1 minute ago, gennataos said:Yeah, there's definitely a tipping point. I'm guessing it's around a 15 point bid.
Around there I assume I've chosen the wrong ship/pilot somewhere.
1 minute ago, gennataos said:Yeah, there's definitely a tipping point. I'm guessing it's around a 15 point bid.
Around there I assume I've chosen the wrong ship/pilot somewhere.
On the podcast you guys mentioned how people get into the game store business are typically bad businessmen and just love the games. A great example of that is the new LGS that opened up near me is a pure tabletop store, the guy just has tabletop and took foreverrr to get any sort of product in the store. We’re talking months. I don’t see him last to the end of the year. There’s another store about 45 minutes from me where it’s a couple that runs it, the wife is pure business and relys on the community members and treats them extremely well and has success for the last two decades.
In order for any type of game store to work they need a strong business model and the ability to follow through. TC was a great example, another example would be MeepleVille in Vegas, or At Ease Games in San Diego. Each one of these stores model their businesses differently, but they each strive to be the best at what they are and have a clear profitable path and they have become successful.
I would love to run a game store, but I already have my own company and don’t have the time. Also, it’s not a way to get rich, spending a lot of money for making very little.
The housing market is due to decline and we’ll see if anything goes along with it. The recession was a time that proved which businesses had hobbyists and which had businessmen running it. I can usually tell which of my clients are which. After the next recession would be an ideal time to start something like this because a lot of competition will be gone.
19 minutes ago, gennataos said:I don't think anyone running a bunch of low to middle initiative ships is going to care about a bid.
Each meta is going to be different and bids might end up different depending on the format you're building towards. Our meta went immediately from 193 down to 189. I build primarily toward Second Edition (not Extended), so adding points to Vader and 4 academies or Boba/Fenn isn't going to buy me much. I'm not building in big bids on purpose, they're just kind of happening. I also look at larger bids as points bunkers which can't be half-pointed.
Like I've said, our local group doesn't know if we're right or wrong. The next couple months of Classics/Opens/Coruscant might start to tell us something.
16 minutes ago, Sunitsa said:If you aren't running ps 5+ pilots you won't need a bid.
And if you are running ps 5 pilots, it's very likely that 5 points bids won't get you what you need.
Many upgrades are pretty much bad anyway for most pilots
Then of course, if the bids starts to go to the 20+ territory, people could just go and play without bid since it becomes more risky not take an huge bid just to play against people with bigger bids than yours.
I think that's missing the point: the point is, if some i5/6 list is foregoing 15-20 points of stuff, then a list that doesnt even compete at i5/6 and efficiently uses those 15-20 points just makes it more powerful.
Like, again, everyone is acting like moving last is a silver bullet, which is true for supernatural/advanced sensors aces, but not broadly across the board. I just suspect many people haven't played an ace that could ACTUALLY die in a very long time, and their bids reflect their fear (or, for others, properly acknowledge what happens if a supernatural aces moves after you).
6 minutes ago, Tlfj200 said:
I think that's missing the point: the point is, if some i5/6 list is foregoing 15-20 points of stuff, then a list that doesnt even compete at i5/6 and efficiently uses those 15-20 points just makes it more powerful.
I hope it will prove true, for now I think that the majority of non ps 5+ with bid janky lists will have extremely hard time against things like supernatural luke.
If supernatural/advanced weren't a thing I would have no trouble agreeing with you, but since they are strong and around, we will have to see if non bid non ps 5+ 200 points have the upper hand.
Bombs will definitely help thought.
We shouldn't also dismiss large turreted ship: the rebel falcon, thanks to its boost, is still more than capable to kite lower ps
7 minutes ago, LagJanson said:Around there I assume I've chosen the wrong ship/pilot somewhere.
I think that's entirely valid. I keep focusing on the Second Edition format, which right now should probably be the TIE swarm. Thing is, I don't want to fly that. I did it for a little bit, it wasn't hard and it's really good, I just didn't enjoy it.
1 minute ago, Tlfj200 said:I think that's missing the point: the point is, if some i5/6 list is foregoing 15-20 points of stuff, then a list that doesnt even compete at i5/6 and efficiently uses those 15-20 points just makes it more powerful.
