Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

Even just quick paint images for 1st round of combat only are semi-interesting.

Game: Kylo/QD/Scorch vs Nien/Lulo/Cat

Early Game Trade: 2 Shields off Nien, 1 Dmg into Scorch.

1511435496_1stEngagement.png.03d7f54b158ccb5974161399a61db8d6.png

Mid Game Trade: Scorch destroyed & QDs Shields for Lulo destroyed and shields down on Nien

End Game: QD/Cat Destroyed, 4 hull Kylo v 4 hull Nien ( Resistance Concedes )

Takeaways

  • Prox Mine Bombers, PA Nien, and Fanatical Scorch are solid
  • Should Lulo have continued straight to try and control Kylos flanking? Was Lulos hard turn in QD/Scorchs direction correct?
  • Should Kylo Have Followed closer to QD/Scorch for better shots on Nien?
  • Was Nien to aggressive early? Mid Game Nien was able to get behind QD and clear stress after a Talon Roll for a double mod shot.
Edited by Boom Owl

This picture reminds me that I do not ask/read enough about obstacle placement and deployment - generally the Turn 0

1 hour ago, GreenDragoon said:

This picture reminds me that I do not ask/read enough about obstacle placement and deployment - generally the Turn 0

I’ve been flying generic firespray, generic fang, escape craft, double mining guild tie since wave 2 drop.

I’m pretty sure I should turn zero like 1.0 dash. The nest is great for the TIEs, the fang is fast enough to get around (and can thread the needle) and firesprays really like ring around the Rosie.

The worst spot for a firespray is between a cornered rock and the corner of the board, which is useful knowledge both playing with and against them in any form.

Edited by AEIllingworth

I call the sides of the board outside of where rocks can be placed "the gutters".

The best battle reports I can imagine would be logs or videos sped up through the boring stuff, and you stop at 3-4 key points in the game to say "here was a big decision round" or "here's where a big mistake was made."

1 hour ago, pheaver said:

I call the sides of the board outside of where rocks can be placed "the gutters".

The best battle reports I can imagine would be logs or videos sped up through the boring stuff, and you stop at 3-4 key points in the game to say "here was a big decision round" or "here's where a big mistake was made."

I've been doing some videos with a local guy who edits out all the dialing and marking and whatnot. Still get a 45-minute to hour-long video out of it, but it's nice to cut the chaff.

Our last game, we failed to put a clock for the game, so we just played to the end and it was like 2.5 hours of x-wing (imp aces vs 5-ship rebel), but the video is only 50ish minutes long.

shameless link: https://www.youtube.com/watch?v=t1vIQjFKlHQ

1 hour ago, pheaver said:

I call the sides of the board outside of where rocks can be placed "the gutters".

The best battle reports I can imagine would be logs or videos sped up through the boring stuff, and you stop at 3-4 key points in the game to say "here was a big decision round" or "here's where a big mistake was made."

Trinity Squad Gaming was a great prototype of batreps. Turns out it was a lot of work and they stopped though.

As it stands, I've happily found out that the YouTube app supports fast forwarding by tapping the right side of the screen in multiples (each tap is 10s). It makes zooming through recorded games much, much quicker, but you lose out on the commentary. To be fair, most of it isn't stellar, so it's not that huge a loss. I generally let it run at normal speed from when the first ship moves to when shooting stops every round.

Frog squadron have the "cutting the chaff" part down, but their stylistic recording choices don't really work to grok the full game (IMO).

Edited by drjkel
Adding Frog Squadron.

Outer Rim Smugglers was terrific, their videos seemed like a lot of work, though and not practical for any rando making a casual battle report.

The ORS Flight Academy series was some of the best material on learning the fundamentals of X-Wing (estimating exactly where maneuvers will land, picking the best maneuvers). I miss their Icelandic accents :(

Initial draft of a table position map to facilitate discussing games.

The goal is to select names that make sense, are easy to learn and remember, and are quick to type and say. The goal is not to have every position discretely describable (unlike chess notation), but to introduce a shorthand that gives general positional information in just a few words.

Usage example: "Poe, Nien, and Ello were spread out facing south in the northeast end. My Lando was pointed north in the southeast corner, so I turned left, because he had no asteroid cover in the east field and gutter."

Suggestions encouraged.

Table Positions.png

Nice! The quadrants in the field are all 1x1 range, which is probably a very useful size.

Forum... go home, you're drunk

Edited by GreenDragoon

@Boom Owl

@Biophysical and whoever else is interested: I started a thread with some battle reports for the awings. Suggestions also encouraged.

My format:

MY_SQUAD (link, or rather it's in the first post)
vs
OPPONENT_SQUAD (link)

[General notes if necessary]

Opponent's deciding action and my target priority: Here I describe what I see as a mix of the most likely and most dangerous possibility of my opponent. This is similar but not necessarily the opponent's win condition. And I mention my target priority. Probably the most useful part.

Deployment: First the obstacles. Then my squad. And finally the opposing squad.

The gameplan for the first turns: What I wanted to do when going into the game.

How it went: This is currently turn by turn, each on a new line. That might be too detailed but I also need to get into it. For now it works. Plus, it was important to note down as the timing was important. (e:You'll notice that I'm still too occupied with things that can be considered trivial. I'm not comfortable and experienced enough with these Awings to pay much attention to the key decisions. Not yet, anyway.)

