Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

Just now, GreenDragoon said:

Is Nien Nunb too expensive at 5pt? The 3bank-roll is always nice.

I mean, that's up to you. Personally, I'm not sure you're getting enough out of the extra blues, but if it fits, it sits?

I have not looked into rebels at all, and less into crews, so I wouldn’t know. Except about Wedge who is of course the best pilot rebels have.

Edit: if the ion turret can be justified then I see the value of Nien Nunb. The 1-3bank after roll can hardly be blocked, and I can use the turret to shoot anyway. That‘s an additional 11pt though. Perceptive copilot for a triple token stack is in the same range.

Also, crazy that this is all still below 50pts. But then again, why go to 50 when you could stay at 40.

Edited by GreenDragoon
11 hours ago, RunnerAZ said:

Before listening to this episode: Bro Bots are going to be SWEET!!!

After listening to this episode: What’s the Bro Bots win condition?

Are Brobots going to be that bad? I'm looking at Brobots + L337 squads and they look fun.

22 minutes ago, GreenDragoon said:

Also, crazy that this is all still below 50pts. But then again, why go to 50 when you could stay at 40.

?

24 minutes ago, GreenDragoon said:

I have not looked into rebels at all, and less into crews, so I wouldn’t know. Except about Wedge who is of course the best pilot rebels have.

You just triggered the whole podcast.

1 minute ago, gennataos said:

You just triggered the whole podcast.

Hey, I will just use him to arcdodge because he‘s IN6 and thus can‘t ever be in your arc. And he‘s the obvious heavy hitter of any squad due to the -1agility. Of course I‘ll add outmaneuver, too, because 2 is better than one!

1 hour ago, catachanninja said:

@blairbunke did a nice breakdown of X's vs b's on the scum and villany podcast, generally the extra agi ends up mattering more than the extra hit point for durability. Unless you're leveraging the dial or the slots on the B's you're better off with an x wing.

I'm not sure that's actually true. Or at the very least, it's a question of what's attacking, which is a meta question, which we don't have the answer to yet.

37 minutes ago, GreenDragoon said:

Is Nien Nunb too expensive at 5pt? The 3bank-roll is always nice.

If your name is lando, absolutely. Otherwise... good question?

4 minutes ago, Brunas said:

If your name is lando, absolutely. Otherwise... good question? 

I meant on Sabine. Roll, red evade, 1-3 bluebank, focus, turret or primary attack. All for below 50pt

33 minutes ago, Scott Pilgrim2 said:

Are Brobots going to be that bad? I'm looking at Brobots + L337 squads and they look fun.

I think Brobots could be fine (I have no idea), but they're just bad at what they used to be good at. They used to have extremely reliable attacks. Now their HLC is way worse, and the Ion doesn't automatically ion stuff if it hits. They're cheaper, though.

1 minute ago, Biophysical said:

I think Brobots could be fine (I have no idea), but they're just bad at what they used to be good at. They used to have extremely reliable attacks. Now their HLC is way worse, and the Ion doesn't automatically ion stuff if it hits. They're cheaper, though.

I was looking at playing them like the old mindlink squads that are a big more squirrely. Elusive+Adv Sensors seems like a solid combo on them. Pretty much leverage the action efficiency of having three ships with IG88-A's ability. Especially when L337 can pass a calc all the way across the map if set up for it.

It seems like Aggressors are going to struggle to generate enough offense or defense to work at the 50% of your list level, so I think the right move will be using Aggressors in 3 ship builds. With the points breakdown that's usually going to mean 1 Aggressor, 1 ship with IG-88D crew and then something else to round out the list. IG-88A seems to be the best pilot now since cannons have become more niche and Advanced Sensors doesn't allow you to trigger IG-88C's ability. IG-88A + Palob + Guri is near the top of my list to try out.

1 minute ago, Transmogrifier said:

It seems like Aggressors are going to struggle to generate enough offense or defense to work at the 50% of your list level, so I think the right move will be using Aggressors in 3 ship builds. With the points breakdown that's usually going to mean 1 Aggressor, 1 ship with IG-88D crew and then something else to round out the list. IG-88A seems to be the best pilot now since cannons have become more niche and Advanced Sensors doesn't allow you to trigger IG-88C's ability. IG-88A + Palob + Guri is near the top of my list to try out.

Yeah I want to try that too.

12 hours ago, RunnerAZ said:

Before listening to this episode: Bro Bots are going to be SWEET!!!

After listening to this episode: What’s the Bro Bots win condition?

I had the same thought about the Sloane lists I've been focusing on. I think I've put together a win condition of using the 4 Imperial ships (Wampa and a mix of three 34 pt ships) to screen for Sloane in Whisper making it difficult to track her down and chase her through 4 three dice primary ships. Although I'm not sure if that's "enough." What I've said as a potential "win condition" is just a solid strategy for the list to perform that helps sustain Sloane's effect along with keeping Whisper alive Juking tokens away making the lower initiative shots better even without the reroll, but I'm not convinced it's a "win condition." Is it just simply keep Whisper alive the longest? Is the list flawed because it's not defined? Or can a "win condition" be dependent on the matchups and define your win conditions for your list based on the matchups presented?

Edited by RStan
49 minutes ago, Brunas said:

I'm not sure that's actually true. Or at the very least, it's a question of what's attacking, which is a meta question, which we don't have the answer to yet.

