Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

1 hour ago, Biophysical said:

2 and 3. If a card is worth reading, it's worth understanding.

I'm slowly learning that no one that plays this game knows what cards say, just kind of sometimes what they do, sort of.

So maybe it is worth reading the more intricate cards from time to time.

1 minute ago, Brunas said:

I'm slowly learning that no one that plays this game knows what cards say, just kind of sometimes what they do, sort of.

So maybe it is worth reading the more intricate cards from time to time.

They have the written word, yet they're choosing oral tradition. Lazy oral tradition, not like the ancient Greeks who mostly didn't have paper in normal life, so they just memorized everything.

1 hour ago, Biophysical said:

They have the written word, yet they're choosing oral tradition. Lazy oral tradition, not like the ancient Greeks who mostly didn't have paper in normal life, so they just memorized everything.

Sometimes that spearman beats the helicopter though, so clearly oral tradition is superior.

Why can't I remember the quotes for researching language/writing/literature in civ though, there's the real question...

Not gonna lie, I still haven't read the rulebook for this game

1 minute ago, defkhan1 said:

Not gonna lie, I still haven't read the rulebook for this game

It's not even long! Assuming you can read reasonable quickly, you can get through all of it in like 15 minutes.

2 minutes ago, defkhan1 said:

Not gonna lie, I still haven't read the rulebook for this game

The good news is now you can start sentences with "as a judge"

1 hour ago, Brunas said:

I'm slowly learning that no one that plays this game knows what cards say, just kind of sometimes what they do, sort of.

So maybe it is worth reading the more intricate cards from time to time.

Everyone just goes off what their buddy told them it does. We need to find the source "buddy zero" and train them better at card explaining

5 minutes ago, Brunas said:

It's not even long! Assuming you can read reasonable quickly, you can get through all of it in like 15 minutes.

Yeah. I just get so excited to play that I forget to read the rulebook.

1 hour ago, Brunas said:

I'm slowly learning that no one that plays this game knows what cards say, just kind of sometimes what they do, sort of.

So maybe it is worth reading the more intricate cards from time to time.

This drives me nuts, especially since the next thing out of that person's mouth is them using that card heuristic to try and create jank combos/argue for bogus rulings. This is why I stay out of the Rules forums.

50 minutes ago, defkhan1 said:

Yeah. I just get so excited to play that I forget to read the rulebook.

I feel you.

I never learned how to read. I'm just hoping that what I write makes sense in context. Worked so far.

I think that this is a pretty strong Whisper build. I tested it out on a TIE Swarm last night and he can just pick it apart, especially when you have other pieces (like Deathrain with simulated bombs) that are just as bad and serve as a way to soften up the swarm and as a distraction. Juke/Krennic/FCS for 64 points seems pretty solid as well.

"Whisper" — TIE Phantom 52
Lone Wolf 4
Advanced Sensors 8
Grand Inquisitor 16
Ship Total: 80

Not saying you are, @Scott Pilgrim2, but I wouldn't recommend assuming TIE swarms as a default meta staple when playing ships outside of wave 1-2. From my experience, TIE Punishers alone will push formation swarms right out of the meta.

44 minutes ago, gennataos said:

Not saying you are, @Scott Pilgrim2, but I wouldn't recommend assuming TIE swarms as a default meta staple when playing ships outside of wave 1-2. From my experience, TIE Punishers alone will push formation swarms right out of the meta.

I’m not even sure TIE swarms are going to be a thing with Luke and Boba Fett common Pilots, but they are going to be coruscant monsters with boba being a required crew.

54 minutes ago, gennataos said:

Not saying you are, @Scott Pilgrim2, but I wouldn't recommend assuming TIE swarms as a default meta staple when playing ships outside of wave 1-2. From my experience, TIE Punishers alone will push formation swarms right out of the meta.

Wasn't saying it was a meta staple - more of I put together a squad with Whisper and the person I played against on our gamenight had a Howlrunner/Iden swarm. I could see the brutal efficiency of the swarm, but I was worried that the 1.0 Whisper trick of firing-> cloaking being gone would hurt. However she still seemed very solid being able to arc dodge really well and just avoid shots. Having an evade + lone wolf + force charge + action was a good amount of mods to have each turn. There wasn't a great moment to use the Quiz crew ability, but I can see how it can be really strong against higher Init aces.