*Lesson 1: Mark it with an asteriks wherever it was brought up.
Lesson 2: Or just write it down wherever.
Note: Also comments or notes about a situation, equivalent to a normal footnote.

Edited by GreenDragoon
added "of my opponent" and "the opponent's" as clarification

I've noticed the community seems to be bad at statistics. So I made a puzzle for you all.

Prizes for the first person to solve it.

Revolver Ocelot takes 3 colt single action revolvers, and loads a single bullet into one of them and spins the cylinder (all 3 were unloaded prior). He then begins juggling the three guns, until he has lost track of which one is which.

Revolver will pull 6 triggers at random from the three guns.

What are the odds that the bullet is fired? What are the odds that the bullet is fired on exactly the 6th trigger pull?

For those in bongland/don't know how guns work, the gun in question holds 6 bullets, and rotates through the chambers sequentially.

Edited by Kaptin Krunch

Given that it's a fictional character, it's 100% that the 6th pull will shoot, since that'd be the most dramatic outcome.

Who needs maths when you have feels and dramatic tension? :)

23 minutes ago, drjkel said:

Given that it's a fictional character, it's 100% that the 6th pull will shoot, since that'd be the most dramatic outcome.

Who needs maths when you have feels and dramatic tension? :)

well, by just out-mathing people, I win a shitload of games. Clearly the answer is to do a bunch of math puzzles.

Or maybe it's to get really drunk all the time.

It’s some crazy summation of (1/6)+((2/3)(1/6)+(1/3)(1/5))+... right? Because of the sequential.

Is it significantly different from 1/3 and 1/18? ‘Cause I’m pretty sure that is close enough.

Edited by AEIllingworth
1 minute ago, AEIllingworth said:

It’s some crazy summation of (1/6))+((2/3)(1/6)+(1/3)(1/5))+... right? Because of the sequential.

Is it significantly different from 1/3 and 1/18? ‘Cause I’m pretty sure that is close enough.

@Crit Happens came up with his guess of (1/18)+(1/17)+(1/16)+(1/15)+(1/14)+(1/13), which is the math on if he was playing with a single deformed gun with an 18 bullet chamber.

In the process of posting this,

unknown.png

I disclosed that the odds on 2 shots are (1/18)+(4/67).

It's different because Mr. Ocelot could potentially pull multiple no-bullet or maybe-bullet guns in a row.

Oh, yeah, I read it wrong. I thought it was a single bullet into each of them.

The answer is low, and lower

7 hours ago, GreenDragoon said:

@Boom Owl

@Biophysical and whoever else is interested: I started a thread with some battle reports for the awings. Suggestions also encouraged.

My format:

MY_SQUAD (link, or rather it's in the first post)
vs
OPPONENT_SQUAD (link)

[General notes if necessary]

Opponent's deciding action and my target priority: Here I describe what I see as a mix of the most likely and most dangerous possibility of my opponent. This is similar but not necessarily the opponent's win condition. And I mention my target priority. Probably the most useful part.

Deployment: First the obstacles. Then my squad. And finally the opposing squad.

The gameplan for the first turns: What I wanted to do when going into the game.

How it went: This is currently turn by turn, each on a new line. That might be too detailed but I also need to get into it. For now it works. Plus, it was important to note down as the timing was important. (e:You'll notice that I'm still too occupied with things that can be considered trivial. I'm not comfortable and experienced enough with these Awings to pay much attention to the key decisions. Not yet, anyway.)

*Lesson 1: Mark it with an asteriks wherever it was brought up.
Lesson 2: Or just write it down wherever.
Note: Also comments or notes about a situation, equivalent to a normal footnote.

I read through a couple so far. I like the format, and I'm selfishly trying to read it for effectiveness of the table region system. I feel like the "End" needs a better name. End has too many other meanings in a game.

2 hours ago, Biophysical said:

I read through a couple so far. I like the format, and I'm selfishly trying to read it for effectiveness of the table region system. I feel like the "End" needs a better name. End has too many other meanings in a game.

Yes, I agree. I also noticed two things.

First, it is tempting to overdo the detail because it is so simple.

Second, the field is still a bit too large for rocks. I added pictures from two games, and you can see whether I described it in a way that evoked the correct placement. In-between descriptions are maybe necessary, eg rather East/Southeast. Then it's narrowed down to a very small line.

I think I will try to always add a picture of turn 0, it helps myself a lot, too.

5 hours ago, Kaptin Krunch said:

well, by just out-mathing people, I win a shitload of games. Clearly the answer is to do a bunch of math puzzles.

Or maybe it's to get really drunk all the time.

I'd rather get really drunk and lose a shitload of games all the time than do Revolver Ocelot level math.

It'd require a much more minimal adjustment to my regular approach to gaming.

Batrep wise, I really like a 1st engagement pic. Did it for my last tourney write up and it was a huge help for me when reviewing my decisions afterwards. I intend to grab that snap every tourney game from now on.

12 hours ago, Biophysical said:

I feel like the "End" needs a better name. End has too many other meanings in a game.

Cap?

Top.

On 12/12/2018 at 12:18 AM, Kaptin Krunch said:

I'll have Dion Moralos up within 24 hours, and i'll mail you some. How many copies? Is there any photo of you that you would prefer to be used?

Shoot me an email to [email protected] and We can work something out!