Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

Oh man. You guys see that 2.0 boba crew vs 2.0 boba crew conundrum yet? That’s freakin gold.

I don’t know why it gives me such a thrill when design and playtest miss interactions like that.

2 hours ago, catachanninja said:

I'm scared to see what @Moneyinvolved (best redlineplayer in the world by the very accurate world's standings) does with redline now that it's not a meme

Can confirm that all Redline players, regardless of experience level, can wreck face.

So, question to those who played the "Supernatural Vader" event at GenCon (was it GenCon? Can't remember): how is initiative determined in quick build games? Do you always roll for it, or is it he who brought the least threat?

3 minutes ago, DR4CO said:

So, question to those who played the "Supernatural Vader" event at GenCon (was it GenCon? Can't remember): how is initiative determined in quick build games? Do you always roll for it, or is it he who brought the least threat?

We just rolled, since everyone I played brought a total of 5 threat. I don't know what the official rule is.

There was also some weird stuff with the win condition at time, at least for the 9am event. The first game, we assumed it was by points, we were never told otherwise. By the second game, we were told to final salvo with all red dice remaining still in play. Finally, we heard during the third game that whomever had the most thread remaining won, doing a final salvo in the case of equal threat remaining. The win condition didn't really matter, since there was nothing to be gained from winning. Again, don't know what the official rule is for that, either.

7 hours ago, gennataos said:

There was also some weird stuff with the win condition at time, at least for the 9am event.

Maybe that was some clever market research? To see what option is more popular?

... who am I kidding...

edit:

http://sozin.pythonanywhere.com/game?id=18329

great game! Lost my two ships immediately, then soloed with Whisper. At some point (after 40min, maybe around round 15?) there was a +7 hits for him and -4 evades for me difference just in rolled dice. FML!

But AdvancedSensor on Whisper is bonkers. Will never put anything else on her again!

Edited by GreenDragoon
Just now, GreenDragoon said:

Maybe that was some clever market research? To see what option is more popular?

... who am I kidding...

I only kept playing games on the off chance there was an unannounced incentive to win. Like, they never said that spot gloss Rebel Lando pilot cards were the prize for Hangar Bay until pods started forming and word of mouth spread. By then, I'd already mentally compartmentalized and set ablaze any level of caring to play and/or win a 1.0 game again....ever(1).

Up late working...it's just me and the Eastern Hemisphere folks!....weeeeeeeeeeeee!

(1) - Still on tap for a store champs run by @abell19 this weekend, but he has a ton of prize support for it, so my hope is to get participation range rulers (and more?) and 0-0 drop.

9 hours ago, DR4CO said:

So, question to those who played the "Supernatural Vader" event at GenCon (was it GenCon? Can't remember): how is initiative determined in quick build games? Do you always roll for it, or is it he who brought the least threat?

Yes, randomly. They said we don't have to bring 5 threat, but the threat total is not considered when choosing the first player.

14 minutes ago, Brunas said:

Yes, randomly. They said we don't have to bring 5 threat, but the threat total is not considered when choosing the first player.

I imagine for that format that taking 4 threat Vader would be better than taking a 5 threat Vader squad and being forced to be the first player. Then again, it would be an arms race to 4 threat and you are back to square one except with 1 less TIE Fighter.

first 2.0 game. Soontir with focus, lone wolf and stealth device defends range 3 against Arvel. Of course, of course I take a damage... But I'm so happy that this is actually happening again!

edit: this list

"Whisper" (52)
Juke (4)
Fire-Control System (3)
Director Krennic (5)

Soontir Fel (52)
Lone Wolf (4)
Afterburners (8)
Stealth Device (*)

"Pure Sabacc" (44)
Juke (4)
Fifth Brother (12)

Total: 196

View in Yet Another Squad Builder

So far I regret having Juke, Krennic and FCS on Whisper.

Edited by GreenDragoon
10 hours ago, gennataos said:

Up late working...it's just me and the Eastern Hemisphere folks!....weeeeeeeeeeeee!

This seems to happen to me a lot. It's interesting how quiet the forums get by like 3 am Colorado time. :)

1 hour ago, Scott Pilgrim2 said:

I imagine for that format that taking 4 threat Vader would be better than taking a 5 threat Vader squad and being forced to be the first player. Then again, it would be an arms race to 4 threat and you are back to square one except with 1 less TIE Fighter.

Yep, the tie fighter is totally meaningless.

At least, when double or triple evade vader rolls up. What a silly format it was, haha.

13 minutes ago, Brunas said:

Yep, the tie fighter is totally meaningless.

At least, when double or triple evade vader rolls up. What a silly format it was, haha.

Yeah, FFG making an alt-format:

"hmm, looks like our quickbuilds aren't balanced. There's an ace who's way better than everything. Ooh, let's make it an alt-format! Infinite token stacking! That doesn't help aces!"