Like, again, everyone is acting like moving last is a silver bullet, which is true for supernatural/advanced sensors aces, but not broadly across the board. I just suspect many people haven't played an ace that could ACTUALLY die in a very long time, and their bids reflect their fear (or, for others, properly acknowledge what happens if a supernatural aces moves after you).
Like I said above, an efficient list which doesn't give a hoot about a bid, like a TIE swarm...that's probably the right call. Any large bids I've had just kind of happen, I don't necessarily engineer it.
21 minutes ago, gennataos said:
The game just came out, fer realz. A lot of us have been proxying and/or got it early, but we've all been playing around in our own echo chambers...some bigger than others. We won't really know anything until some of these bigger upcoming events happen and we start mingling. I'd suggest we all need to be prepared to be wrong.
I'm posting in this thread exactly to make my echo chamber a bit larger. Talking with some of you guys helped me expanding my horizons and I hope some of my considerations helped yours too
3 minutes ago, Sunitsa said:We shouldn't also dismiss large turreted ship: the rebel falcon, thanks to its boost, is still more than capable to kite lower ps
I don't know if I believe that. If people just chase it, yeah. Assuming @Kaptin Krunch's list is something like 4 alpha interceptors and Jendon, it's pretty easy for them to get in front and alongside a falcon and block it until it dies. I did it last night with Luke and three generic X-Wings.
1 minute ago, gennataos said:I don't know if I believe that. If people just chase it, yeah. Assuming @Kaptin Krunch's list is something like 4 alpha interceptors and Jendon, it's pretty easy for them to get in front and alongside a falcon and block it until it dies. I did it last night with Luke and three generic X-Wings.
Big turrets may surprise. I know I'm going to experiment with RAC tonight with his old friend Whisper, and newcomer Sai. Coordinating is a wonderful thing...
3 minutes ago, LagJanson said:Big turrets may surprise. I know I'm going to experiment with RAC tonight with his old friend Whisper, and newcomer Sai. Coordinating is a wonderful thing...
I'm onboard with being proven wrong about anything I think/say. I'd love for tons of stuff to be viable. I can say that, if anything, the good list/bad list gap seems to have shrunk, which is great.
55 minutes ago, Tlfj200 said:Like, again, everyone is acting like moving last is a silver bullet, which is true for supernatural/advanced sensors aces, but not broadly across the board. I just suspect many people haven't played an ace that could ACTUALLY die in a very long time, and their bids reflect their fear (or, for others, properly acknowledge what happens if a supernatural aces moves after you).
The PS wars are over, begun the bidding wars have.
I'm at a bid of 6 right now, but that's solely because I can't find an upgrade that I'd get more out of than choosing player order.
51 minutes ago, Tlfj200 said:
I think that's missing the point: the point is, if some i5/6 list is foregoing 15-20 points of stuff, then a list that doesnt even compete at i5/6 and efficiently uses those 15-20 points just makes it more powerful.
Like, again, everyone is acting like moving last is a silver bullet, which is true for supernatural/advanced sensors aces, but not broadly across the board. I just suspect many people haven't played an ace that could ACTUALLY die in a very long time, and their bids reflect their fear (or, for others, properly acknowledge what happens if a supernatural aces moves after you).
Now this is just my opinion (one of a decent, but not great player), but I think that most good-great players should be able to know how to play when moving first. Engage in rocks where they can't dodge, widen your arcs, etc.
1 hour ago, gennataos said:I think that's entirely valid. I keep focusing on the Second Edition format, which right now should probably be the TIE swarm. Thing is, I don't want to fly that. I did it for a little bit, it wasn't hard and it's really good, I just didn't enjoy it.
Like I said above, an efficient list which doesn't give a hoot about a bid, like a TIE swarm...that's probably the right call. Any large bids I've had just kind of happen, I don't necessarily engineer it.
I finally ran into a situation where this didn't happen. I have a list I like with high init ace, the list sort of falls into having a large bid, but there are several unused slots that I think are powerful, but I'd have to cut my bid. Its kinda frightening lol
27 minutes ago, catachanninja said:I finally ran into a situation where this didn't happen. I have a list I like with high init ace, the list sort of falls into having a large bid, but there are several unused slots that I think are powerful, but I'd have to cut my bid. Its kinda frightening lol
For the Second Edition format, Supernatural Vader spooks the **** out of me. I've been on both sides of that auto-crit machine, and it's horrifying. So if I want to keep my Vader or Fenn alive, I wanna move last. Wedge is just trying to do a bunch of damage before he dies, cuz he's gunna die, so I don't care with him.
