Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

I like 4-Lom with Advanced Sensors and Mist Hunter. Take a roll or calc before you move, do a red, get a calculate. If you flew it right, pass the stress end of turn (even to a friendly ship with a good blue move next turn in an emergency), and repeat. The roll right, 1-turn left is a nice move. The double-action 2K with no stress at end of turn is also nice. I keep wanting to get him an Ion Cannon, but never have the points once the list goes together.

this isn't bad, but also isn't great:

Boba Fett (80)
0-0-0 (3)
Marauder (3)
Han Solo (Scum) (4)

4-LOM (49)
Advanced Sensors (8)
Mist Hunter (2)

Palob Godalhi (38)
Trick Shot (1)
Moldy Crow (12)

Total: 200

View in Yet Another Squad Builder 2.0

as Krunch said, 4-LOM is playing Biggs for Boba here.

Edited by skotothalamos

4Lom is amazing!

The sheer amount of control he and Palob could bring is incredible. Sensors and title are obviously a must and I also think he probably need fearless to bring some punch, but Elusive is also an option. Add 000 or Zuckuss and you are done, between him and the hawk your opponent will have an hard time playing the game.

Swarms might be a problem thought, the third ship probably needs to help on that matchup... Guri? Trajectory Nym? Fenn?

36 minutes ago, skotothalamos said:

I like 4-Lom with Advanced Sensors and Mist Hunter. Take a roll or calc before you move, do a red, get a calculate. If you flew it right, pass the stress end of turn (even to a friendly ship with a good blue move next turn in an emergency), and repeat. The roll right, 1-turn left is a nice move. The double-action 2K with no stress at end of turn is also nice. I keep wanting to get him an Ion Cannon, but never have the points once the list goes together.

this isn't bad, but also isn't great:

Boba Fett (80)
0-0-0 (3)
Marauder (3)
Han Solo (Scum) (4)

4-LOM (49)
Advanced Sensors (8)
Mist Hunter (2)

Palob Godalhi (38)
Trick Shot (1)
Moldy Crow (12)

Total: 200

View in Yet Another Squad Builder 2.0

as Krunch said, 4-LOM is playing Biggs for Boba here.

That's the exact list I have except I HAVE 000 ON 4-Lom instead, and haven't decided about where to put trick shot.

A few local guys tried 4-Lom and concluded that he looks great on paper, but is still lacking in maneuverability and has 1 green dice. Sustained, or focused fire is relatively easy to get on target, and then he just disappears in a cloud of dust.

4-Lom is better the fewer opponent ships there are. He’s pretty great at locking down one ship, which doesn’t matter when they have five more but really matters when they only have two more.

1 hour ago, AEIllingworth said:

4-Lom is better the fewer opponent ships there are. He’s pretty great at locking down one ship, which doesn’t matter when they have five more but really matters when they only have two more.

This. I have a friend who pretty much only plays against me, I am his meta, and he's been running 4-LOM a ton since I've been running Boba a ton. It's a giant pain for my Boba lists, particularly because I want to be close.. I put down 4-5 ships or something with ordnance to stay at range and he goes poof.

Is Ion worse, better or around the same as in 1.0?

My feeling is that many inhibitors are now gone and it could be much better than in 1.0, also because of the change to actions.

Just now, GreenDragoon said:

Is Ion worse, better or around the same as in 1.0?

My feeling is that many inhibitors are now gone and it could be much better than in 1.0, also because of the change to actions.

Ion is still one of the most savage conditions, BUT... they have made it harder to apply (both in terms of weapons to apply condition, and # of tokens based on ship size).

But BEING ioned, even though it clears stress, is savage.

1 minute ago, Tlfj200 said:

Ion is still one of the most savage conditions, BUT... they have made it harder to apply (both in terms of weapons to apply condition, and # of tokens based on ship size).

But BEING ioned, even though it clears stress, is savage.

Ion cannons and proton bombs in Y-Wings... if that ion hits, you dead.

1 minute ago, Tlfj200 said:

Ion is still one of the most savage conditions, BUT... they have made it harder to apply (both in terms of weapons to apply condition, and # of tokens based on ship size).

But BEING ioned, even though it clears stress, is savage.

I agree

I've actually been making the case to my locals that because you can only focus after completing an Ioned 1 straight, it is potentially worse being Ioned in this edition than the previous one. As mentioned above though, it is harder to get something Ioned now.

2 minutes ago, Tlfj200 said:

Ion is still one of the most savage conditions, BUT... they have made it harder to apply (both in terms of weapons to apply condition, and # of tokens based on ship size).

But BEING ioned, even though it clears stress, is savage.

As a condition it's probably a push, because you can clear stress, but you're locked to only Focusing. As a weapon, it's way worse, because you need more hits to make it happen.

3 minutes ago, Biophysical said:

As a condition it's probably a push, because you can clear stress, but you're locked to only Focusing. As a weapon, it's way worse, because you need more hits to make it happen.

Arguing on the push side, but completely agreeing on the application side.

Frankly, I dont think we (players) really want these negative conditions too easily applied (tractors, ions, stress). If someone "earns" it, buy pushing you into multiple attacks or overloading defenses (since it's the above-and-beyond damage that applies ions), this is more rewarding, and also your opponent sees this and should be factoring it into their maneuvers.

