Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

41 minutes ago, Chumbalaya said:

Boba isn't immortal, but having effectively super reinforce and offensive rerolls makes him really good at damage racing.

what if - and hear me out here - we had a way to just deal autodamage? Like without dice hitting the table? That would be really good, maybe even an effective counter to boba. What would be really bonkers if it did a crit to an area. Then, it would hard counter tie swarms. Just need a delivery method, ideally something that can modify defense dice, by, I don't know, adding an evade. That would be a good counter. Shame that totally doesn't exist in the game in the 50 point range for rebels. such a shame.

1 hour ago, gennataos said:

So, Boba isn't immortal and can't kill everything by himself (usually). I'm not all the way through this episode, but they talked about killing his wingmen first. (GSC winning) Matt and I did a test game last Friday so he could get a feel for how to deal with Super Vader. I ran Super Vader and 4 academies (with a giant bid, prove us wrong, yes I know it didn't matter in this game), killed Guri first and it was kind of downhill from there. The challenge/trap is if those wingmen get away.

I don't think that Boba is like Tier S super broken, just that the skill floor is really low with him. Load him, add an escape craft to coordinate, and a third ship that you want. Or just add in a second beefier ship. If I was going to give a list to a new player that they could probably do okay with, it would have Boba in it (or Luke). Unless it is a personal preference thing, why work harder for the same results? At the very least, smashing Boba into things and rolling and rerolling dice can be done one handed with a drink in the other.

@Boom Owl yeah the meta gets weird if people don't do what they're supposed to. The whole game was balanced against TIE Swarms now, but I haven't actually seen a whole lot of those...

Just now, Kieransi said:

@Boom Owl yeah the meta gets weird if people don't do what they're supposed to. The whole game was balanced against TIE Swarms now, but I haven't actually seen a whole lot of those...

Or as the opposite I have been “that guy” who brings an efficiency list and the matchups are a joke since people have already stopped teching for the swarm matchup...

19 minutes ago, Boom Owl said:

I think we are seeing so many Boba+ lists because people love the character, its a really good 1.0 like ship, and it fits the all important player preference criteria of not having to set more than 2-3 dials per turn. With ship counts low Boba is an even better choice.

I don't think we are seeing so many Boba+ lists. We saw one win the GSC and three in the top 4 of a 20 person store champs. People have been primarily talking about Super aces and Jendon/Jonus/Howl+Iden swarms prior to this weekend.

You keep banging that low ship count drum, and maybe it's true more broadly, but I've not seen that locally very much. I'm seeing a ton of 4-5 ship count lists with an occasional 2-3 ship list popping up.

Han Gunner lowers the floor for Boba Fett pilot, not the Firespray chassis or even Boba's ability (Han Gunner lets you bump and still take actions). If they adjust the points of Han or the Marauder title, it would be better than balancing Boba's cost.

2 minutes ago, gennataos said:

I don't think we are seeing so many Boba+ lists. We saw one win the GSC and three in the top 4 of a 20 person store champs. People have been primarily talking about Super aces and Jendon/Jonus/Howl+Iden swarms prior to this weekend.

You keep banging that low ship count drum, and maybe it's true more broadly, but I've not seen that locally very much. I'm seeing a ton of 4-5 ship count lists with an occasional 2-3 ship list popping up.

I think that we can all agree that there isn't an actual meta yet, we are just figuring out what is good - and it will probably be more than we thought. #WedgeMetaInc

1 minute ago, Scott Pilgrim2 said:

I think that we can all agree that there isn't an actual meta yet, we are just figuring out what is good - and it will probably be more than we thought. #WedgeMetaInc

Yep, agreed on all points (inlcuding #WedgeMetaInc). ;)

Edited by gennataos

Wait... at what point did we think TIE swarms were good in extended? I keep seeing all these posts/threads saying people were running Whisper or Jendon/bombers or traj sim Redline or whatever and so there weren't that many TIE swarms. Well... duh

5 minutes ago, gennataos said:

I don't think we are seeing so many Boba+ lists. We saw one win the GSC and three in the top 4 of a 20 person store champs. People have been primarily talking about Super aces and Jendon/Jonus/Howl+Iden swarms prior to this weekend.

You keep banging that low ship count drum, and maybe it's true more broadly, but I've not seen that locally very much. I'm seeing a ton of 4-5 ship count lists with an occasional 2-3 ship list popping up.

My reference point is local to. Im seeing 75% 2-3 ship lists regularly. Maybe other tournament results will change that.

10 minutes ago, Boom Owl said:

Or as the opposite I have been “that guy” who brings an efficiency list and the matchups are a joke since people have already stopped teching for the swarm matchup...

Yeah. The whole shifting meta thing is why the best lists are the ones that can win the most kinds of matchups, and don't have to worry as much about "favorable" vs. "unfavorable" matchups in tournaments. Yet another reference here to @acegard's Crack Dealers list in 1.0, which could handle lots of different matchups and hence did better at tournaments than could be expected based on typical measures of list goodness. I'm still looking for those lists in 2.0 but I do think Boba is sort of like that. He can handle a lot of different matchups pretty well.

