Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

2 minutes ago, Kdubb said:

Thanks. I’ve been trying to keep track, and unless Justin’s is in a 2.0 release pack as well, we have not seen his card yet.

Bummed Nand and Marcel weren’t given an opportunity to have their card translated over to 2.0 as well. Maybe in the future?

I hope they do too.

2 hours ago, Tlfj200 said:

I hope they do too.

Piotr as well!

3 hours ago, AEIllingworth said:

Thank you System Open Champion, for 0-0-0. I’m going to put him on 4-LOM and people are going to voluntarily get themselves double stressed and I will shake my head slowly.

Bless

So is a Y-Wing better than an Aggressor? Or to put it another way, is 3 more hp > a better dial, one more green die, a higher intiative, and having access to Evade?

2 hours ago, catachanninja said:

Piotr as well!

Does Piotr have a 1.0 card or were you saying we forgot to list him for cards we have yet to see?

Edited by Kdubb
6 hours ago, AEIllingworth said:

Yeah, Chris read the credits in the scum kit, I think, that specifically called out Mr Chamblee for design on 0-0-0. Maybe that was a coruscant card? I think with the reaper and Saw’s all the player designed cards are known (outside of Simeon).

edit: do we know Justin’s? Nand and Marcel’s were wave 14.

I'm not sure he's allowed to say it, since there hasn't been an article, but dammit if I'm not allowed to just read the credits that are printed.

3 hours ago, Kdubb said:

Does Piotr have a 1.0 card or were you saying we forgot to list him for cards we have yet to see?

He does! It's multispectral camo

51 minutes ago, catachanninja said:

He does! It's multispectral camo

That's a nice card. First new interesting mod 1.0 has had in a while.

well I went to bed early yesterday instead of recording, but today putting together a quick summary of ship comparisons cross factions which basically summarizes why I'm so out on rebels.

Is there a rebel ship people are excited for (other than Luke), period? HWKs?

8 minutes ago, Brunas said:

Is there a rebel ship people are excited for (other than Luke), period? HWKs?

HWKs (Kyle Katarn mostly), Norra Wexley, and Lando. I have hope for AWings because Homing Missiles or Intimidation Arvel, but I can see it's faults. Even then, all those ships from Rebels don't compare to my desire to run what I've built for Imperial or Scum.

Edited by RStan
2 minutes ago, Brunas said:

Is there a rebel ship people are excited for (other than Luke), period? HWKs?

Bwings, actually. But I have two more general questions, one is me being a bit salty:

1) Some old dials are clearly bad (my example is the Bwing). FFG had the opportunity to update them. Why didn‘t they?! Is the dial now good enough?

2) How feasible is it to look to old, early 1.0 wave lists and port them to 2.0, if not exactly then in spirit? Examples are BBBBZ, RebelConvoy, Luke and 3 Rookies, Panicattack and so on. Do you expect the early 2.0 lists to be similar?

2 minutes ago, RStan said:

HWKs (Kyle Katarn mostly), Norra Wexley, and Lando. I have hope for AWings because Homing Missiles or Intimidation Arvel, but I can see it's faults. Even then, all those ships from Rebels don't compare to my desire to run what I've built for Imperial or Scum.

On those A-wings though, are you excited for A-Wings, or homing missiles?

5 minutes ago, Brunas said:

On those A-wings though, are you excited for A-Wings, or homing missiles?

I'm excited to play AWings overall, but I know that Homing Missiles being good and cheap help that along or I just think it's fun to play Intimidation Arvel. I understand that likely bottom line, the Z95s are probably going to be a better carrier for cheap Homing Missile platform. The one thing that might end up helping the AWing over the Z95 more is their action bar and vectored thrusters ability. Maybe those aspects end up being worth it over the Z95, maybe not.

Edited by RStan
1 minute ago, RStan said:

I'm excited to play AWings overall, but I know that Homing Missiles being good and cheap help that along or I just think it's fun to play Intimidation Arvel. I understand that likely bottom line, the Z95s are probably going to be a better carrier for cheap Homing Missile platform. The one thing that might end up helping the AWing over the Z95 more is their action bar and vectored thrusters ability. Maybe those aspects end up being worth it over the Z95, maybe not.

Haha, sorry - I didn't mean to make you justify yourself, just making sure I understood correctly. Vectored thrusters probably? makes homing missiles easier to get off?

21 minutes ago, Brunas said:

well I went to bed early yesterday instead of recording, but today putting together a quick summary of ship comparisons cross factions which basically summarizes why I'm so out on rebels.

Is there a rebel ship people are excited for (other than Luke), period? HWKs?

I have played and continue to be 100% hyped about Arvel and Jake both with Crackshot or Predator and a pair of proton rockets.

Using that as a foundation for rebel lists I have begun to care a little bit more about Rebels.

I might be overstating this but these A-Wings particularly with a missile feel like rebels equivalent to named tie strikers but more durable and having to invest in ordinance charges. Once you get in range 1 though they can do some work as extremely good blockers and 3/3 dice ships with or without the missiles.

Edited by Boom Owl
4 minutes ago, GreenDragoon said:

1) Some old dials are clearly bad (my example is the Bwing). FFG had the opportunity to update them. Why didn‘t they?! Is the dial now good enough?

I'd actually be annoyed if all dials were GOOD. The B-Wing should have a slower, bad dial... but of course should have the point range to balance it's abilities... I want ships to feel different beyond moving one green die over to the red column... viability would be nice of course.

Personal opinion of course...