He explained it pretty well, I think his math was relative to a bunch of two dice attacks. Anecdotally, I was very happy with b wings until I started playing other factions jousty ships

4 minutes ago, catachanninja said:

He explained it pretty well, I think his math was relative to a bunch of two dice attacks. Anecdotally, I was very happy with b wings until I started playing other factions jousty ships

His math was bad. If TIE swarms are meta, they're effectively the same, if 3 dice shots are better Bs are better.

TIE Swarm damage into ships: http://xwing.gateofstorms.net/2/ship_durability/?d=AgAAAAAAQAE&a=AQI

3 dice focus damage into ships: http://xwing.gateofstorms.net/2/ship_durability/?d=AgAAAAAAQAE&a=AgI

you can just ignore "your ship", just comparing Bs to Xs

5 minutes ago, Brunas said:

His math was bad. If TIE swarms are meta, they're effectively the same, if 3 dice shots are better Bs are better.

TIE Swarm damage into ships: http://xwing.gateofstorms.net/2/ship_durability/?d=AgAAAAAAQAE&a=AQI

3 dice focus damage into ships: http://xwing.gateofstorms.net/2/ship_durability/?d=AgAAAAAAQAE&a=AgI

you can just ignore "your ship", just comparing Bs to Xs

Clearly he lied to everyone and wanted to keep the b wings for himself

My issue with B-Wings has always been that they are slow and since they lack a variety of speed options, it's harder to dictate the terms of the engagement via range control. You also get less input about where the engagement takes place on the board since your moves are more constrained/telegraphed. So you have a joust ship that is less good at elements fundamental to good jousting. You also struggle to chase down ships, so it's easier to get stuck in unwinnable endgame scenarios. So the main draw of the B-Wing has to be raw jousting efficiency since it gives up so much else.

I really like the B's linked action.

1 hour ago, Brunas said:

His math was bad. If TIE swarms are meta, they're effectively the same, if 3 dice shots are better Bs are better.

TIE Swarm damage into ships: http://xwing.gateofstorms.net/2/ship_durability/?d=AgAAAAAAQAE&a=AQI

3 dice focus damage into ships: http://xwing.gateofstorms.net/2/ship_durability/?d=AgAAAAAAQAE&a=AgI

you can just ignore "your ship", just comparing Bs to Xs

too bad there's no way the x wing could take advantage of all those little eyeball symbols on its green dice to change those numbers somehow. Maybe a sort of token that could change them from eyeballs to squiggles?

B wings might ekk it out the advantage on being able to use the token offensively and on mysteriously being 3pts more and 1 more hull than the card claims.

All of you actually in NC, stay dry on 2.0 Day.

Edited by Scott Pilgrim2
28 minutes ago, jagsba said:

too bad there's no way the x wing could take advantage of all those little eyeball symbols on its green dice to change those numbers somehow. Maybe a sort of token that could change them from eyeballs to squiggles?

You can do that math on the regular calculator based on what your definition of how much its going to get shot in one turn is (i.e. meta dependent, as @Brunas mentioned). It shift things very slightly but doesn't really change the curve a ton at the important points (i.e. the ~10% or so difference between change to die in 4-5 shots):

X-Wing w/o focus: 63% chance to die after 4 shots, 84% chance to die after 5 shots
B-Wing w/o focus: 52% chance to die after 4 shots, 83% chance to die after 5 shots

X-Wing w/ focus ~ 42% chance to die after 4 shots, 70% chance to die after 5 shots
B-Wing w/ focus - 36% chance to die after 4 shots, 72% chance to die after 5 shots

(Base links - adjust the slider and defense dice and tokens as appropriate: http://xwing.gateofstorms.net/2/multi_preset/?d=AQAAAAAAAAA&a1=AgM&a2=AgM&a3=AgM&a4=AgM&a5=AgM)

As you can see, the 5 shot numbers are pretty much equal. The 4 shot numbers narrow slightly with focus, but that's still the point on the curve that you're generally going to feel the most vs. 3 die/focus attackers, and the B-Wing is noticeably more durable still.

Definitely play with it based on your own assumptions, but adding tokens fundamentally requires meta-dependent assumptions that aren't necessarily appropriate or easy to make before the game is even released...

Edited by punkUser

Content filled episodes are strange. Welcome back.

1 hour ago, RStan said:

I had the same thought about the Sloane lists I've been focusing on. I think I've put together a win condition of using the 4 Imperial ships (Wampa and a mix of three 34 pt ships) to screen for Sloane in Whisper making it difficult to track her down and chase her through 4 three dice primary ships. Although I'm not sure if that's "enough." What I've said as a potential "win condition" is just a solid strategy for the list to perform that helps sustain Sloane's effect along with keeping Whisper alive Juking tokens away making the lower initiative shots better even without the reroll, but I'm not convinced it's a "win condition." Is it just simply keep Whisper alive the longest? Is the list flawed because it's not defined? Or can a "win condition" be dependent on the matchups and define your win conditions for your list based on the matchups presented?

My takeaway: unless you are a tie swarm or I6 Ace plus bid, you need to have a solid strategy.

Along similar lines, I have a Boba Fett + Z-95 missile mini-swarm that I am working on. I don’t know if it’s good, but it’s decent for countering aces, and it has the chops to deal with a swarm through maneuvering.

The 2.0 Wild West is here!

Is the win condition invented or discovered?

4 minutes ago, GreenDragoon said:

Is the win condition invented or discovered?

Truly one of life's greatest questions