Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

7 hours ago, catachanninja said:

That said I imagine the offline functionality is huge for you guys, even when visiting my father whose block is surrounded on 3 sides by farmland in the middle of nowhere Wisconsin I get reliable high speed data on my phone. Ironically the one time I wished I had offline mode was in Europe, but luckily I am also the alpha loremaster 2000 and just knew everything off the top of my head back then. Like you said though, to each their own and we're lucky to have such a dedicated community

Offline can also be important at some events. At NovaOpen, there is no cell service in the main room. You have to leave the room you are playing in to get service. It would be great to have wifi or cell access there, but currently that doesn't exist. So offline functions will be needed (though it wasn't needed on day 1)

24

@Tlfj200 would be pleased. Our first store kit will be "Second Edition" format.

How OP 2.0 are 2.0 OP lists compared to 1.0 OP lists, in the context of how much of a potato you can be and still have success?

Like, in the 1.0 corner, we have Nym-Miranda, Lothal-Fenn, Palp-Defenders (pre-nerf, apparently), etc. 2.0 early meta staples look like Supernatural Ace, Boba Fett, Bomber Swarms, regular swarms and Advanced Sensors Defenders.

So if Miranda-Nym required the least number of good decisions to be made, we'll call it 10 potatoes out of 10. Where do all the early 2.0 squads sit?

4 minutes ago, LagJanson said:

@Tlfj200 would be pleased. Our first store kit will be "Second Edition" format.

I'm genuinely surprised! our vote was almost 50/50 for 'second edition' vs extended format. I get that people want to play their whole collection, but our SC is doubling as a release event, so hopefully newer players show up, and they wont be disadvantaged with just re-release stuff.

2 minutes ago, Tlfj200 said:

I'm genuinely surprised! our vote was almost 50/50 for 'second edition' vs extended format. I get that people want to play their whole collection, but our SC is doubling as a release event, so hopefully newer players show up, and they wont be disadvantaged with just re-release stuff.

This is the biggest factor. If no new players then probably extended. But if you want new players to definitely enjoy their games the Second Edition format is the default option in my book.

1 minute ago, Biophysical said:

How OP 2.0 are 2.0 OP lists compared to 1.0 OP lists, in the context of how much of a potato you can be and still have success?

Like, in the 1.0 corner, we have Nym-Miranda, Lothal-Fenn, Palp-Defenders (pre-nerf, apparently), etc. 2.0 early meta staples look like Supernatural Ace, Boba Fett, Bomber Swarms, regular swarms and Advanced Sensors Defenders.

So if Miranda-Nym required the least number of good decisions to be made, we'll call it 10 potatoes out of 10. Where do all the early 2.0 squads sit?

I hate supernatural and advanced sensors (well, mainly defenders, but it also means they can't make similar-style ships with systems).

The somewhat good news is that yes, many arcs makes it easier to deal with that, but it's still unfun to deal with, I suspect.

Bomber swarms seem too efficient, but otherwise, the list-style itself seems super fine? It's just arcs - it's the ease-at-which they bring 3-die 'primaries' that negate range bonuses. Make it mildly less efficient, and i'm down.

A little related, im nervous about the stacking of devices + ordinance like that though - feels like less downside; but again, seems like an efficiency problem?

3 minutes ago, Tlfj200 said:

I'm genuinely surprised! our vote was almost 50/50 for 'second edition' vs extended format. I get that people want to play their whole collection, but our SC is doubling as a release event, so hopefully newer players show up, and they wont be disadvantaged with just re-release stuff.

To be fair... I'm the local TO. I asked two guys who hadn't run out the door at the end of the evening if they wanted either threat or "wave one." The response was lots of shrugging and "both sound fun."

Largely I was choosing these formats very much because we have newer players with smaller collections.

Edited by LagJanson
Just now, LagJanson said:

To be fair... I'm the local TO. I asked two guys who hadn't run out the door at the end of the evening if they wanted either threat or "wave one." The response was lots of shrugging and "both sound fun."

Largely I was choosing these formats very much because we have newer players with smaller collections.

10/10, would attend again.

I think that people forget newer players might exist in their [understandable] enthusiasm to bring out ships that collected dust in their collections.

Also, the re-release format is currently small - it'll be even more interesting, and frankly [to me], straight better than extended in a few waves (basically, wave 3 if that's the clone wars stuff).

3 minutes ago, Biophysical said:

How OP 2.0 are 2.0 OP lists compared to 1.0 OP lists, in the context of how much of a potato you can be and still have success?

