Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

21 hours ago, GreenDragoon said:

So I tried the Four+One squad, against Fenn Teroch Han.

The idea is to move in the finger four, and keep Lulo aside. Mentally, I'm treating him as if he wasn't there, or as if he's playing the game alone against the whole squad. That means he's a constant threat on the side and it's not obvious when he will engage. Or that was the idea. In the end I engaged on the same turn anyway.

He got unlucky with his green, and Lulo + Optic deals unexpectedly high damage. I'm not sure how much I'll miss heroic on the generics, but I'm more fond of this version than the last after that one game.

Second game, again the same idea, second win. I now try to do the jump from beyond range 3 to right in front of my target enemy so that he either bumps or moves past me.

Again he was unlucky with greens. But that happens so frequently that it might be just the perception and it's actually a feature of the squad: I always get 2 hits, and if I block with one or he spends a focus on offense then obviously the X-wing will take a damage.

This time I switched all the crackshots for heroic, and neither did I use a single heroic nor would I have been able to use a crackshot. The 3blank1focus roll seems to happen surprisingly often since I have Heroic, but of course that's my new bias with a little bit Baader-Meinhof sprinkled on top.

Also, this is obvious and everyone knows it, but I'm moderately tired of how few consequences there are for poor maneuvering choices for ships with boost. Since you can turn so hard every turn, getting outguessed has at most one turn of "punishment", since you can boost and after another turn + boost, be facing the right way (and probably be behind stuff) and pretend you're smart and that was the plan the whole time...

3 minutes ago, Brunas said:

Also, this is obvious and everyone knows it, but I'm moderately tired of how few consequences there are for poor maneuvering choices for ships with boost. Since you can turn so hard every turn, getting outguessed has at most one turn of "punishment", since you can boost and after another turn + boost, be facing the right way (and probably be behind stuff) and pretend you're smart and that was the plan the whole time...

In 1.0, I hit a revelation with Soontir when I realized that very frequently, the attack move could also be the bailout move.

4 minutes ago, Biophysical said:

attack move

Found the Protoss player

4 minutes ago, Chumbalaya said:

Found the Protoss player

Big brain 1a moves

200IQ fungal

Warp Gate is a good skill toi have

Bling all in, well skilled

God, still salty almost 10 years later, it's great

1 minute ago, Brunas said:

Big brain 1a moves

200IQ fungal

Warp Gate is a good skill toi have

Bling all in, well skilled

God, still salty almost 10 years later, it's great

This looks like English, but the words made no sense.

6 minutes ago, Biophysical said:

This looks like English, but the words made no sense.

its a different shibboleth than the x wing one, but it appears to still be sh*tposting

Edited by jagsba
19 minutes ago, Brunas said:

Also, this is obvious and everyone knows it, but I'm moderately tired of how few consequences there are for poor maneuvering choices for ships with boost. Since you can turn so hard every turn, getting outguessed has at most one turn of "punishment", since you can boost and after another turn + boost, be facing the right way (and probably be behind stuff) and pretend you're smart and that was the plan the whole time...

but you were so skilled to move after everyone moved, then move again to not get shot! Truly a genius ace deserving of accolades.

4 minutes ago, Biophysical said:

This looks like English, but the words made no sense.

2 minutes ago, jagsba said:

its a different shibboleth than the x wing one, but it appears to still be ***********

All you need to know is Marines were super fair and balanced, and anyone who complained about them was just bad.

5 minutes ago, Brunas said:

All you need to know is Marines were super fair and balanced, and anyone who complained about them was just bad.

I'm stealing skill toi for x-wing speak.

5 minutes ago, jagsba said:

I'm stealing skill toi for x-wing speak.

That wasn't a typo?

5 minutes ago, jagsba said:

I'm stealing skill toi for x-wing speak.

Just now, Biophysical said:

That wasn't a typo?

Whoops, useful talent, long day for me

makingcarriers.jpg



Great trip down memory lane.

"I love it when stupid stuff happens, makes me look smart"

"I have no idea what he's going to do, but it's going to be bad"

Edited by Brunas

could you imagine a world where you could only boost with the 1 straight?

6 minutes ago, Brunas said:

Whoops, useful talent, long day for me

makingcarriers.jpg

god that OG meme format.

