3 minutes ago, Do I need a Username said:Unironically, without green dice scatter tokens are fine in X-wing.
Iden Versio is better than a scatter token, so even now, they'd probably be ok
3 minutes ago, Do I need a Username said:Unironically, without green dice scatter tokens are fine in X-wing.
Iden Versio is better than a scatter token, so even now, they'd probably be ok
New Discussion theory:
Are green dice fundamentally bad for the game?
They provide ships an opportunity to negate all damage incoming based entirely on luck, but also mean that calculated risks will be potentially punished unjustly.
Is a world in which ships are either guaranteed to take damage or avoid it a better one?
Are red dice worse?
Is game in which damage is more regular, but hit points are more common better?
Should things die faster?
You could theoretically play a game of X-Wing where there is no dice luck, using math based on attack and defense values to calculate the total expected damage done, and do fractions of a point of damage to ships. I expect it would work well and be balanced.
I also expect only very competitive players would enjoy it. I think you have a more competitive mindset than I do about this game.
I actually hate chess, because there's no luck so it feels really stressful to play because if I lose, that means I did something wrong and I'm somehow less smart or less good of a person because I lost. I like X-Wing not being able to be taken too seriously.
This is actually one of my biggest gripes with Armada, which is actually a lovely game and I wish I played it more (it just takes so **** long to set up and play...). I don't mind playing a game where I have to be thinking the whole time, but usually it stresses me out a lot. I can handle a lot more games of X-Wing than I can a very competitive game, since it doesn't take too long and my brain doesn't fatigue as quickly.
Additionally, if the people I'm playing against aren't very nice, I'd rather not play a game that they'd potentially pick on me or make me feel bad for losing.
6 hours ago, Do I need a Username said:New Discussion theory:
Are green dice fundamentally bad for the game?
They provide ships an opportunity to negate all damage incoming based entirely on luck, but also mean that calculated risks will be potentially punished unjustly.
Is a world in which ships are either guaranteed to take damage or avoid it a better one?
Are red dice worse?
Is game in which damage is more regular, but hit points are more common better?
Should things die faster?
No and yes?
Autodamage takes some of the random element out but it changes how the game feels too. Try it sometime. Wings of War works in that a target in your firing just picks up a damage counter... While the actual damage is random, it still just feels odd after a bit, as though misses aren't something that happens. Since this isn't a thing that happens it takes you out of the game.
Now, I'm not going to argue how much random element is appropriate. Clearly too much random is wrong as well. I think FFG hit it pretty close, maybe a bit more on the random side... But not enough to ruin the elements
13 hours ago, Do I need a Username said:New Discussion theory:
Are green dice fundamentally bad for the game?
They provide ships an opportunity to negate all damage incoming based entirely on luck, but also mean that calculated risks will be potentially punished unjustly.
Is a world in which ships are either guaranteed to take damage or avoid it a better one?
Are red dice worse?
Is game in which damage is more regular, but hit points are more common better?
Should things die faster?
You’ve seen Star Wars right? Never missing... not even close to accurately depicting this universe. I feel George went with energy weapons because if these people used ammo these would literally be century long wars. In short, people in a galaxy far far away can’t hit ****.
13 hours ago, Do I need a Username said:New Discussion theory:
Are green dice fundamentally bad for the game?
They provide ships an opportunity to negate all damage incoming based entirely on luck, but also mean that calculated risks will be potentially punished unjustly.
Is a world in which ships are either guaranteed to take damage or avoid it a better one?
Are red dice worse?
Is game in which damage is more regular, but hit points are more common better?
Should things die faster?
I see little difference between red dice and green dice in terms of randomness. They're both just distribution curves (though not regular once mods are factored in), an arbitrary point is picked on each, and then they're subtracted from each other. Removing one but not the other certainly changes the resultant curve but it's still a curve and still random.
I'm not a huge fan of completely removing the randomness that dice provide. Heck, even Armada has random offensive rolls. Part of it is that it takes away from big unexpected events in a game which I feel form the majority of memorable moments. But the biggest reason is the phrase you used above "calculated risk", by taking away the variance you take away a lot of the risk and replace it with certainty. A huge portion of the fun of the game (for me) is evaluating having multiple options each with not only their own success distribution but also a distribution of how severe that success/failure is. Removing the randomness removes an entire axis from that.
Having said that... ships which rely solely on green dice to survive have and will likely continue to be a problem. Simply due to the statistically small sample size in terms of dice count and rolls involved it's too easy to get skewed results within the context of a single game.
Honestly, I think we already played a version of that game.
Dice rarely mattered much to alot of competitve games of 1.0 that I played against a rational opponent. When it did one of the two players involved did something really stupid in list building or decision making.
Most of the red dice were perfectly modified and the green dice was either getting rerolled, palped, autothrustered, re-enforced, glittered, pavad, c3pod, or focus/evaded.
Rebel fenn changed that dynamic for one of the factions for a bit, and now ISB Jam is burning every mod to the ground in its cleansing fire.
But excluding that I think we kinda know what X-Wing without dice looks like. It was basically 1.0 over the past 12 months.
Im sure it could work if it were intentionally designed to be without dice, but would most likely be a little bit less fun.
The bigger concern for me is that without dice I would miss out on hearing players scream "muh dice" and would instead have to listen to them scream "muh list" or "muh initiative" or "muh honor" instead.
So how do you actually deploy and open and stuff with Major Vermeil Aces?
What can I joust and what can't I?