39 minutes ago, Do I need a Username said:

what if - and hear me out here - we had a way to just deal autodamage? Like without dice hitting the table? That would be really good, maybe even an effective counter to boba. What would be really bonkers if it did a crit to an area. Then, it would hard counter tie swarms. Just need a delivery method, ideally something that can modify defense dice, by, I don't know, adding an evade. That would be a good counter. Shame that totally doesn't exist in the game in the 50 point range for rebels. such a shame.

What if, instead, we just adjust the points of the things that are too efficient and/or hyper defensive?

Edit: I see your proton bomb story far too late.

Gottem (me).

Edited by Tlfj200

Nice Dan Carlin shoutout.

3 hours ago, Transmogrifier said:

I would say that a lot of the stuff keeping players from exploring higher ship counts is just an aversion to the playstyle required/lack of interest in putting the work in to learn a new playstyle.

I really believe that 3 ships is the sweet spot for the game.

You get a decent amount of ships to make maneuvering interesting, but not too exhausting.

You can play with cool iconic characters (Aces) with strong and interesting abilities.

Once you move to more ships you need to start taking more boring generic pilots with blank names and abilities, and I believe many people just don’t like that (myself included).

Edit: To add up on this:

With strong unique pilots you can go deep to study and practice them, perfecting your game.

Notorious example would be Nathan Eide’s Corran Horn.

You will never get such depth and so many nuances with Blue Squadron Pilot..

Edited by baranidlo
11 minutes ago, baranidlo said:

I really believe that 3 ships is the sweet spot for the game.

You get a decent amount of ships to make maneuvering interesting, but not too exhausting.

You can play with cool iconic characters (Aces) with strong and interesting abilities.

Once you move to more ships you need to start taking more boring generic pilots with blank names and abilities, and I believe many people just don’t like that (myself included).

Hey, my Blue Squadron Escort number 2, he has a name (it's #2!) and just got a sweet block on the opposing ace. He's somebody!

45 minutes ago, Tlfj200 said:

What if, instead, we just adjust the points of the things that are too efficient and/or hyper defensive?

Edit: I see your proton bomb story far too late.

Gottem (me).

Related: How long do I get to keep using Norra until the increase the points? 1 Change? 2? Does Norra go down because people keep building her wrong?

Just now, Do I need a Username said:

Related: How long do I get to keep using Norra until the increase the points? 1 Change? 2? Does Norra go down because people keep building her wrong?

norra dies for the same reason boba does:

Either the player doesn't understand how to get and stay at R1, or the opponent DOES understand how to avoid it (consistently).

Just now, Tlfj200 said:

norra dies for the same reason boba does:

Either the player doesn't understand how to get and stay at R1, or the opponent DOES understand how to avoid it (consistently).

What If I had reposition at I5? that would be pretty hard to avoid. And what If I could also just nope out of there? I think in general just avoiding them is not a real option, you have to minimize the impact by either using autodamage, or getting most of your ships at range 1. Like I always see people avoiding ships with "enemy at range 1" abilities, but at a certain point it doesn't matter anymore? If Norra is range on of one of your ships, try to get as many others to range one as well. Pile them in there.

17 hours ago, Kdubb said:

Just want to take a second to say I think we should realize how ridiculous a lot of us are.

Discussion point a week ago- “Extended opens the game up to so many more pilots and upgrades that will inevitably create issues you don’t have in the 2.0 format. 2.0 should be the standard.”

point now- “Boba is the best pilot in extended.”

and unlike barrage bombers, you can't outplay Boba Fett. No way that chucking a bomber up front to keep boba down to 1 reroll, or killing 4 health behind 2 agi ship that gives him the action economy are viable strategies.

2 minutes ago, jagsba said:

and unlike barrage bombers, you can't outplay Boba Fett. No way that chucking a bomber up front to keep boba down to 1 reroll, or killing 4 health behind 2 agi ship that gives him the action economy are viable strategies.

You can definitely outplay boba fett.

Its just a firespray...

*rekt that was sarcasm probably

Edited by Boom Owl
5 minutes ago, Boom Owl said:

*rekt that was sarcasm probably

In the krayt thread? never.

20 minutes ago, jagsba said:

In the krayt thread? never.

Is this a good time to agree?

Edit: of course the answer is yes. I didn’t sniff glue to think independently!

Edited by PaulRuddSays

How 2 win X-wing:

find box, put ships in box. TYPE OF BOX DOESN'T MATTER, PUT IN BOX!

EDIT: Also, they didn't give you those linked actions to not use them! Getting stressed doesn't matter, and there are defiantly no abilities that make you sad for getting stress (Especially not Imperial), and there can be no reason to ever not stress for positional advantage the next turn. LINK THOSE ACTIONS!

Edited by Do I need a Username

How 2 lose X-wing:

Bring jousting list, have no answer when they don't joust.

4 minutes ago, gennataos said:

How 2 lose X-wing:

Bring jousting list, have no answer when they don't joust.

I don't believe you. People don't come to play X-Wing without jousting... Just circle for a bit until they decide it's time to joust.