Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

Reading your posts, I'm starting to looking forward to when we will dearly miss old school 360 turrets :lol:

What about U-wing generics? They have a good dial, an interesting shenanigan and they are cheap. Is the medium base still way worse than the small one for arc ships?

On an unrelated note: how bad looking are the 2.0 dial? I can't believe that design got greenlighted

3 minutes ago, Sunitsa said:

What about U-wing generics? They have a good dial, an interesting shenanigan and they are cheap. Is the medium base still way worse than the small one for arc ships?

I'm a fan of the I1 Partisan U-Wing. It can do some interesting things and is arguably better than most of the mid-initiative X-Wings. Slap the Pivot Wing config and a rigged cargo chute on it and call it good.

I wish I could say Defenders weren't that style of ship in 2.0, but I'd be wrong. Even if you don't play that way, there's the implicit threat that this 100 points can just bug out and you won't get quality shots for the rest of the game.

21 minutes ago, Sunitsa said:

What about U-wing generics? They have a good dial, an interesting shenanigan and they are cheap. Is the medium base still way worse than the small one for arc ships?

Not an expert player by any means, but I'm unimpressed by the U-Wings so far. The smaller base helps them a lot for maneuvering, which was great, but I haven't found a nice role for a U-wing to actually fill yet. It's an armed jank ship... minus the combo to make the jank work.

23 minutes ago, Sunitsa said:

On an unrelated note: how bad looking are the 2.0 dial? I can't believe that design got greenlighted

I hated them initially. Was worried that when they get some spins on them they might get loose and be far too easy to accidentally shift a maneuver. They've grown on me a bit though after playing some games. Love the backs.

The dials are nice. The funny thing is that years of picking up a dial and looking at it with the gap on top is a very hard habit to break. You WILL pick up the dial, look at it upside down, roll your eyes, and then rotate it 180 deg a LOT!

30 minutes ago, sirjorj said:

The dials are nice. The funny thing is that years of picking up a dial and looking at it with the gap on top is a very hard habit to break. You WILL pick up the dial, look at it upside down, roll your eyes, and then rotate it 180 deg a LOT!

Accurate.

1 hour ago, LagJanson said:

Not an expert player by any means, but I'm unimpressed by the U-Wings so far. The smaller base helps them a lot for maneuvering, which was great, but I haven't found a nice role for a U-wing to actually fill yet. It's an armed jank ship... minus the combo to make the jank work.

I don't think they're amazing, but I don't think they're bad, like they were in 1.0. More than anything, the choice of a 180 or 90 spin makes them decent.

1 minute ago, gennataos said:

I don't think they're amazing, but I don't think they're bad, like they were in 1.0. More than anything, the choice of a 180 or 90 spin makes them decent.

As a ship, they are a whole lot better than 1.0. My issue with it is that if I'm using it as an attack ship, I'm better served with:

  • a cheaper X-Wing (with better abilities, normally)
  • The infamous Sabine attack shuttle which is also cheaper
  • A pair of Z-95s
  • Kashyyyk Defender

It's a beautiful ship, I love the aesthetics, but I think there is still much more within the Rebel faction that does what it does better... until a combo is found.

1 minute ago, LagJanson said:

As a ship, they are a whole lot better than 1.0. My issue with it is that if I'm using it as an attack ship, I'm better served with:

  • a cheaper X-Wing (with better abilities, normally)
  • The infamous Sabine attack shuttle which is also cheaper
  • A pair of Z-95s
  • Kashyyyk Defender

It's a beautiful ship, I love the aesthetics, but I think there is still much more within the Rebel faction that does what it does better... until a combo is found.

We're going to have to agree to disagree. I'm pretty happy to do work with a partisan w/Rigged Cargo. It's a support ship (coordinate) which also can do work with a 3-die primary.

Just now, gennataos said:

We're going to have to agree to disagree.

And that's fair. Just because I don't see it, doesn't mean the build isn't there.

18 minutes ago, LagJanson said:

And that's fair. Just because I don't see it, doesn't mean the build isn't there.

I am going to make it work - it just is so much more fun to fly now. Even just the Partisan with rigged isn't a waste - just not a lynchpin.

