Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

I'll be by to collect my "SQUAD OF LEGEND" and "Fifty-Percent Foslo" royalties in March...

27 minutes ago, skotothalamos said:

I'll be by to collect my "SQUAD OF LEGEND" and "Fifty-Percent Foslo" royalties in March...

as you should, most earned royalties in a long time

Edited by Brunas
56 minutes ago, GreenDragoon said:

Mixing with the Mynocks messed up things.

It often does.

If I were to build a good squad based on what I have so far, it would be Redline Whisper Soontir, or a combination of Palob Kavil Boba 4Lom, with Gunrunners, L337, Guri and Fenn close by.

14 minutes ago, GreenDragoon said:

If I were to build a good squad based on what I have so far, it would be Redline Whisper Soontir, or a combination of Palob Kavil Boba 4Lom, with Gunrunners, L337, Guri and Fenn close by.

Maybe I'm just dumb but why Soontir?

Just now, Micanthropyre said:

Maybe I'm just dumb but why Soontir?

An i6 with double reposition in a meta at the cost of 52-53 points is pretty good.

2 minutes ago, Quack Shot said:

An i6 with double reposition in a meta at the cost of 52-53 points is pretty good.

But if we are looking at statistics, with 108 instances only 16 made the cut, at a worse cut rate than Empire lists.

19 minutes ago, Micanthropyre said:

Maybe I'm just dumb but why Soontir?

Because I didn't see Deathrain on my plot.

Nor did many others, that's why he just barely made it into the plot where only pilots used in at least 20 ships and only data from swiss are shown. y-axis is total games. Each list has 5-6 played in swiss, that's why the axis starts at 100.

The difference is that this here looks at the scores and not just cut conversion rate.

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edit: and for transparency's sake: this is now without Mynock and Missouriclorian due to the different scoring. So only 1856 ships in 525 lists, or -200 lists. Which hurts quite a bit.

Edited by GreenDragoon
5 minutes ago, GreenDragoon said:

Because I didn't see Deathrain on my plot.

Yup, that makes more sense.

But I feel like I should add in the obligatory "these stats shouldn't be telling us what to play" nose tap because the logic of I6 double re-position is actually good logic.

My big takeaways from the stats are that Empire has a lot of valid toys, Rebels suck (and people by gosh are still trying) and Scum is probably sitting at the balance you'd guess makes a healthy meta.

Another good one might be that high initiative isn't costed high enough and we are in the midst of "Bidwing - The Game of Who Can Win With Less" (TM)

8 minutes ago, Micanthropyre said:

My big takeaways from the stats are that Empire has a lot of valid toys, Rebels suck (and people by gosh are still trying) and Scum is probably sitting at the balance you'd guess makes a healthy meta.

I'm not sure if I'd call the current Scum meta pieces part of the "balance that makes a healthy meta."

Just now, RStan said:

I'm not sure if I'd call the current Scum meta pieces part of the "balance that makes a healthy meta."

I think I mostly agree with you, but could you expand on that thought?

Here's what I'm seeing as the relevant meta pieces:

Boba Fett

Lando (EC)

L337 (EC)

4LOM

Palob

Jakku Gunrunner

Guri (barely)

Kavil

Drea (sort of)

Binayre Pirate

Honorable Mention: Fenn Rau

1 minute ago, Micanthropyre said:

But I feel like I should add in the obligatory "these stats shouldn't be telling us what to play" nose tap because the logic of I6 double re-position is actually good logic.

Absolutely agreed. The only reason I even brought it up was that a) I have trust in the other users here to know that, and b) it basically threw the empire squad at me, which is interesting and rather rare.

I also want to point out that Soontir is not that far behind Whisper - it's basically 58% vs 59%. Whisper was just played a lot more, and that makes the small difference more meaningful, because there were more chances to regress back to the mean.

And as small sanity check with initiative: I get 29.15% I5s in the shortened data set without Mynock/Missouri. @Brunas has 29.89% for the tournaments he used. So at least that tidbit seems to be rather stable.

36 minutes ago, Micanthropyre said:

I think I mostly agree with you, but could you expand on that thought?

Boba is clearly above the power curve, but I'm still not sure if just adjusting his points directly or the points of Marauder/Han Gunner will help bring him into line.

