Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

3 minutes ago, Kaptin Krunch said:

If Chris decides not to publish the ?️Team this week, should we publish the notes for it?

Here's a sampling of the notes-

"bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb"

We also talk about Fortressing, and what it means to be fair.

well, you don't need me to publish it. I'm just thinking having a second thing uploaded onto the same RSS feed with entirely different people is... confusing, even by our standards

So im going to start recording the detailed stats for all my games outside of tournaments.

This is the official short-list of what I think I can track quickly.

  • Blocks
  • Opponent Moves Guessed Correctly
  • Shots Taken in Opponents Arc
  • Shots Taken out of Opponents Arc
  • Arcs avoided without repositioning
  • Arcs avoided with repositioning
  • Reposition Actions
  • Turns Before Initial Combat
  • No Combat turns per game
  • K-Turns, Sloops, or Talons
  • Jokes/Laughs per Game

I already tend to set my dials for next round before current round combat is even over so I have plenty of stat time left over.

Anything else I should add/remove/replace?

10 is about as much as I want to track to start

Oh and Im going to do this for both remaining 1.0 games and then of course 2.0 games for science probably.

Edited by Boom Owl
3 minutes ago, Boom Owl said:

So im going to start recording the detailed stats for all my games outside of tournaments.

This is the official short-list of what I think I can track quickly.

  • Blocks
  • Opponent Moves Guessed Correctly
  • Shots Taken in Opponents Arc
  • Shots Taken out of Opponents Arc
  • Arcs avoided without repositioning
  • Arcs avoided with repositioning
  • Reposition Actions
  • Turns Before Initial Combat
  • No Combat turns per game
  • K-Turns, Sloops, or Talons
  • Jokes/Laughs per Game

I already tend to set my dials for next round before current round combat is even over so I have plenty of stat time left over.

Anything else I should add/remove/replace?

10 is about as much as I want to track to start

Oh and Im going to do this for both remaining 1.0 games and then of course 2.0 games for science probably.

remember note taking during tournaments IS FORBIDDEN!


I'm kidding, that rule is dumb.

2 minutes ago, Kelvan said:

remember note taking during tournaments IS FORBIDDEN!


I'm kidding, that rule is dumb.

FFG can't take the sky from me.

Notebooks are for the weak.

Muh memorizing skills are the key to all of this.

5 minutes ago, Brunas said:

well, you don't need me to publish it. I'm just thinking having a second thing uploaded onto the same RSS feed with entirely different people is... confusing, even by our standards

What’s that line? Something the listener?

I’m expecting unlistenable mayhem

11 minutes ago, Brunas said:

well, you don't need me to publish it. I'm just thinking having a second thing uploaded onto the same RSS feed with entirely different people is... confusing, even by our standards

Preface it with a disclaimer. "The views and opinions expressed on this program are the views of the persons appearing in this program and do not necessarily represent the views and opinions of the Carolina Krayts. Krayts on top. Viewer discretion is advised"

44 minutes ago, Kelvan said:

remember note taking during tournaments IS FORBIDDEN!


I'm kidding, that rule is dumb.

Meticulous note taking is a good form of slow play.

51 minutes ago, Boom Owl said:

So im going to start recording the detailed stats for all my games outside of tournaments.

This is the official short-list of what I think I can track quickly.

  • Blocks
  • Opponent Moves Guessed Correctly
  • Shots Taken in Opponents Arc
  • Shots Taken out of Opponents Arc
  • Arcs avoided without repositioning
  • Arcs avoided with repositioning
  • Reposition Actions
  • Turns Before Initial Combat
  • No Combat turns per game
  • K-Turns, Sloops, or Talons
  • Jokes/Laughs per Game

I already tend to set my dials for next round before current round combat is even over so I have plenty of stat time left over.

Anything else I should add/remove/replace?

10 is about as much as I want to track to start

Oh and Im going to do this for both remaining 1.0 games and then of course 2.0 games for science probably.

Numbers of attacks where you rolled all natural hits while not having actions, same thing for defense (maybe worth only on 2+ green dice ships?)

Missed opportunities would be an interesting (and very tough stat due to the simple nature of them being "missed) stat to track. There will be arguably less of them in 2.0 due to the intended cutting down of combo interactions. But it will still be very important as actions/effects are harder to come by in 2.0.

But we all have games where we sit back and reflect on turns where we missed things. Or if you are on stream you have 500 people pointing it out on every single move you do!

The ocho is confirmed! We know for sure that Academy Pilots are 25 points max. Or, that could be the mistake of the week.

23 minutes ago, drjkel said:

The ocho is confirmed! We know for sure that Academy Pilots are 25 points max. Or, that could be the mistake of the week.

They confirmed the Acad costs 24 in some interview.

2 hours ago, Brunas said:

well, you don't need me to publish it. I'm just thinking having a second thing uploaded onto the same RSS feed with entirely different people is... confusing, even by our standards

Call it "B Team: Episode 2: bbbbbbbbbbbbbbbbb"

4 minutes ago, Kaptin Krunch said:

They confirmed the Acad costs 24 in some interview.

"i saw it on a stream once or something"

????

Edited by Brunas

also, real talk- The TIE Swarm.

Start with 5 Acad, Howl, Iden.

Then what is the priority in adding more dudes/replacing Acads with named dudes.

Del, Hask, Wampa, and Not-Wampa would be nice to have- Maybe in that order? What about actually running Special Snowflake Squad of Howl, Iden, Del, Hask, Not-Wampa, and Wampa? (6 ships, all named- If that fits at 176 or less, I guess add the 7th TIE?)

How few TIE fighters work as a list if they are all named?