3 hours ago, sirjorj said:

The dials are nice. The funny thing is that years of picking up a dial and looking at it with the gap on top is a very hard habit to break. You WILL pick up the dial, look at it upside down, roll your eyes, and then rotate it 180 deg a LOT!

I switched my common dials to dial upgrades pretty much because of this :D

The new dials are definitely nice enough that I wouldn't bother *buying* dial upgrades anymore, but if you already have them it's an option...

I played my first 2.0 games tonight.

I have yet to understand if I'm liking it, so far the goods are mostly linked to the enthusiastic squad building rather than specific things and the bads are mostly aesthetic ones so far (I can't really stand the new dials nor the lack of usuful info on ship bases, but I can grew accostumated to both)

As some of you were pointing out, pre-manouver high ps options are incredibly powerful right now. Not just supernatural, which at least is pretty costly, but also advanced sensor.

Whisper seems fun, defenders seem strong and Soontir felt lackluster (but with coordinate support it joins the crew of the high ps monsters, albeit with an higher opportunity cost)

Rebel side Sabine was very funny but I'm still not sure I would take her instead of a bulkier generic (U-wings seem tasty), but she can complete many lists being so cheap. Debris Gambit might be unnecessary, further tests are needed.

No flight-assistant x-wing are bad again or at least I'm so used to faa that I don't enjoy flying them anymore. Luke is one beutiful exception

5 hours ago, LagJanson said:

As a ship, they are a whole lot better than 1.0. My issue with it is that if I'm using it as an attack ship, I'm better served with:

  • a cheaper X-Wing (with better abilities, normally)
  • The infamous Sabine attack shuttle which is also cheaper
  • A pair of Z-95s
  • Kashyyyk Defender

It's a beautiful ship, I love the aesthetics, but I think there is still much more within the Rebel faction that does what it does better... until a combo is found.

The U-Wings also have 1 shield and 1 hull more than the Xs and as generics they seem probably the best the rebels have to offer. The closer thing to them are the Wookies, but they are more expansive and lack the coordinate.

The 0 manouver rotate yourself of 90° is amazing

9 minutes ago, Sunitsa said:

The U-Wings also have 1 shield and 1 hull more than the Xs and as generics they seem probably the best the rebels have to offer. The closer thing to them are the Wookies, but they are more expansive and lack the coordinate.

 The 0 manouver rotate yourself of 90° is amazing

So, here is my line of thinking.

Xwings have two less hit points but can turn tighter and are a smaller target. Slightly cheaper isn't bad. Starting from the same position, where the Uwing would do a pivot 90, the xwing could two hard and roll for the (more or less) same position without stress. The difference is mostly situational.

Now, if you are looking for something to block and disrupt formations, yeah you want a Uwing.... Or an ARC. If you want coordinate get a sheathipede. The Uwing really suffers from the same problem the Xwing does... A generalist multi role but specialist in none.

31 minutes ago, LagJanson said:

So, here is my line of thinking.

Xwings have two less hit points but can turn tighter and are a smaller target. Slightly cheaper isn't bad. Starting from the same position, where the Uwing would do a pivot 90, the xwing could two hard and roll for the (more or less) same position without stress. The difference is mostly situational.

Now, if you are looking for something to block and disrupt formations, yeah you want a Uwing.... Or an ARC. If you want coordinate get a sheathipede. The Uwing really suffers from the same problem the Xwing does... A generalist multi role but specialist in none.

Opinions on the U-Wing aside, this is the kind of approach to the game which makes me want competitive events be primarily re-released ship. SO much stuff will get skipped over when everything is available. If limited to re-release, we'll see people really explore every ship and upgrade available and squeeze as much as they can out of them before discarding them as not good enough. /shrug

1 minute ago, gennataos said:

Opinions on the U-Wing aside, this is the kind of approach to the game which makes me want competitive events be primarily re-released ship. SO much stuff will get skipped over when everything is available. If limited to re-release, we'll see people really explore every ship and upgrade available and squeeze as much as they can out of them before discarding them as not good enough. /shrug

The nice thing is, if more compatible crew arrive or the Uwing goes down in points, the equation changes. It's not a bad ship, it just is lacking that niche to let it shine. I like the multirole aspect, I use a lot of generic Xwings and I like the adapting in the field to what I need to do against an opponent. I will be using Uwings, but probably not in higher level competition. (won my last store kit of 1.0 with a Uwing, so there's that too)

Tonight I really sat down to compare Vader with just fcs vs a supernatural fcs Quiz, just to see how much of a difference supernatural reflexes makes. All I have to say about that card, BUY BUY BUY.