Like, in the 1.0 corner, we have Nym-Miranda, Lothal-Fenn, Palp-Defenders (pre-nerf, apparently), etc. 2.0 early meta staples look like Supernatural Ace, Boba Fett, Bomber Swarms, regular swarms and Advanced Sensors Defenders.

So if Miranda-Nym required the least number of good decisions to be made, we'll call it 10 potatoes out of 10. Where do all the early 2.0 squads sit?

5-6 potatoes. Assuming some one remembered all their triggers, the 1.0 stuff could see relatively inexperienced players win on accident even against veteran players. This 2.0 stuff, those same inexperienced players would flub up engagements/approaches and get punished.

9 minutes ago, Biophysical said:

How OP 2.0 are 2.0 OP lists compared to 1.0 OP lists, in the context of how much of a potato you can be and still have success?

Like, in the 1.0 corner, we have Nym-Miranda, Lothal-Fenn, Palp-Defenders (pre-nerf, apparently), etc. 2.0 early meta staples look like Supernatural Ace, Boba Fett, Bomber Swarms, regular swarms and Advanced Sensors Defenders.

So if Miranda-Nym required the least number of good decisions to be made, we'll call it 10 potatoes out of 10. Where do all the early 2.0 squads sit?

Im not sure what the potato lists are yet to be honest. I see ships that might be potatoes but im less sure about entire lists.

So on a 1.0 scale without much thought put into this:

1.0 Nym/Miranda =

??????????

2.0 Tie Bombers =

?????

2.0 Sensor Defenders =

????

2.0 Super Luke or Vader =

????

2.0 Soontir =

??

2.0 Striker Swarm w/o Sloane =

?

Edited by Boom Owl

How many potatoes are 7 tugboats?

3 minutes ago, Scott Pilgrim2 said:

How many potatoes are 7 tugboats?

**** it. Where'd all these French fries come from?

7 minutes ago, Tlfj200 said:

10/10, would attend again.

I think that people forget newer players might exist in their [understandable] enthusiasm to bring out ships that collected dust in their collections.

Also, the re-release format is currently small - it'll be even more interesting, and frankly [to me], straight better than extended in a few waves (basically, wave 3 if that's the clone wars stuff).

I'm honestly in "I don't really care?" mode. We have a store champ this weekend that is Wave 1 only. The only thing I don't like is the lack of variety on the Imperial side (do I do a TIE swarm or Vader and 4 TIEs?), but the other factions have at least some interesting viable choices. But it's a SC, the 2nd most low stakes tournament you can play in. I'll play whatever format people will have more fun in.

1 minute ago, Scott Pilgrim2 said:

I'm honestly in "I don't really care?" mode. We have a store champ this weekend that is Wave 1 only. The only thing I don't like is the lack of variety on the Imperial side (do I do a TIE swarm or Vader and 4 TIEs?), but the other factions have at least some interesting viable choices. But it's a SC, the 2nd most low stakes tournament you can play in. I'll play whatever format people will have more fun in.

Reaper? You forgot Reaper?

Also. @Scott Pilgrim2. Friend. Have you not met the Dark Lord of the Sith yet? You're Imperial, I get that, and you like those pretty uniforms and regulation paint schemes, but you need to bow down to the power of the Force.

Also playing Whisper for the first time in this edition and I think I may have found my new favorite. The new cloaking, decloaking, and spend evade to recloak mechanics are so smooth and reward good positioning for limiting shots. I mostly took 1st player and opened up my arc as much as I could or used my lower Initiative ships to block in front of Whisper. Although there were a few instances where I saw myself giving my opponent 1st player, such as a Tragedy Sim Redline that I wanted to decide on decloak after knowing if he launched a bomb. Thinking about it further, I should have a solid idea if my opponent is going to launch a bomb anyway, so might be okay. Still need a lot of time with Whisper as I had a few mistakes based on my movement/decloak/position that I can fix, but I've had great success using the rest of my swarm as a screen for Whisper so that's good progress so far.

Edited by RStan
2 minutes ago, LagJanson said:

Reaper? You forgot Reaper?

Just now, LagJanson said:

Also. @Scott Pilgrim2. Friend. Have you not met the Dark Lord of the Sith yet? You're Imperial, I get that, and you like those pretty uniforms and regulation paint schemes, but you need to bow down to the power of the Force.

All the cool crew is in the expanded card pool. But I could go over the options again. I just got used to flying them as small base, medium base aerolions will be interesting.

