Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

1 minute ago, Sunitsa said:

Has anyone tried to recreate one of the latest 1.0 horror aka 100 point rebel ace?

Because fenn+lowrick+ superluke (with Torpedoes and regen too) looks promising on paper...

We have, but it's not nearly as good as it appears. Also, moar arcs REALLY hurts biggs (which is a good thing, I think)

3 minutes ago, Tlfj200 said:

We have, but it's not nearly as good as it appears. Also, moar arcs REALLY hurts biggs (which is a good thing, I think)

Also I may have just deleted Biggs, Lowhirck, and Reb Fenn from my brain just because I want to.

*And Palpatine

Edited by Boom Owl

Palpatine is good, but there also so many other good imp crew he's not an auto-include.

Lowhrick gets sad quick because 1) he gives an evade token, which doesnt add results, so his friend is more likely to take damage, and 2) reinforce can't reduce to zero, which old FSRs relied on.

Biggs IS still pretty good, but he dies VERY fast as you increase the number of shots per turn (good thing). He gets better if the meta ever shifts to more of a 3-ship meta.

Rebel fenn is still irritatingly good :(

4 minutes ago, Tlfj200 said:

Rebel fenn is still irritatingly good :(

Remember that one time when the sheathipede was released and the Gunboat hype blinded everyone to Rebel Fenn's goodness.

Entirely possible I am making that same mistake again.

Edited by Boom Owl
*Gunboat not Kylo
3 minutes ago, Tlfj200 said:

The conversion kits are they to save veterans $ on rereleases - not inherently to promise all ships can be played all the time, forever.

Also, the reserve list was then ROTATED OUT of standard format. Standard format is just the newest things, precisely to allow new players entry points. The main format of magic is standard (new player entry).

A single pilot being playable/good out of all x-wings and y-wings does not mean the "ship" is 'very playable' in extended - it means that pilot is.

x-wings and advanced are pure garbage (at their price)*, and the force points save two pilots.

Basically, all of rebel wave 1 is bad.


The moment you compare a reaper to the new lamda, it becomes increasingly hard to bring a reaper. You CAN, you're ALLOWED, but it doesn't appear you SHOULD.

*all analysis implicitly has the disclaimer "at their current price"

It is unrealistic to expect that each ship will have many great playable pilots.

In X-wing history the norm was 1-2 playable pilots per ship.

The same applies to many other games as well (e.g. in WoW TCG there were usually only 1-2 playable Hero cards per class out of dozens available).

TIE Advanced is designed (and restrained) based on Vader. Generic X-wings are playable, Luke is great.

And I will always choose Reaper over Lambda, because I hate the lack of maneuverability on Lambda (and love Adaptive Ailerons).

43 minutes ago, Tlfj200 said:

So:
just vader, just luke, MAYBE norra.

I SUUUUUUUUUUPER disagree on scum han

And fangs and firesprays (and specifically tie swarms).

I think we disagree.

Scum Han (or the Scum Falcon in general) is a meta dependent ship. If you start seeing linked action ships become super popular (i.e. the Fang Fighter), the Scum Falcon with Title will provide a cheap 3 die red turrent. If you are going stress control, I think Scum Falcon is almost an auto include because of the value.

43 minutes ago, Tlfj200 said:

The conversion kits are they to save veterans $ on rereleases - not inherently to promise all ships can be played all the time, forever.

Also, the reserve list was then ROTATED OUT of standard format. Standard format is just the newest things, precisely to allow new players entry points. The main format of magic is standard (new player entry).

But wotc didn't sold its customers an expansive block just before telling them they can't use it outside of their kitchen.

That's how you kill or severely cripple a game.

42 minutes ago, Tlfj200 said:

Palpatine is good, but there also so many other good imp crew he's not an auto-include.

Lowhrick gets sad quick because 1) he gives an evade token, which doesnt add results, so his friend is more likely to take damage, and 2) reinforce can't reduce to zero, which old FSRs relied on.

Biggs IS still pretty good, but he dies VERY fast as you increase the number of shots per turn (good thing). He gets better if the meta ever shifts to more of a 3-ship meta.

Rebel fenn is still irritatingly good :(

Biggs wouldn't fit in the 200 point ace I had in mind (although he is definitely worth trying in 4 ships variants)

Fenn is basically the same old fenn, so he should be strong. There are also way less passive mod around (but he lost hotshot which was great)

Lowhrick is fine there. If they shoot him he dies, but it's ok. If they don't one of mu ships prevent a damage.

The issue I see is the lack of firepower...

1 minute ago, Sunitsa said:

But wotc didn't sold its customers an expansive block just before telling them they can't use it outside of their kitchen.

That's how you kill or severely cripple a game.

I disagree? That's your feelings.

You gonna quit if they say second edition format for hyperspace cups (which should have all 7 factions, and possibly be wave 4)?

I'll bet $5 you, and almost every veteran, does not quit.

1 minute ago, Tlfj200 said:

I disagree? That's your feelings.

You gonna quit if they say second edition format for hyperspace cups (which should have all 7 factions, and possibly be wave 4)?

I'll bet $5 you, and almost every veteran, does not quit.

If they are going to 'rotate' formats next year, it would be quite different from having conversion kit illegal in January.

For the former I can probably see the player counts not sink, but for the latter it would be a whole different story...

Just now, Sunitsa said:

If they are going to 'rotate' formats next year, it would be quite different from having conversion kit illegal in January.

