful of amazing ones.

Imperial Aces are the same way. Whisper/Vader Crew & Redline's cheap cost pushed everything but Soontir to the sideline.

Edited by Boom Owl
1 hour ago, viedit said:

Also one take away from Outryder - 7th Sister crew totally thrashes Resistance A's. Like hardest of hard counters.

Detroit sends their regards :)

10 minutes ago, Biophysical said:

Lone Wolf becomes automatic, right? It would be a cool thematic thing for Vader because he's the "best star pilot in the galaxy" and it would give him more utility with that questionable chassis. He could also use the talent with his picture on it (Squad Leader).

Yeah I mean Vader needs some more love.

I was thinking Lone Wolf is probably the best bet, since re-charging Elusive turns off SNR. Crackshot or Ruthless might be good on him to push through damage since he's an endgame piece.

Squad Leader Vader sounds hilarious as well.

Edited by impspy
9 minutes ago, Biophysical said:

Imperial Crew are like Scum ships. There are tons of good ones that have been shouldered out by a handful of amazing ones.

So true :)

Scum in Extended have so much good options, that incomong nerf will just push players to find new tools.