10 minutes ago, Boom Owl said:What makes it interesting is that the pre-engagement decisions are just as connected to the list I bring as they are to the list my opponent puts on the table. 2.0 makes me feel like I have a slightly different pre combat puzzle to solve from one game to the next. Where in 1.0 i was often just solving an alpha strike puzzle, a range bubble, or a decision not to engage at all last year in both competitive and casual play.
I prefer the "uh oh, how do I pull this off now?" puzzles myself.