4 minutes ago, Transmogrifier said:As someone who has spent a lot of time running 5 and 6 ship lists, I would say two main things make the lists unappealing:
Mental burden: flying a swarm in formation is not a big deal, but once you hit the “parking lot” stage of the game, the spatial reasoning burden goes way up. In individual games, this isnt a big deal, but in a tournament, the fatigue differential between list archetypes becomes pronounced.
Reduced capabilities: this is the real issue with high ship-count lists - as you add ships, you (should) gain efficiency, but each individual piece of the list becomes less and less capable in isolation. This means that you end up with much narrower win conditions and it’s much easier to end up in situations where you have essentially no path out of a losing game state.
So its fear of losing and thinking that leads the 1.0 player to the low ship count list?
Its weird because you can mess up all kinds of stuff and its fine...there is a substantively longer fine w/e I lost a ship stage than a 2-3 ship list gets to play with.