Edited by gennataosI managed to play a couple of games today too, I confirm my early feelings: Luke so far has been the pilot I enjoyed playing the most.
But I'm very undecided on his wingmen. Today I tried a bunch of generics and they felt... lackluster. I really felt the dreaded increased variance with them. Probably next time I'll go with a Eideish 2 ships with Luke and Corran.
Despite Luke being my favourite pilot, my preferred faction seems to be imperial. Or at least the Whisper+Rexler (both with juke) core.
Whisper is very good for her points and rexler can be either a deadly flanker or a tanky pivot. I tried Redline instead of Soontir as their third wingman and I was pleasantly surprised.
On another note, stock Bounty Hunter might be very good
EDIT: I wasn't aware s natch was considered a bad word to be filtered
16 minutes ago, Sunitsa said:I managed to play a couple of games today too, I confirm my early feelings: Luke so far has been the pilot I enjoyed playing the most.
But I'm very undecided on his wingmen. Today I tried a bunch of generics and they felt... lackluster. I really felt the dreaded increased variance with them. Probably next time I'll go with a Eideish 2 ships with Luke and Corran.
I'm a fan of Super Luke and three BSE's, because it's a close translation to my favorite list at the end of 1.0. But, yeah, it's not super strong in a lot of match ups. A little luck and some good flying, though, and it can at least hang.
I don't know, I tried generic Xs only once and without faa they felt like unmanouvrable bricks.
They definitely deserves more tries thought
7 minutes ago, Sunitsa said:I don't know, I tried generic Xs only once and without faa they felt like unmanouvrable bricks.
They definitely deserves more tries thought
I get that and felt kind of the same. It's a comparison to 1.0, though, and pretty much everything feels a little weaker in 2.0. They can still move fast into an engagement, you can still send that wounded one from the initial engagement in to block or run with a boost->linked focus, etc. I do miss the FAA, but I really miss the Integrated Astromech. If one dies on the initial engagement, the battle gets uphill really quick.
That said, I don't think it's winning a larger event. I think I could win something local, but not a Hyperspacewhatevertheycallit.
Edited by gennataos36 minutes ago, Sunitsa said:Despite Luke being my favourite pilot, my preferred faction seems to be imperial. Or at least the Whisper+Rexler (both with juke) core.
I don't think you're alone here, based on other things I've heard and read.
5 hours ago, Sunitsa said:I'm posting in this thread exactly to make my echo chamber a bit larger. Talking with some of you guys helped me expanding my horizons and I hope some of my considerations helped yours too
wanted to note the same thing - as far as I can tell we enjoy pretty much everything the exact opposite of everything about xwing, and think about it entirely backwards
I really appreciate t he perspective.
45 minutes ago, Sunitsa said:Despite Luke being my favourite pilot, my preferred faction seems to be imperial. Or at least the Whisper+Rexler (both with juke) core.
pretty sure we're all about to be whisper/defender players the whole time. I found where to stack tokens, and it's imperials!
1 minute ago, Brunas said:I found where to stack tokens, and it's imperials!
And Sabine appears to have stolen a stack from them...
2 minutes ago, LagJanson said:
And Sabine appears to have stolen a stack from them...
sabine's token stack.
also, a saw uwing may be legit option for Luke + Norra.
19 minutes ago, Do I need a Username said:also, a saw uwing may be legit option for Luke + Norra.
I've thrown Saw on a U-wing actually. It worked out pretty good in a self-destructive kinda way. I'm thinking maybe an ARC though in Extended would be a better place. More places to fire from and room for a droid too. Pretty pricey though so that may nix that.
34 minutes ago, Brunas said:pretty sure we're all about to be whisper/defender players the whole time. I found where to stack tokens, and it's imperials!

6 minutes ago, jagsba said:
sad reacts only
26 minutes ago, LagJanson said:I've thrown Saw on a U-wing actually. It worked out pretty good in a self-destructive kinda way. I'm thinking maybe an ARC though in Extended would be a better place. More places to fire from and room for a droid too. Pretty pricey though so that may nix that.
I actually like saw pilot with magva and tactical officer. Optional dead mans switch for the memes, but it can hit reasonably well and provide support too.