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By SaltMaster 5000, in X-Wing

6 minutes ago, GreenDragoon said:

Is it then correct to call the bluff and not take the 1 damage as response? Depending on the rest of the squad of course, and whether they can shoot Kylo.

I mean, if you decide to eat 4 dice with a lock, I'll happily pump force into it to reach for the 4 hist. That's terrific for a long range shot.

1 minute ago, Ryuneke said:

I want to keep him cheap (102 pts!!!) cause you want some squad mates that can do something. What did you fly beside him?

I flew with Tavson (Hyperspace comm thingy, Phasma, Thanisson) and a bid.

16 minutes ago, Biophysical said:

I got my first chance to run Kylo in a non-solitaire game last night. I used the stock SNR/Primed build, and also had the almost stock Proton Torps. After the game, I found myself also wanting to spend 3 points on Homing Missiles.

In the quest for good shot exchanges with Kylo, I had a fair amount of range 3 shots. The Homers would let you plink in a damage while retaining tokens for later. The range 3 primary where you need to spend force/lock to push through a single damage feels lame for a 100+ point ship. I feel like Homers would mitigate that for cheap. Am I crazy?

This is just so you have 4x 4-die attacks, right?

Still in on QD and Null even if I've dropped everything on QD except for the gunner. Coordinate is great (amazing at I7 and solid at I0 since I can't get blocked) and the threat of QD lets Kylo do what he wants for a bit.

That being said I am tempted to run 2 of the base SF's with gunner which gives me a 10 point bid.

Kylo 2 SF (190)
Kylo Ren — TIE/VN Silencer	82
Supernatural Reflexes	12
Primed Thrusters	8
Ship Total: 102
Half Points: 51 Threshold: 3
 	
Zeta Squadron Survivor — TIE/SF Fighter	34
Special Forces Gunner	10
Ship Total: 44
Half Points: 22 Threshold: 3
 	
Zeta Squadron Survivor — TIE/SF Fighter	34
Special Forces Gunner	10
Ship Total: 44
Half Points: 22 Threshold: 3

16 minutes ago, Biophysical said:

I got my first chance to run Kylo in a non-solitaire game last night. I used the stock SNR/Primed build, and also had the almost stock Proton Torps. After the game, I found myself also wanting to spend 3 points on Homing Missiles.

In the quest for good shot exchanges with Kylo, I had a fair amount of range 3 shots. The Homers would let you plink in a damage while retaining tokens for later. The range 3 primary where you need to spend force/lock to push through a single damage feels lame for a 100+ point ship. I feel like Homers would mitigate that for cheap. Am I crazy?

Feels like you might be on the right track and for sure worth a try, I mean considering we may see a price hike on proton and maybe even supernatural, saving points on homing sounds good

3 minutes ago, Tlfj200 said:

This is just so you have 4x 4-die attacks, right?

I mean, if they let me, sure.

1 minute ago, TheOz said:

Feels like you might be on the right track and for sure worth a try, I mean considering we may see a price hike on proton and maybe even supernatural, saving points on homing sounds good

Not instead of Protons, in addition to Protons. Protons are definitely better than 9 points good on Kylo.

10 minutes ago, Biophysical said:

I mean, if you decide to eat 4 dice with a lock, I'll happily pump force into it to reach for the 4 hist. That's terrific for a long range shot.

To get a shot at a tokenless Kylo? Chances are I have more ships. But as mentioned, it depends on the situation of course.

27 minutes ago, Biophysical said:

I mean, if they let me, sure.

Not instead of Protons, in addition to Protons. Protons are definitely better than 9 points good on Kylo.

I mean if your gonna go all in on kylo why not, for sure in that build he needs to pull his weight in damage

I may try this while I wait for my A-Wings. Bids are for suckers.

"Null" (31)
Squad Leader (4)

"Quickdraw" (45)
Fanatical (2)
Special Forces Gunner (10)
Fire-Control System (3)

Kylo Ren (82)
Supernatural Reflexes (12)
Proton Torpedoes (9)

Total: 198

View in Yet Another Squad Builder 2.0

33 minutes ago, GreenDragoon said:

To get a shot at a tokenless Kylo? Chances are I have more ships. But as mentioned, it depends on the situation of course.

Context is everything.

39 minutes ago, Biophysical said:

Protons are definitely better than 9 points good

FTFY

7 minutes ago, Scott Pilgrim2 said:

I may try this while I wait for my A-Wings. Bids are for suckers.

"Null" (31)
Squad Leader (4)

"Quickdraw" (45)
Fanatical (2)
Special Forces Gunner (10)
Fire-Control System (3)

Kylo Ren (82)
Supernatural Reflexes (12)
Proton Torpedoes (9)

Total: 198

View in Yet Another Squad Builder 2.0

I’d say drop fcs to go all the way in with pattern on QuickDraw, fcs is good on him but I’m not sure it’s better then slooping and getting your action, especially after null dies, but yeah if your just gonna give up on the bid then that’s the squad I would take

21 minutes ago, TheOz said:

I’d say drop fcs to go all the way in with pattern on QuickDraw, fcs is good on him but I’m not sure it’s better then slooping and getting your action, especially after null dies, but yeah if your just gonna give up on the bid then that’s the squad I would take

I was thinking that FCS is solid for QD's double tap and Null allows him to focus/evade and lock on the first engagement.