For the former I can probably see the player counts not sink, but for the latter it would be a whole different story...

Like I said... illegal for what?

There's no events for like... forever, outside of a handful of system opens. :(

We ALL have a long time to wait :(




did I mention :( ?

1 minute ago, Sunitsa said:

But wotc didn't sold its customers an expansive block just before telling them they can't use it outside of their kitchen.

That's how you kill or severely cripple a game.

I expect initially they make the primary format Extended because that encompasses the vast majority of their player base. I expect the ratio of Extended to 2.0 to shift as more and more new releases come out.

I'm guessing FFG's hope is to use Extended to fill in a gap of about a year until there's enough rereleased material that most people don't feel too bad about the majority of tournaments being re-released instead of Extended.

Unrelated to the present discussion. Does any one think Defender + 2 Lambda has legs? I find myself very interested in this list, but own only one lambda.

Just now, Biophysical said:

Unrelated to the present discussion. Does any one think Defender + 2 Lambda has legs? I find myself very interested in this list, but own only one lambda.

2x defender + lambda seems more reasonable, honestly. What's the goal of the second lambda?

3 minutes ago, Brunas said:

2x defender + lambda seems more reasonable, honestly. What's the goal of the second lambda?

4 actions on the defender?

One carries vader, one palpa? But then I'm not sure there's still room for a defender...

4 minutes ago, Brunas said:

2x defender + lambda seems more reasonable, honestly. What's the goal of the second lambda?

2 defender + lambda doesn't fit good defenders. The second lambda is to have another lambda to coordinate, jam, shoot things, whatever.

11 minutes ago, Tlfj200 said:

Like I said... illegal for what?

There's no events for like... forever, outside of a handful of system opens. :(

We ALL have a long time to wait :(




did I mention :( ?

You raise a valid point...

Am I too naive expecting whatever-are-regionals called now in the late winter?

4 minutes ago, Biophysical said:

2 defender + lambda doesn't fit good defenders. The second lambda is to have another lambda to coordinate, jam, shoot things, whatever.

Ah, gotcha. Delta/Rexler/OGP fits, but you're probably in the market for some thicc defenders

1 minute ago, Sunitsa said:

You raise a valid point...

Am I too naive expecting whatever-are-regionals called now in the late winter?

Those are Hyperspace Trials, and probably. We're not even getting their new Wave kits until late winter.

2 minutes ago, Sunitsa said:

You raise a valid point...

Am I too naive expecting whatever-are-regionals called now in the late winter?

They actually said the seasons are march-june, sept-nov.

We're in a hyperspace cup (regional) window now - but they're skipping 2018.

22 minutes ago, Brunas said:

Ah, gotcha. Delta/Rexler/OGP fits, but you're probably in the market for some thicc defenders

Yeah, I feel like the naked Defender doesn't really do enough for its points. It's a rare exception to the rule that upgrades are marginal. Those guys are so pricey that they need some way to maximize their damage output.

Defenders for show, Lambdas for a pro

@Biophysical
Maybe 2x Reaper Defender. Go FASD

8 hours ago, baranidlo said:

I think you are making it sound way more dramatic than it is.

One if the great things in 2.0 is that you can compete with pretty much any ships, even with just Wave 0+1. For example 3 or 4 X-wings are super solid, as is Boba and Fangs.

So your beginner players will have plenty of game even in Extended format environment.

Also I recommend to go super casual about proxying cards (as we do), which gives new players easy way how to open up options..

What if a new player wants to try K-wings? Tie Defenders? Tie Bombers? Tie Interceptors? A-wings? (rebel) Falcons? What if one of these is better than the others? What if the win condition of a list appeals more to a new player? Do you tell them to hunt for the stuff, or just tell them to give up?

2 hours ago, Tlfj200 said:

Like, the real answer is that stores can rotate and do both: if they do monthly tournaments, start with 2.0, then say next week is extended, and then do 2.0... etc.


The question still hinges around what FFG will do about hyperspace cups in March... but that's all the way in March, and so they don't (and won't) say anything until it's closer.

to some extent, 2a is a rotation, which works well but then you still run the risk of splitting a community.

This also brings up the question of who FFG should market towards - the old-timer, or the new player?

I understand 2.0 format is good for new players. But the issue of the haves and (new player) have-nots was going to happen no matter what. If not now, then a year or two from now when we have all the 2.0 expansions caught up and we are back where we were in 1.0 for new players. While it did stumble a little down the line, new players did join 1.0 without much issue even 7-9 waves in.

It’s nice we have a limited wave option available at all in my opinion. We didn’t have that in 1.0. It’s difficult to make an argument that high level tournaments shouldn’t cater the fully invested high level buyers, and low level tournaments to the entry level buyers.

I think they are doing their best to ride the line and appease both sides.

6 minutes ago, Kdubb said:

I understand 2.0 format is good for new players. But the issue of the haves and (new player) have-nots was going to happen no matter what. If not now, then a year or two from now when we have all the 2.0 expansions caught up and we are back where we were in 1.0 for new players. While it did stumble a little down the line, new players did join 1.0 without much issue even 7-9 waves in.

It’s nice we have a limited wave option available at all in my opinion. We didn’t have that in 1.0. It’s difficult to make an argument that high level tournaments shouldn’t cater the fully invested high level buyers, and low level tournaments to the entry level buyers.

I think they are doing their best to ride the line and appease both sides.

But that’s because the way 1.0 worked, the newest waves were the best waves.

thats actually the ONLY reason it worked like that.