So neither 5th brother or Juke on Sabacc, nor Krennic on Whisper was really worth it

I had more shots with the bullseye than I had the time to take TL actions

Try Juke + Vader on Whisper. It's dope.

5 minutes ago, GreenDragoon said:

So neither 5th brother or Juke on Sabacc, nor Krennic on Whisper was really worth it

I had more shots with the bullseye than I had the time to take TL actions

Upgrades are the enemy

2 minutes ago, defkhan1 said:

Try Juke + Vader on Whisper. It's dope.

Just now, Kieransi said:

Upgrades are the enemy

I will keep it in mind, thanks. But I was thinking to replace Sabacc entirely. And then it depends on the points.

New candidates are

  • a Lambda with CienaREEEEE and something
  • something something TAP (probably wrong)
  • something something Vader (also wrong)
  • or going completely new and take a bomber/punisher/gunboat

I have 64 points to work with, max 66.

@GreenDragoon maybe replace Sabaac with Duchess keeping Fifth Brother and new Talent of choice. Whisper with at least Seventh Sister if not Vader or Grand Inquisitor.

5 minutes ago, GreenDragoon said:

I will keep it in mind, thanks. But I was thinking to replace Sabacc entirely. And then it depends on the points.

New candidates are

  • a Lambda with CienaREEEEE and something
  • something something TAP (probably wrong)
  • something something Vader (also wrong)
  • or going completely new and take a bomber/punisher/gunboat

I have 64 points to work with, max 66.

Look at Punishers.

5 minutes ago, Biophysical said:

Look at Punishers.

Yes from what I heared that would probably be a very good choice.

I'm anyway very used to doubleace + ordnance, so such a list feels very familiar

edit: ok slightly more familiar with missiles than bombs.
Something like this? costs 63pt. Could also switch to seismics and add homing missiles.

"Deathrain" (42)
Trajectory Simulator (3)
Proton Torpedoes (9)
Proton Bombs (5)
Ablative Plating (4)

Edited by GreenDragoon
16 minutes ago, Biophysical said:

Look at Punishers.

I assume that trajectory simulator and a bomb (6pt together) are a must on punishers.
The named pilots look neat, too, so I have more or less 16pt to work with up to my 64 in total.

Proton torps can deal a lot of damage. And both Deathrain and Redline can easily get focus+TL for their attack, so the phat torpedo could be worth it.

I need to reread the effects of bombs and whether and how slam and reload changed. Seismic is clearly not a good idea.

21 minutes ago, GreenDragoon said:

I assume that trajectory simulator and a bomb (6pt together) are a must on punishers.
The named pilots look neat, too, so I have more or less 16pt to work with up to my 64 in total.

Proton torps can deal a lot of damage. And both Deathrain and Redline can easily get focus+TL for their attack, so the phat torpedo could be worth it.

I need to reread the effects of bombs and whether and how slam and reload changed. Seismic is clearly not a good idea.

I don't think you need bombs - even just advanced sensors proton torps redline seems great. Maybe don't even need the advanced sensors.

21 minutes ago, GreenDragoon said:

I assume that trajectory simulator and a bomb (6pt together) are a must on punishers.
The named pilots look neat, too, so I have more or less 16pt to work with up to my 64 in total.

Proton torps can deal a lot of damage. And both Deathrain and Redline can easily get focus+TL for their attack, so the phat torpedo could be worth it.

I need to reread the effects of bombs and whether and how slam and reload changed. Seismic is clearly not a good idea.

Don't sleep on seismic. All you have to do is get it close to a rock and then anything in range one of it eats damage. That damage pops stealth devices now too. The area of control of a trajected seismic plus the range bonus off the obstacle is huge. Very big swarm control and ace control for 3 piddly points. It also clears stuff out of the way that thrive on it (Looking at you scum falcon and also dash!)

Uh.. Trajectory Simulator and Skilled Bombardier... Can you increase to a 6 straight template? Major Rhymer with the range change says "to a limit of 0-3". But nothing alike with Skilled Bombardier

Edit with cardtext:
Skilled Bombardier: If you would drop or launch a device, you may use a template of the same bearing with a speed 1 higher or lower.
Tragedy Simulator: During the System Phase, if you would drop or launch a bomb, you may launch it using the (5 straight) template instead.

Edited by GreenDragoon
9 minutes ago, GreenDragoon said:

Uh.. Trajectory Simulator and Skilled Bombardier... Can you increase to a 6 straight template? Major Rhymer with the range change says "to a limit of 0-3". But nothing alike with Skilled Bombardier

Edit with cardtext:
Skilled Bombardier: If you would drop or launch a device, you may use a template of the same bearing with a speed 1 higher or lower.
Tragedy Simulator: During the System Phase, if you would drop or launch a bomb, you may launch it using the (5 straight) template instead.

Maybe the bolded part is the key phrase because if the template doesn't exist, it can't be used.

Edited by RStan