11 minutes ago, Biophysical said:

That wasn't a typo?

i had assumed it was like when people call dogs good bois.

4 minutes ago, Micanthropyre said:

could you imagine a world where you could only boost with the 1 straight?

I still want the game where you dial in your action at the same time as your maneuver.

Just now, Biophysical said:

I still want the game where you dial in your action at the same time as your maneuver.

It's called runewars!

...then they added OG decloak. Close enough?

5 minutes ago, Biophysical said:

I still want the game where you dial in your action at the same time as your maneuver.

I like this.

Actions are the enemy.

37 minutes ago, LagJanson said:

Actions are the enemy.

No actions is fine, you just get bonuses based on how much in arc your target is.

What are guys feeling about Heroic? My own limited anecdoctal experience says it's a waste of a point and of a slot, but I have just 3 games of playing it

3 hours ago, GreenDragoon said:

Second game, again the same idea, second win. I now try to do the jump from beyond range 3 to right in front of my target enemy so that he either bumps or moves past me.

Again he was unlucky with greens. But that happens so frequently that it might be just the perception and it's actually a feature of the squad: I always get 2 hits, and if I block with one or he spends a focus on offense then obviously the X-wing will take a damage.

This time I switched all the crackshots for heroic, and neither did I use a single heroic nor would I have been able to use a crackshot. The 3blank1focus roll seems to happen surprisingly often since I have Heroic, but of course that's my new bias with a little bit Baader-Meinhof sprinkled on top.

Sorry if it was already being discussed, but do you value ps3, optics and crackshot more than having a skinny Poe with 4 ps 1? Why?

Edited by Sunitsa
11 minutes ago, Sunitsa said:

What are guys feeling about Heroic? My own limited anecdoctal experience says it's a waste of a point and of a slot, but I have just 3 games of playing it

Don't have a very interesting answer for you. It's fine - maybe a little undercosted at 1, maybe a little overcosted. Frankly like you said it's mostly an opportunity cost . It's confirmation bias the card, so good luck getting any sort of reasonable datasets on how useful it is. I don't know.

That being said, I think it's cool. There's a large overlap of people who thing Heroic is awesome and great, and people who play trench run style lists (which is basically what resistance is best at) so if they're happy... more power to them? I'd rather have a bid, but I value bids very highly.

Edited by Brunas
42 minutes ago, Brunas said:

I'd rather have a bid, but I value bids very highly.

My opinions taking heroic are directly correlated to whether or not I have a big enough bid.

15 hours ago, Sunitsa said:

What are guys feeling about Heroic? My own limited anecdoctal experience says it's a waste of a point and of a slot, but I have just 3 games of playing it 

Sorry if it was already being discussed, but do you value ps3, optics and crackshot more than having a skinny Poe with 4 ps 1? Why?

These are related for me.

1) I value optics more than a skinny poe. Or rather, I don't value 4 ps1 without optics at all. The 56pt remaining after 4xPhoenix+AO are rather awkward.
2) I wanted to try Heroic+Crackshot on 5 generics. Going to 4 + 1 is now the second iteration, and then it's in a strange spot at the moment. So Rather 4 generics with AO and 1pt talent, and Lulo.

As for heroic, it triggers very rarely. At the moment even below the expected amount. E.g. in my last vassal game, I had 10 rolls with one paint in 18 attacks (the results were 17/22.875 evades rolled, and 15/15.25 focus, and 29/22.875 blanks). But I also think that Heroic should be treated as failsafe, as cheap insurance for the worst case. And that is pretty good for just 1 point.

My alternatives are trickshot and crackshot. Trickshot is something I never get to trigger (as mentioned earlier) and crackshot is something I don't really want to trigger as I rather shoot out the rear arc.

So by now I would possibly jump to 4As + something, but that something has to be 56 points. And I don't think Jess fits. Maybe Snap with composure? I don't think that's good but looks like fun at a first glance!

edit: so I tried it with Snap and... wow that's fun! He can easily keep up as he's never stressed. Always with focus, or even focus + lock using composure... Hmmm

edit2: Protip, don't put Optics on Lulo. He has more expected damage with lone wolf alone than with optics+heroic (of course heroic on him is a defensive ability!)

Edited by GreenDragoon