Palob is a product of the under pricing of the Moldy Crow title. A whole other arc with 3 dice and multiplying every HWKs pilot ability effect area of coverage is not only 12 pts.

The escape crafts while definitely too cheap for coordinate, I'm not sure how best to fix that when ideally they're meant to be docked. So if the points are just increased, they destroy that main thematic idea of actually docking them because the overall point total of that would likely be too high. Maybe force escape crafts to be docked to play them and keep their pt value?

Jakku Gunrunners have already been said by Alex Davy to be underpriced, don't really need to explain that one.

All of the others you mentioned, I'm okay with still a bit of wait and see after everything else has been hit.

Edited by RStan

I agree with you.

But when the adjustments are tweaking a few upgrades I'd say it's pretty healthy. It's the first go and the game is massive.

The travesty that is Redlines ability wording though, yikes

alright I fixed the thing, should print score/sos/mov correctly.

So looking specifically at RZ-2 Awings, my math is showing that Focus + Advanced Optics is better than Juke+Evade. The calculator seems to back that up, even at three dice. Am I missing something or is that correct?

11 minutes ago, Scott Pilgrim2 said:

So looking specifically at RZ-2 Awings, my math is showing that Focus + Advanced Optics is better than Juke+Evade. The calculator seems to back that up, even at three dice. Am I missing something or is that correct?

It makes sense to me. Adding a hit is better than removing an evade, generally, because they may not have evades to juke or you may not roll a hit to make it matter.

Edit: I know it doesn’t add a result, but it the number of times you roll all damage out of hand is probably evened out by the time you have Juke and roll blanks.

Edited by AEIllingworth
16 hours ago, RStan said:

Palob is a product of the under pricing of the Moldy Crow title.

I disagree somewhat. Jan (for a stress) and Kyle both provide roughly one action with their abilities. Palob provides roughly two, so he's naturally MUCH better than other hwks, barring roark's weird Han Gunner interaction.

Edited by Ablazoned
30 minutes ago, AEIllingworth said:

It makes sense to me. Adding a hit is better than removing an evade, generally, because they may not have evades to juke or you may not roll a hit to make it matter.

Edit: I know it doesn’t add a result, but it the number of times you roll all damage out of hand is probably evened out by the time you have Juke and roll blanks.

I am super tempted to run 5 with AO/Crack and Heroic or Trick Shot.

14 minutes ago, Ablazoned said:

I disagree somewhat. Jan (for a stress) and Kyle both provide roughly one action with their abilities. Palob provides roughly two, so he's naturally MUCH better than other hwks, barring roark's weird Han Gunner interaction.

Moldy makes focus lock trivially easy. The pilot abilities are gravy on top. I dont mind hwks having access to it just probably needs to be more expensive.

With Boba his pilot ability would be better with charges like Pava. Pt increase would make sense but he has access to so many critical upgrade (crew, gunner, device, torp, talent, illicit, cannon) types he will likely always be somewhat relevant as new cards are released. Which is fine since hes a fan favorite that brings people into the game, id just like to see the rerolls made into once per turn.

Edited by Boom Owl

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34 minutes ago, Boom Owl said:

Moldy makes focus lock trivially easy. The pilot abilities are gravy on top. I dont mind hwks having access to it just probably needs to be more expensive.

I'm just comparing among the hwks themselves. Kyle can get focus lock and *one* token per turn, but palob can get focus/focus/lock/evade and then *two* tokens per turn. Palob is laughably better than Kyle.

Edited by Ablazoned

So here's what I see: there are like 6-10 really strong Scum pieces (Boba, Jakku, Guri, Fenn, 4-LOM, Palob, Kavil, Drea, any non-asploding Escape Craft). Any list made up of these and sanely upgraded will be decent. Maybe Scum is ahead in power level, but at least it has variety.

The Empire is the Phantom and Punisher Show. A few more options than that, but mostly.

Rebels? Wedge is kinda good at fighting Whisper.

3 minutes ago, theBitterFig said:

Rebels? Wedge is kinda good at fighting Whisper.

Only if the Whisper player is foolish enough to engage with Whisper. They can just send in the other 2/3 of the squad to one-round Wedge, then Whisper cleans up.

On the bright side scum has more non-5 initiative pilots seeing play than the other factions. It seems nearly every other ship is init 5-6 besides palob, 4-lom, gunrunners and pirates.