1 minute ago, LagJanson said:

How few TIE fighters work as a list if they are all named?

Howl needs to cost like 50 points to be balanced, so I'm guessing like 6

2 minutes ago, Brunas said:

"i saw it on a stream once or something"

?

Seriously though, I think Levy confirmed it when he got Rebel and Defender point costs?

11 minutes ago, Kieransi said:

Howl needs to cost like 50 points to be balanced, so I'm guessing like 6

6 would be core plus kit, enough dials to run.

Iden will be expensive (for a TIE fighter) as well. Or at least better be...

Even just running six named pilots seems fun.

8 minutes ago, LagJanson said:

6 would be core plus kit, enough dials to run.

Iden will be expensive (for a TIE fighter) as well. Or at least better be...

Even just running six named pilots seems fun.

One nice thing about that is that you have a whole bunch of things they want to shoot first. Scourge, Mauler, and Wampa are all glass cannons (~3 3 3 0 statlines) and then Howl is giving them all free mods. Idea is then there to make sure one of their shots does nothing. Seems fun.

20 minutes ago, LagJanson said:

6 would be core plus kit, enough dials to run.

Iden will be expensive (for a TIE fighter) as well. Or at least better be...

Even just running six named pilots seems fun.

I'd almost guarantee that they don't cost Iden nearly enough. I'd bet Iden, howlrunner, del, 3 acadamy pilots, and like either wampa/hask/seyn fit in a list. Dread it, run from it, the tie swarm arrives all the same.

8 minutes ago, SnooSnarry said:

I'd almost guarantee that they don't cost Iden nearly enough. I'd bet Iden, howlrunner, del, 3 acadamy pilots, and like either wampa/hask/seyn fit in a list. Dread it, run from it, the tie swarm arrives all the same.

I’m prepared for that. I have a plan

So on the B-team we talked briefly about the tournament system encouraging a certain playstyle with the definition of fair and whatnot (And the tournament system was also talked about in one of the listener series, but I don't know which one. Probably 3.) As a part of this conversation, we talked about alternative scoring systems for games, and if any of those would affect play.

Option 1: Current system: Either counts as a win or not, with MOV providing a tiebreaker (But not superseding winning games). This means you have to have tie breakers, which opens a whole other can of worms (Which I'll get to later).

Option 2: All MOV, All day: The only scoring option is MOV. Win/lose doesn't matter. Just MOV. This would encourage a player that is losing to become super defensive, and encourage a winning player to win more and allow a lose later on, while allowing a X-1 player to place higher than a (X+1)-0 player in a swiss). This would get Players winning more, but can also screw a player out of the cut. Doesn't need a tie breaker, because winning doesn't matter, just how much you killed/lost. This may be my favorite system.

Option 3: System with more tournament points rewarding different levels of enemy elimination. The option mentioned on the cast was 5 for a win, 2-3 for a win on points, and 1 for a tie (0 if you lose). This option Punishes people for not killing the entire enemy force, but it also means that as soon as it becomes obvious I am losing, I just have to deny a very small number of points to my opponent, and can ruin their tournament score. It's interesting, but ultimately bad in competitive games.

Option 4: Win/lose with SoS as a tiebreaker. It's what legion is doing, and it may work but too many players drop from large events, so SoS can allow kingmaking and things entirely out of a players control (Random pairing going to be random after all). For that reason, I dislike it.

Option 5: Glicko. Basically a lot of math for the unacquainted. It's interesting, and it may be useful in the long run but at the smaller tournament I don't think its worth it.

Option 6: The old system, with W/L/D, MoV, and SoS. It's not super great, because of the one thing what which happened and it relies on player not doing that.

Next Conundrum: Tiebreakers. Several of the above systems need then, so what is the best system?

Option 1: final salvo: It encourages defensive play when you have a larger one, and it also encourages fortressing (To win on salvo). Probably not great, but not entirely awful.

Option 2: Coin flip: Entirely random, so good, but entirely random, so bad.

Option 3: Player with the Initiative choice loses. Makes biding super risky for some lists, and also adds an interesting dynamic, but hurts lists that can't reach max points. Maybe make so the bid mean you can choose who chooses? But that also has the potential for exploitation... Either way, I think this one may be the way to go.

Final Topic: The top cut problem.

This is more obvious in armada, but it happens in X-wing as well. Basically, you need to win big before the cut, in order to have the MOV to make it, but in the cut you only have to win. This means the super defensive lists have a better cut match than pre-cut match. This is most obvious in armada (again) and the world final is a good example of it happening (you would think the armada meta is tiny, but in fact it is anything but). Unfortunately this is a problem with very few easy options, so these are the ones I came across / thought up:

Option 1: Untimed. Logistical nightmare, and everything has some time limit. No.

Option 2: Swiss in cut. Also takes super long, but with earlier cuts, can be more manageable. My favorite option, but maybe not feasible.

Option 3: Keep the cut as is and change the swiss to eliminate those lists earlier. The most likely change, but then you go back up to section 1 and have to consider which does that best.

Option 4: The top cut isn't a problem. I disagree with this opinion, but understand it.

Thoughts?

25 minutes ago, Do I need a Username said:

Thoughts?

I found the introduction to your novel interesting but the characters were bland and I quickly lost interest in the story. I suggest a stronger plot to help pull the reader in and make them want to read to the end.

1 hour ago, LagJanson said:

I’m prepared for that. I have a plan

Trajectory simulator!!! Seems to do the trick right now anyway...

53 minutes ago, tortugatron_was_banned said:

Trajectory simulator!!! Seems to do the trick right now anyway...

Oh heck no. Change factions!