53 minutes ago, Biophysical said:MUH UPSILON! Fight me!
Seriously, though, pre-LWF Quickdraw was still a grade A asskicker.
can we establish that you making a ship good does not necessarily make it good for general use?
53 minutes ago, Biophysical said:MUH UPSILON! Fight me!
Seriously, though, pre-LWF Quickdraw was still a grade A asskicker.
can we establish that you making a ship good does not necessarily make it good for general use?
23 minutes ago, Do I need a Username said:can we establish that you making a ship good does not necessarily make it good for general use?
Please believe me when I say that an extra agility does not make that much difference when one throws a couple double modified attacks. If I was uncommonly successful with it, it was because I gave it a chance, not because of some special skill.
Edited by Biophysical6 minutes ago, Biophysical said:Please believe me when I say that an extra agility does not make that much difference when one throws a couple double modified attacks. If I was uncommonly successful with it, it was because I gave it a chance, not because of some special skill.
Upsilons don't shoot twice though?
7 minutes ago, Do I need a Username said:Upsilons don't shoot twice though?
Sorry, was talking about Quickdraw. The Upsilon comment was not too serious.
55 minutes ago, Makaze said:Absolutely. The key difference between OP and UP though is that only one actually changes the power level of the game. UP stuff doesn't get put on the table and so in terms of meta may as well not exist whereas OP stuff raises the average played power level resulting in power creep. So even aiming for and in aggregate hitting the mark results in power creep if there's any individual variance it ship balance
Having said that... just cause they're not doing it intentionally doesn't mean it doesn't move ships
Completely agree with everything you're saying, I just don't buy the argument that they intentionally power creep to sell ****. Power creep is unavoidable if you cant adjust points that's why the app is so great.
1 hour ago, Biophysical said:Please believe me when I say that an extra agility does not make that much difference when one throws a couple double modified attacks.
This is truth. Which is why I still maintain that Quickdraw's rise to power wasn't because of LWF, it was the nerf to the /x7 title.
Pre-LWF Quickdraw was definitely an asskicker, but she was effectively DOA since an /x7 Ryad or Vessery was just unquestionably better in the same role/points range.
There a a bunch of new things, relative to 1.0, that assist "moving product":
13 hours ago, evcameron said:So when the developers release something underpowered it's because they don't know what they're doing, but when it's OP it's intentional? Couldn't both just be error?
I'm not a developer obviously, but I'm confident they work to make new releases appealing to the players in order to sell them. There are different ways to do that, the easiest is make new content stronger than the last.
It's nothing particularly misterious, that's exactly what ffg does with all of its lcg
1 hour ago, Sunitsa said:I'm not a developer obviously, but I'm confident they work to make new releases appealing to the players in order to sell them. There are different ways to do that, the easiest is make new content stronger than the last.
It's nothing particularly misterious, that's exactly what ffg does with all of its lcg
I hate this system and I've quit a lot of games that have clearly done this.
FFG hasn't so clearly done this with their hit and miss and seemingly accidental combos. That was also 1.0 history, and 2.0 is on a different approach due to the ability to change points - that's a seriously powerful rebalancing tool. Let's see how they use it, eh?
1 hour ago, Sunitsa said:I'm not a developer obviously, but I'm confident they work to make new releases appealing to the players in order to sell them. There are different ways to do that, the easiest is make new content stronger than the last.
It's nothing particularly misterious, that's exactly what ffg does with all of its lcg
I can't speak to the LCGs, but as others have pointed out there are lots of examples of dud expansions that undermine your case I think for OP expansions to drive sales in xwing.
Power creep is inevitable if points can't be adjusted and assuming designers are not perfect. Very simplistically, let's say wave 1 contains 20 cards. Due to human error, 5 of those cards come out above the intended power and 5 come out below. Now as wave 2 is being designed, if the designers want the new cards to be relevant, they aim the power level of wave 2 to be equal to those top 5 wave 1 cards (aka the meta). It's not nefarious or greedy, but they just want wave 2 to be equal in power to the current meta (after all the players wouldn't be happy if none of wave 2 was playable on launch). But of course of the 20 wave 2 cards, 5 end up ahead of the intended power and 5 end up below and the cycle continues. So of course very quickly after a few waves, none of the wave 1 cards will be relevant anymore.
Adjustable point costs should really help fix this. They can bring down the 5 cards that are too good and continue to target all cards to be at the same power level as wave 1.
Obviously this is massively over simplified, but this is why power creep happens, and it's nothing nefarious.
Ew... so much content.
New question.
What are chad tokens and where may I acquire some?
ARCH ON TOP!
1 minute ago, gennataos said:ARCH ON TOP!
Yeah... Boba loves arcs so much he brought two. Combine that with passive mods and he Definitely doesn't behave a lot like 1.0 Dash or anything.