8 minutes ago, Tlfj200 said:

Frankly, I dont think we (players) really want these negative conditions too easily applied (tractors, ions, stress). If someone "earns" it, buy pushing you into multiple attacks or overloading defenses (since it's the above-and-beyond damage that applies ions), this is more rewarding, and also your opponent sees this and should be factoring it into their maneuvers.

Tractor beam abuse will be on my radar. Tugboats are so cheap, and at i1 and it simply being an action can get pretty oppressive if spammed in enough numbers or hit with the bullseye often (which isn't hard at range 1). In 1.0 they really weren't a threat since you could nuke them from orbit before they got close. They didn't affect a majority of the large base ships, and generally were just not good points in a list.

But in 2.0 are much more threatening. A bullseye can reposition a medium base ship, drop it's agility and generally mess up your day. They are dirt cheap, are fairly tanky at 5 health and 2 agility, and with the TB applied that 2 dice attack can do some work.

11 minutes ago, Tlfj200 said:

Frankly, I dont think we (players) really want these negative conditions too easily applied (tractors, ions, stress). If someone "earns" it, buy pushing you into multiple attacks or overloading defenses (since it's the above-and-beyond damage that applies ions), this is more rewarding, and also your opponent sees this and should be factoring it into their maneuvers.

Speaking of negative conditions too easily applied....there has been a lot of talk about the Quadjumpers and potentially how much better they are right now, mainly because of their cost currently. I don't believe you guys have touched on this ship much, but how concerned are you about it? I think awhile ago it was said that if Quadjumpers are really good, it's bad for the game. I'm not sure if the spam of them, mixing them into a drea swarm or a filler for Boba squads is going to be the best place for them. Thoughts?

Somebody was seen using 7 Quads around here. Sounded ugly.

7 minutes ago, RStan said:

Speaking of negative conditions too easily applied....there has been a lot of talk about the Quadjumpers and potentially how much better they are right now, mainly because of their cost currently. I don't believe you guys have touched on this ship much, but how concerned are you about it? I think awhile ago it was said that if Quadjumpers are really good, it's bad for the game. I'm not sure if the spam of them, mixing them into a drea swarm or a filler for Boba squads is going to be the best place for them. Thoughts? 

This seems gross....

Jakku Gunrunner — Quadjumper 28
Ship Total: 28
Jakku Gunrunner — Quadjumper 28
Ship Total: 28
Drea Renthal — Y-Wing 40
Debris Gambit 2
Dorsal Turret 4
R4 Astromech 2
Ship Total: 48
Binayre Pirate — Z-95 Headhunter 24
Ship Total: 24
Binayre Pirate — Z-95 Headhunter 24
Ship Total: 24
Binayre Pirate — Z-95 Headhunter 24
Ship Total: 24
Binayre Pirate — Z-95 Headhunter 24
Ship Total: 24

I really liked Cloaking Device on Quadjumpers back in 1.0 as a way to give them more speed and board coverage. If Boba is the new meta, taking away one of his dice seems like a good solution.

Just now, Transmogrifier said:

I really liked Cloaking Device on Quadjumpers back in 1.0 as a way to give them more speed and board coverage. If Boba is the new meta, taking away one of his dice seems like a good solution.

no u.

53 minutes ago, viedit said:

This seems gross....

https://www.youtube.com/watch?v=1-FJNjXJxcY game 2 is a 30 minute game report and shows what a quadjumper does as part of that Drea swarm if people take it lightly.

Quads are great little filler ships but they get much less effective when spammed IMO. I put one or two in a list to bully certain kinds of aces if I don't have another solution, but while I'm sure you could win the odd thing with spammed quads, I don't imagine it's optimal unless we get better scum crew.

1 hour ago, viedit said:

This seems gross....

Jakku Gunrunner — Quadjumper 28
Ship Total: 28
Jakku Gunrunner — Quadjumper 28
Ship Total: 28
Drea Renthal — Y-Wing 40
Debris Gambit 2
Dorsal Turret 4
R4 Astromech 2
Ship Total: 48
Binayre Pirate — Z-95 Headhunter 24
Ship Total: 24
Binayre Pirate — Z-95 Headhunter 24
Ship Total: 24
Binayre Pirate — Z-95 Headhunter 24
Ship Total: 24
Binayre Pirate — Z-95 Headhunter 24
Ship Total: 24

I tested this and wasnt as impressed as I thought I would be. Might have just been using it weird.

Does Drea’s ability work in 1-3 of the turret arc or just 1-2 of the dorsal?

1 minute ago, Boom Owl said:

I tested this and wasnt as impressed as I thought I would be. Might have just been using it weird.

Does Drea’s ability work in 1-3 of the turret arc or just 1-2 of the dorsal?

My understanding that "arc" is range 1-3, not the range of the turret.

28 minutes ago, Boom Owl said:

I tested this and wasnt as impressed as I thought I would be. Might have just been using it weird.

Does Drea’s ability work in 1-3 of the turret arc or just 1-2 of the dorsal?

I'm actually now interested in playing this. What didn't work for you?

4 minutes ago, Scott Pilgrim2 said:

I'm actually now interested in playing this. What didn't work for you?

Everything died and nothing did much damage. The Z95s popped extremely fast and then it was just Drea and two Quadjumpers and sadness.

12 minutes ago, Boom Owl said:

Everything died and nothing did much damage. The Z95s popped extremely fast and then it was just Drea and two Quadjumpers and sadness.

What list(s) did you face?