14 minutes ago, Brunas said:

Is there a rebel ship people are excited for (other than Luke), period? HWKs?

Honestly... As much as I'm a Rebel flyer, the HWK is the only ship that I want to throw on the map to see what the changes did to it, what role is it going to play... As somebody who preferred pushing fighters around, I'm feeling like the non-synergistic X-Wings and Y-Wings lists are back to being priced out. I've of course not done the math to find out whether or not this is baseless instinct. It could just be that power down from 1.0 to 2.0, but those Imperial fighters just look so wonderful as individuals, where as the Rebels seem a step behind.

4 minutes ago, Boom Owl said:

I have played and continue to be 100% hyped about Arvel and Jake both with Crackshot or Predator and a pair of proton rockets.

Pretty much Arvel\Jake\Wedge is what I am most excited about with the 4th ship depending on how degenerate you want to be.

Overall more excited for the other two factions.

Edited by Scott Pilgrim2
4 minutes ago, Brunas said:

Haha, sorry - I didn't mean to make you justify yourself, just making sure I understood correctly. Vectored thrusters probably? makes homing missiles easier to get off?

I understood it was for clarification purposes, all good :) When I think about the order of operations for the AWing getting it's TL and then using vectored thrusters, it seems a bit backwards. As a lower Initiative ship trying to catch a likely higher initiative ship in arc with a ship that can't move slow, the extra link to boost has a higher chance overshooting your target than helping to actually give them a better shot. In that case, it also gets rid of the AWings ability to 5k or 3 sloop since their stressed next turn. Utilizing the vectored thrusters will likely be better in moving into position in the first few turns to allow the AWings to get into position for an easy TL for the first engagement while not using thrusters that turn and once the 2nd turn of engagement occurs, the thrusters can help get key blocks or turn around since they're not stress from vectoring in the prior turn.

This does open up a mindset wondering if a ship could eventually use these special ship ability links backwards. Example, the AWing right now has the ability to link into a red boost after any action. What if when the AWing performed a boost, it could link into any other action on it's bar red? Definite balancing needed, but interesting for potential future mechanics.

7 minutes ago, RStan said:

I understood it was for clarification purposes, all good :) When I think about the order of operations for the AWing getting it's TL and then using vectored thrusters, it seems a bit backwards. As a lower Initiative ship trying to catch a likely higher initiative ship in arc with a ship that can't move slow, the extra link to boost has a higher chance overshooting your target than helping to actually give them a better shot. In that case, it also gets rid of the AWings ability to 5k or 3 sloop since their stressed next turn. Utilizing the vectored thrusters will likely be better in moving into position in the first few turns to allow the AWings to get into position for an easy TL for the first engagement while not using thrusters that turn and once the 2nd turn of engagement occurs, the thrusters can help get key blocks or turn around since they're not stress from vectoring in the prior turn.

This does open up a mindset wondering if a ship could eventually use these special ship ability links backwards. Example, the AWing right now has the ability to link into a red boost after any action. What if when the AWing performed a boost, it could link into any other action on it's bar red? Definite balancing needed, but interesting for potential future mechanics.

This is why I like predator so much on A-Wings. It gets you that reroll for just 2 pts and with both named pilots your either gonna be bumping with arvel or preying on bigger bases or i4 or less with Jake.

Homing missile swarms are another story but I dont know why I would do that with As instead of Zs?

Edited by Boom Owl
29 minutes ago, LagJanson said:

I'd actually be annoyed if all dials were GOOD. The B-Wing should have a slower, bad dial... but of course should have the point range to balance it's abilities...

In my opinion, the Bwing has a particularly bad dial. Red 3banks are really bad, but at least red 3turns like the SF would be an addition that would give another option with a downside.

The outstanding fact to me is the correlation of those horrible dials with age in 1.0, as the attack shuttle or auzituck have superior dials. For rebels, EVERYTHING has a better dial than a B wing. I‘d rank the Ywing as second worst. ARC, HWK, Sheathipede are all better. Interestingly the HWK is the one ship who is older and got an upgrade.

I prefer a bad dial with red moves over the complete lack of moves. The newer ships have exactly that, and so does the upgraded HWK. No the Bwing truly is the odd one out. And I don‘t understand why.

Edit: of course the red bank is more a feature due to the abilities of Braylen and Ten. But red 3 turns are available for: ARC, Attack shuttle, Ywing, HWK, Sheathipede, VCX100. Ships lacking a 3 hard are the B-, U- and Kwing. One has SLAM+turret, one has a 180° stop and is medium size, and one has 1hards+2K+1talons but also red 3banks. I still maintain that the Bwing got off worse, but I think it's at least partially due to the role I want to give it. Which most likely means I should git gud instead of complaining.

Edited by GreenDragoon

I think how Lock->Boost link works is that you zoom in, lock, then Boost to block, then come around with a lock.

1 minute ago, Boom Owl said:

This is why I like predator so much on A-Wings. It gets you that reroll for just 2 pts and with both named pilots your either gonna be bumping with arvel or preying on big bases or i4 or less with Jake.

Just remember that Predator and Crack Shot only work on primary weapons, so not your Prockets that you're lining up in your bullseye too.

1 minute ago, RStan said:

Just remember that Predator and Crack Shot only work on primary weapons, so not your Prockets that you're lining up in your bullseye too.

Correct, they are there so after you spend the rocket your still a major 3 dice threat at range 1. Means that with 1 charge only on the procket they are less of a one trick pony and a legitimate threat the longer they are on the board to flank.

Edited by Boom Owl