Vader looks amazing, I just don't want to fly him with 4 TIEs.

Just now, RStan said:

Also playing Whisper for the first time in this edition and I think I may have found my new favorite. The new cloaking, decloaking, and spend evade to recloak mechanics are so smooth and reward good positioning of limiting shots. I mostly took 1st player and opened up my arc as much as I could or used my lower Initiative ships to block in front of Whisper. Although there were a few instances where I saw myself giving my opponent 1st player, such as a Tragedy Sim Redline that I wanted to decide on decloak after knowing if he launched a bomb. Thinking about it further, I should have a solid idea if my opponent is going to launch a bomb anyway, so might be okay. Still need a lot of time with Whisper, still had a few mistakes based on my movement/decloak/position that I can fix, but I've had great success using the rest of my swarm as a screen for Whisper so that's good progress so far.

I hadn't even thought of that initiative thing with decloaking/trajectory sim - you can play some wicked mindgames where they either launch a bomb where you won't be or you can decloak in their face when they don't launch the bomb.

9 minutes ago, Scott Pilgrim2 said:

Vader looks amazing, I just don't want to fly him with 4 TIEs.

It's actually really fun with a giant bid. Harrass your opponent with the TIEs, let Vader pile on damage from the perimeter.

10 minutes ago, RStan said:

Also playing Whisper for the first time in this edition and I think I may have found my new favorite. The new cloaking, decloaking, and spend evade to recloak mechanics are so smooth and reward good positioning for limiting shots. I mostly took 1st player and opened up my arc as much as I could or used my lower Initiative ships to block in front of Whisper. Although there were a few instances where I saw myself giving my opponent 1st player, such as a Tragedy Sim Redline that I wanted to decide on decloak after knowing if he launched a bomb. Thinking about it further, I should have a solid idea if my opponent is going to launch a bomb anyway, so might be okay. Still need a lot of time with Whisper as I had a few mistakes based on my movement/decloak/position that I can fix, but I've had great success using the rest of my swarm as a screen for Whisper so that's good progress so far.

Tangentially related (only because you were talking about initiative decisions), Han/Perceptive Copilot is amazing on Boba, but much less so when he's shooting after stuff. I've kept giving away initiative against other I5s, planning to arc dodge them, but then end up getting him kinda melted against other I5s. Scum Han gunner is an example of some really good design. He'd be easy mode if he triggered at the beginning of the engagement phase (as I'd mistakenly done the first three times I played him). It introduces a real choice on initiative and greatly impacts my decisions from round to round.

4 minutes ago, gennataos said:

It's actually really fun with a giant bid. Harrass your opponent with the TIEs, let Vader pile on damage from the perimeter.

Totally innocent and absolutely-not-self-serving question... how giant is that bid?

Edited by Tlfj200
2 minutes ago, Tlfj200 said:

Totally innocent and absolutely-not-self-serving... how giant is that bid?

15 points. Just 93-point Vader and 4 naked academies. I could toss homing missiles on Vader, but our local meta has been ridiculous with bids (I usually have 14-17 with Boba/Fenn). We have no idea if we're really right or really wrong.

5 minutes ago, gennataos said:

15 points. Just 93-point Vader and 4 naked academies. I could toss homing missiles on Vader, but our local meta has been ridiculous with bids (I usually have 14-17 with Boba/Fenn). We have no idea if we're really right or really wrong.

Okay, your bid wins.

but I can make those ties really sad, so I guess I have that.

26 minutes ago, Tlfj200 said:

I hate supernatural and advanced sensors (well, mainly defenders, but it also means they can't make similar-style ships with systems).

Yeah. I've been running AS Defenders and plenty of times it's felt straight up unfair, because it often is. You can just ignore a certain number of shots thanks to the tokens, but if they respond go stop you, you chew on them with TIE Fighters and bug out with the Defender. So often it's a no win scenario.

I'm sort of trying to convince myself that it's good, but it's 100 points for an attack that's only okay, so things are fine. I'm starting to believe myself less and less, though.

The good news is that the FCS version of the Defender I've been flying allows a trio of Barrage Rocket Bombers for support, so there's that.

1 minute ago, Tlfj200 said:

Okay, your bid wins.

but I can make those ties really sad, so I guess I have that.

I'm trying to piece together what your non-Extended list would be where you would both care about my bid and also make the TIEs sad. You win, I got nothin'. #scoop

Truth be told, I think I can handle my own Vader/swarm list just fine with Boba/Fenn and wouldn't be too concerned with my Rebel lists.