Can Major V Aces joust 100 point Miranda? Do I actually just Delayed Joust everybody with the non-OP ace as a flanker?
Probably Soontir, Major, (OL or Quiz) for what i'll be flying.
So do I break up jousting lanes, Quiz/OL flank, major+Soontir spin around the board?
People are bad. Joust everything
For those keeping track... I've had my pre-GenCon related mishap...
2 hours ago, LagJanson said:For those keeping track... I've had my pre-GenCon related mishap...
- Daughter stepped on my prescription sunglasses $500
- AC in the car just failed... $$$???
Aren't you in canada? I'm on year 3 in Wisconsin without AC if i can handle it you can handle it. Also if you want some quick diagnostic tips hit me up, might be able to save you a little headache and cash.
4 minutes ago, catachanninja said:Aren't you in canada? I'm on year 3 in Wisconsin without AC if i can handle it you can handle it. Also if you want some quick diagnostic tips hit me up, might be able to save you a little headache and cash.
I’ve gotten spoiled. Actually I find it easier to keep the house cool without AC than the car. And I’m considering that 9 hour drive to Indy.
Interestingly the passenger side blows cool air, but driver side doesn’t.
6 hours ago, Kaptin Krunch said:So how do you actually deploy and open and stuff with Major Vermeil Aces?
What can I joust and what can't I?
Can Major V Aces joust 100 point Miranda? Do I actually just Delayed Joust everybody with the non-OP ace as a flanker?
Probably Soontir, Major, (OL or Quiz) for what i'll be flying.
So do I break up jousting lanes, Quiz/OL flank, major+Soontir spin around the board?
Dont joust 5 xwings

55 minutes ago, wurms said:Dont joust 5 xwings
Thanks doc.
But 6 x-wings, that's fine, right?
Listening... and crud, may have a Freon leak by your interpretation of the symptoms I rattled off.
Maybe I’ll just wear shorts for the drive...
1 hour ago, LagJanson said:Listening... and crud, may have a Freon leak by your interpretation of the symptoms I rattled off.
Maybe I’ll just wear shorts for the drive...
Might not be that expensive of a fix. Just dont let them recharge the system and call it a day.
On 7/20/2018 at 7:46 PM, LagJanson said:Interestingly the passenger side blows cool air, but driver side doesn’t.
If one side is still blowing full cold then the coil is probably working fine. Good chance it's the motor/board/flap that determines if the air blows past the coil or not, have had that happen to several cars I've owned. Bad news is that while it's probably a $10 part it can take hours to disassemble the whole dash to get at it.
basically everything has been spoilt for 2.0 wave 1 so what is 1 upgrade you would like to see come back for 2.0?
i would like to see 1.0 bobba crew come back. i think paul made that card for a good reason and i think its worth having around just in case.
1 hour ago, RynoZero said:basically everything has been spoilt for 2.0 wave 1 so what is 1 upgrade you would like to see come back for 2.0?
Probably Flight-Assist Astromech for me (though tweaked in cost and with a charge limit, of course). It's made some otherwise dull ships quite interesting to fly, and rewards managing your moves to lose arc and trigger it at the right time.
1 hour ago, RynoZero said:basically everything has been spoilt for 2.0 wave 1 so what is 1 upgrade you would like to see come back for 2.0?
i would like to see 1.0 bobba crew come back. i think paul made that card for a good reason and i think its worth having around just in case.
Linked Batteries, in some form or other. I kind of liked the ability to use extra cannon slots to increase the efficiency of one particular attack
8 hours ago, DR4CO said:Probably Flight-Assist Astromech for me (though tweaked in cost and with a charge limit, of course). It's made some otherwise dull ships quite interesting to fly, and rewards managing your moves to lose arc and trigger it at the right time.
It was really really powerful in 1.0 with the toned down ceiling it'd be pretty nuts.
That said i actually worry about how fair all the epts look, compared to just how good force users and powers are.
So I had a funny rules situation happen this weekend during a tournament. A player had VK with the condition on Inq - they were in range 2 of each other, but only Inq was in range of the target. The player maintained that he could TL with Major V even though he was out of range 3 of the target. The judge ruled that it was valid once we went through the initial rules book, but that sounded wrong to me so I went through the FAQ which says that when acquiring a target lock, you have to be in legal range.
That would have made Krennic even more broken.
1 minute ago, Scott Pilgrim2 said:So I had a funny rules situation happen this weekend during a tournament. A player had VK with the condition on Inq - they were in range 2 of each other, but only Inq was in range of the target. The player maintained that he could TL with Major V even though he was out of range 3 of the target. The judge ruled that it was valid once we went through the initial rules book, but that sounded wrong to me so I went through the FAQ which says that when acquiring a target lock, you have to be in legal range.
That would have made Krennic even more broken.
Yeah, that's just bad ruling. LRS , Lamda Shuttle title, and "I'm the Pilot - Bodhi Rook" are the only things that let you break the range 3+ restriction.
6 minutes ago, viedit said:Yeah, that's just bad ruling. LRS , Lamda Shuttle title, and "I'm the Pilot - Bodhi Rook" are the only things that let you break the range 3+ restriction.
We got it resolved correctly on the spot, it just wasn't something we really thought of. He was doing RAW, but it triggered my RAI warning. I'm friends with the judge, so I had no issue digging up the text and showing him the correct ruling. It didn't make a difference for the game, but you guys may find someone trying to argue that VK can target lock outside of range 3.