Edited by SnooSnarry

Fyi, you can put the new dial face behind a 1.0 dial, EZ

39 minutes ago, jokerkd said:

Fyi, you can put the new dial face behind a 1.0 dial, EZ

You probably shouldn't though - you're opponent can see the little ship marker text on the back of your dial and have a very good idea of what maneuver you're doing, since the order of maneuvers is the same.

Here's the still WIP draft stuff:

https://docs.google.com/spreadsheets/d/1Nu5Z7TlpRG4hvZH_xygx6Kj3_HQvwjylF6zN6bUTkCY

Looks like it'll work best as a cube, just adding to the collection and swapping out upgrades as you go. You need one of each conversion kit for that and a core set.

Take all the pilots, shuffle them, and put them into 24 (roughly) even piles.

Take all the upgrades, shuffle them, and put them into those piles. Each pile should now be a 16 card "pack"!

Now take 8 people, give everyone 3 packs and draft! Everyone "opens" a pack, takes a card, and passes the remaining cards to their left. After you finish the first pack, do the same but pass to the right. Then repeat going left for the third pack. Make two lists (from separate factions!) and do whatever tournament style you'd like. Hangar bays work well for 8 people, just make sure you have some motivation for people to make two good lists instead of just focusing on one.

Oh another thing about my first impression: bullseye things are completly unreliable, that bloody bullseye is freaking small and good luck trying to get a small base into it.

Having said that, my next list will involve an advanced sensor Corran Horn and a falcon, I'm still not sure if I want to go with Lando crazy ability or rely on Han ps 6

21 minutes ago, Brunas said:

draft stuff:

Very nice!

Launch day!

Im excited to run four ships with a combined one pilot ability and one upgrade card. Maybe not the best, but today it doesn’t matter!

So much cardboard to punch!

My ffg preorders came tuesday. I got all 3 conversion kits. My thumbs are still a bit raw from assembling all those dials!

Since this doesn't deserve it's own thread, I'll just add it here:

WTF is up with FFG? Wasn't charging retailers for a preorder bonus meant to massively increase the hype for their products bad enough that they also needed to seriously fail to meet the very easy to expect (and desired) demand from all regions?

I don't even care about having a special second deck, I just needed a second one period so that my oldest son and I could keep playing this game we've played for 3 years without needing to buy 2 core sets just for the deck. Or rather, to convince an 8 year old that playing with space ships was still cool and not a boring activity best left to early childhood. Same goes for trying to gateway my 2 other sons into the game.

I sincerely hope enough people get their magical special deck so I can buy a standard one from somewhere. I'm just happy I wasn't dumb enough to preorder 2 core sets, thinking I'd get everyone a deck in one fell swoop...

17 minutes ago, drjkel said:

Since this doesn't deserve it's own thread, I'll just add it here:

WTF is up with FFG? Wasn't charging retailers for a preorder bonus meant to massively increase the hype for their products bad enough that they also needed to seriously fail to meet the very easy to expect (and desired) demand from all regions?

I don't even care about having a special second deck, I just needed a second one period so that my oldest son and I could keep playing this game we've played for 3 years without needing to buy 2 core sets just for the deck. Or rather, to convince an 8 year old that playing with space ships was still cool and not a boring activity best left to early childhood. Same goes for trying to gateway my 2 other sons into the game.

I sincerely hope enough people get their magical special deck so I can buy a standard one from somewhere. I'm just happy I wasn't dumb enough to preorder 2 core sets, thinking I'd get everyone a deck in one fell swoop...

Much anger I sense in you.