Edited by Scott Pilgrim2
8 hours ago, gennataos said:

Not saying you are, @Scott Pilgrim2, but I wouldn't recommend assuming TIE swarms as a default meta staple when playing ships outside of wave 1-2. From my experience, TIE Punishers alone will push formation swarms right out of the meta.

I’m not so sure, I have great hope for the punisher but and it’s ability to fight swarms, but a single proton bomb and a follow up missile may not kill anything and 14ish modified dice at a 1 agility ship doesn’t usually turn out well. It does have a good chance of being an effective tool, but I’m not convinced it’s gonna keep the swarms at bay

1 hour ago, TheOz said:

I’m not so sure, I have great hope for the punisher but and it’s ability to fight swarms, but a single proton bomb and a follow up missile may not kill anything and 14ish modified dice at a 1 agility ship doesn’t usually turn out well. It does have a good chance of being an effective tool, but I’m not convinced it’s gonna keep the swarms at bay

Crits are NASTY and Proton Bomb does crits to all ships at range 1 of it. That covers a lot of ground that the swarm shouldn't exist in if it wants to live. If the swarm straight jousts even 1 Punisher with Trajectory Sim Proton Bombs, it's very likely the rest of the list with the Punisher can clean it up. That's not even considering Deathrain being the Punisher with Skilled Bombardier that has a high chance of guaranteeing even more of of the TIE Swarm gets hit. The Punisher isn't looking to live after that joust, but do as much damage as possible before it dies so that clean up is easy.

7 minutes ago, RStan said:

That's not even considering Deathrain being the Punisher with Skilled Bombardier that has a high chance of guaranteeing even more of of the TIE Swarm gets hit. The Punisher isn't looking to live after that joust, but do as much damage as possible before it dies so that clean up is easy. 

Deathrain is so flexible...I find myself dropping bombs out the rear that hit absolutely nothing just to fuel actions which is thematically funny for its own reasons. At the moment I am mostly thinking in terms of Trajectory bombs but theres nothing to prevent Deathrain from also bringing a Prox Mine for 6 pts just to guarantee the swarm is that much more sad.

Edited by Boom Owl
23 minutes ago, Boom Owl said:

Deathrain is so flexible...I find myself dropping bombs out the rear that hit absolutely nothing just to fuel actions which is thematically funny for its own reasons. At the moment I am mostly thinking in terms of Trajectory bombs but theres nothing to prevent Deathrain from also bringing a Prox Mine for 6 pts just to guarantee the swarm is that much more sad.

You can also hilariously reload the bomb you just dropped with the free Deathrain action. I'll probably just do that on approach turning set up just for the lolz.

30 minutes ago, RStan said:

Crits are NASTY and Proton Bomb does crits to all ships at range 1 of it. That covers a lot of ground that the swarm shouldn't exist in if it wants to live. If the swarm straight jousts even 1 Punisher with Trajectory Sim Proton Bombs, it's very likely the rest of the list with the Punisher can clean it up. That's not even considering Deathrain being the Punisher with Skilled Bombardier that has a high chance of guaranteeing even more of of the TIE Swarm gets hit. The Punisher isn't looking to live after that joust, but do as much damage as possible before it dies so that clean up is easy.

That was pretty much my experience. The first game I got off one proton before Deathrain died, but the 2nd game I range controlled better and got both off. A swarm goes down fast when it takes two protons in a row, Iden notwithstanding.

Just now, Scott Pilgrim2 said:

That was pretty much my experience. The first game I got off one proton before Deathrain died, but the 2nd game I range controlled better and got both off. A swarm goes down fast when it takes two protons in a row, Iden notwithstanding.

OR you can have both Deathrain and Redline with Proton Torpedoes and it only takes 1 turn to kill Howlrunner! Plus there's still room for a healthy Whisper with those 2.

2 minutes ago, RStan said:

OR you can have both Deathrain and Redline with Proton Torpedoes and it only takes 1 turn to kill Howlrunner! Plus there's still room for a healthy Whisper with those 2.

That... was pretty much what I did lol.

Just now, Scott Pilgrim2 said:

That... was pretty much what I did lol.

Look anything like this?

I think I'd straight up joust a swarm with just a Deathrain or Redline. I mean, I'd have more in the list, but yeah...I'd do that.