14 minutes ago, Kieransi said:I like your point but I question anyone's ability to be truly objective about this game.
Like, part of me thinks perhaps your optimism about the turrets being gone is because you yourself are a high-PS reposition-based arc-dodging ace player.
Because I know I have done the same thing myself. Since my favorite type of list is 3 or more beefy identical generics with ordnance or heavy cannons, I didn't really think triple Jumpmasters was that big of a deal.
I just think if we really open our eyes to it, we're old players and don't really care about anything because we're in it for the long haul and know that all OP NPE cancerfests get nerfed eventually (unless they're bounty hunters because Alex Davy bounty hunter fan REEEEE).
So the only reason any of this stuff super matters is from the perspective of a new player, since we all want more people to play with. And from a new player's point of view, 2.0 is better than 1.0 for now because maybe they won't have to buy to conversion kits or stuff from other factions to get the cards (remains to be seen what's legal for competitive games and what it looks like going forward, and if some factions are just not competitive). But there's still going to be NPEs for a new player, and I'm not really sure if getting arc-dodged to death is any more fun than getting TLT-ed to death.
Oh dont get me wrong, I fully recognize that High PS Double Reposition aces are their own kind of stupid easy and sadness for an opponent. Hopefully they will be priced appropriately.
I am a small base arcs player first. In the end thats what I want from X-Wing. If thats at I6 or I1 I am just as happy.
Full Turrets put a very restrictive ceiling on the joy in 1.0 and their absence makes me extremely enthusiastic about 2.0 regardless of what other balance issues will have to be dealt with.
Edited by Boom Owl