EDIT: Also looking to make this hyperspace legal else BioCodes would be an auto-include on Null.

Edited by Scott Pilgrim2
28 minutes ago, Scott Pilgrim2 said:

I was thinking that FCS is solid for QD's double tap and Null allows him to focus/evade and lock on the first engagement.

EDIT: Also looking to make this hyperspace legal else BioCodes would be an auto-include on Null.

So I ran that exact same list you mentioned, and found that QD dies so fast that you never get Fanatical to proc and you usually wind up spending the lock anyway. I think she's the right call for now, but she needs to be skinnier.

52 minutes ago, Scott Pilgrim2 said:

I may try this while I wait for my A-Wings. Bids are for suckers.

 "Null" (31)
Squad Leader (4)

"Quickdraw" (45)
Fanatical (2)
Special Forces Gunner (10)
Fire-Control System (3)

Kylo Ren (82)
Supernatural Reflexes (12)
Proton Torpedoes (9)

Total: 198

View in Yet Another Squad Builder 2.0

Sub-Prime Kylo is slightly more fair Kylo.

Just now, Boom Owl said:

Sub-Prime Kylo is slightly more fair Kylo.

You gotta stay away from sub-prime kylos: the terms are always not worth it.

Keep that credit high and get you a prime kylo.

I'd rather have stressed Boost/BR than PT tbh, as I've found I don't have as much trouble putting through damage with Kylo as anticipated.

Just now, impspy said:

I'd rather have stressed Boost/BR than PT tbh, as I've found I don't have as much trouble putting through damage with Kylo as anticipated.

primed thrusters allows you to supernatural while being stressed. It's beyond worth it on super kylo.

13 minutes ago, impspy said:

I'd rather have stressed Boost/BR than PT tbh, as I've found I don't have as much trouble putting through damage with Kylo as anticipated.

Taking 3 actions per turn and constantly being able to acquire Target Locks from out of arc to set up next round helps.

You also basically never have to choose between a reposition action and a focus token. Its almost always both.

Edited by Boom Owl

Domyou guys throw in disengaging turns to regenerate force?

Obviously I haven't played with any SNR ship so far or I wouldn't ask, but that always looks like a huge downside to me. One turn of snr + mini focus and you just lost the threat.

This assumes that SNR is used basically every turn.

3 minutes ago, GreenDragoon said:

Domyou guys throw in disengaging turns to regenerate force?

Obviously I haven't played with any SNR ship so far or I wouldn't ask, but that always looks like a huge downside to me. One turn of snr + mini focus and you just lost the threat.

This assumes that SNR is used basically every turn.

If I have to; I'd rather not deplete my force if I can help it but if I do burn up both in a round I try to disengage.

6 minutes ago, GreenDragoon said:

Domyou guys throw in disengaging turns to regenerate force?

Obviously I haven't played with any SNR ship so far or I wouldn't ask, but that always looks like a huge downside to me. One turn of snr + mini focus and you just lost the threat.

This assumes that SNR is used basically every turn.

The priority for SNR is 1) avoid being shot , THEN 2) continue shots.

So, sometimes, you aren't "disengaging", but may not have a shot, so you regen anyway.

31 minutes ago, Tlfj200 said:

primed thrusters allows you to supernatural while being stressed. It's beyond worth it on super kylo.

Yeah. Rolling or boosting after a K-turn/T-Roll is cool too. It's weird how Primed lets you not be stressed a lot more. Being able to boost/roll before you move while stressed lets you not need to link actions after you move. One turn with thrusters can open up 2-3 turns of not needing thrusters.

My God, I hate that Supernatural Reflexes exists.

Edited by Biophysical
5 minutes ago, Biophysical said:

Yeah. Rolling or boosting after a K-turn/T-Roll is cool too. It's weird how Primed lets you not be stressed a lot more. Being able to boost/roll before you move while stressed lets you not need to link actions after you move. One turn with thrusters can open up 2-3 turns of not needing thrusters.

 My God, I hate that Supernatural Reflexes exists.

Whats funny is that Kylo without Supernatural Reflexes is still a Gigantic Tie Interceptor with Force Charges...

Game doesnt even need Super for him to be highly entertaining.

Edited by Boom Owl
6 minutes ago, Boom Owl said:

Whats funny is that Kylo without Supernatural Reflexes is still a Gigantic Tie Interceptor with Force Charges...

Game doesnt even need Super for him to be highly entertaining.

I know, he'd be pretty badass with zero upgrades. I'm not sure 82 points worth, but not too far off.

Edit: Kylo with Sense and 2 base Silencers is 200 points and I don't even hate that list.

Edited by Biophysical
5 minutes ago, Boom Owl said:

Whats funny is that Kylo without Supernatural Reflexes is still a Gigantic Tie Interceptor with Force Charges...

Game doesnt even need Super for him to be highly entertaining.

TLJ-Kylo-and-FO-attack-Resistance-in-spa