11 minutes ago, gennataos said:ARCH ON TOP!
QFT
1 minute ago, Biophysical said:QFT
Qualified Funeral Trust? Google, you have failed me
1 minute ago, LagJanson said:Qualified Funeral Trust? Google, you have failed me
Quoted For Truth.
12 minutes ago, Biophysical said:Quoted For Truth.
I figured, but find it inappropriately funny that Google offered this answer
Sooo anyone willing to give me a run down of what we learned from the gold squadron classic? I haven’t seen any “THIS IS OP NEEDZ NERFZ” threads so I’m assuming it was pretty varied?
5 minutes ago, Kdubb said:Sooo anyone willing to give me a run down of what we learned from the gold squadron classic? I haven’t seen any “THIS IS OP NEEDZ NERFZ” threads so I’m assuming it was pretty varied?
You assume we learned anything at all
52 minutes ago, Kieransi said:Yeah... Boba loves arcs so much he brought two. Combine that with passive mods and he Definitely doesn't behave a lot like 1.0 Dash or anything.
It doesn’t matter who found it first, it only matters who placed highest with it first.
ARCH ON TOP!
17 minutes ago, LagJanson said:You assume we learned anything at all
We didn't.
Why would we learn anything?
All we learned is that people are bad at listbuilding and put Krennic on their lambdas.
Like, a LOT.
I flew like an absolute clown during the last game, so not like there was anything to learn from what I did.
I was going to 5-0 Drop for the memes, but it's a charity event so I went to put on a show.
Look at my MoV and time in each round if you want the actually interesting story.
2 minutes ago, Kaptin Krunch said:Why would we learn anything?
All we learned is that people are bad at listbuilding and put Krennic on their lambdas.
Like, a LOT.
I flew like an absolute clown during the last game, so not like there was anything to learn from what I did.
I was going to 5-0 Drop for the memes, but it's a charity event so I went to put on a show.
Look at my MoV and time in each round if you want the actually interesting story.
Jesus. Be proud of your showing and don’t diminish what you did by trying to say, “Yo, bro, didn’t try hard”. Cuz you did.
Just now, gennataos said:Jesus. Be proud of your showing and don’t diminish what you did by trying to say, “Yo, bro, didn’t try hard”. Cuz you did.
let me make something clear
I deploy the lambda between 2 groups of strikers. The lambda does 2 1 forwards, sometimes a 1 and then a 2.
The strkers go straight on the first turn, and then they either
- 3 bank 1 bank the outside, 1 straight 2 hard the inside (to catch a flanker that will flank too hard)
- Just kinda bank into the middle of the board if they are jousting me (and remember, faffing about and then jousting is still jousting)
This forms a generic killbox, but doesn't force people to go into it.
in my last 10 games, 9 of them put something in that killbox and that thing eats it.
This last game was the first time someone didn't park stuff into that box.
When they say they want to learn from this, they mean meta analysis. The list I flew was not optimized. The Lambda is there over a Phantom because I didn't come here to think. My opponents list was similarly non optimal. He had a multitude of upgrades that were never used and a comically large bid.Mirroring our lists blindly will not maximize success. Watching that last game will not give you dialsetting advice either, as I constantly self bumped by mistake. I flew drastically better in earlier games.
Every list i have ever flown and done well with operates on the same principle
Make the joustiest list I can with the caveat that it doesn't look that jousty or fly in formation. I am impatient as ****, and most people just joust me this way so I can pack up faster. I have pre scripted openers for less thinking.
I am not that good at anything except math.
7 hours ago, Kaptin Krunch said:let me make something clear
I deploy the lambda between 2 groups of strikers. The lambda does 2 1 forwards, sometimes a 1 and then a 2.
The strkers go straight on the first turn, and then they either
- 3 bank 1 bank the outside, 1 straight 2 hard the inside (to catch a flanker that will flank too hard)
- Just kinda bank into the middle of the board if they are jousting me (and remember, faffing about and then jousting is still jousting)
This forms a generic killbox, but doesn't force people to go into it.
in my last 10 games, 9 of them put something in that killbox and that thing eats it.
This last game was the first time someone didn't park stuff into that box.
When they say they want to learn from this, they mean meta analysis. The list I flew was not optimized. The Lambda is there over a Phantom because I didn't come here to think. My opponents list was similarly non optimal. He had a multitude of upgrades that were never used and a comically large bid.Mirroring our lists blindly will not maximize success. Watching that last game will not give you dialsetting advice either, as I constantly self bumped by mistake. I flew drastically better in earlier games.
Every list i have ever flown and done well with operates on the same principle
Make the joustiest list I can with the caveat that it doesn't look that jousty or fly in formation. I am impatient as ****, and most people just joust me this way so I can pack up faster. I have pre scripted openers for less thinking.
I am not that good at anything except math.
Are you sure you like this game?