Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

3 minutes ago, miguelj said:

5 total tiles probably. 1 for each unique and a scimitar/gamma tile. That would be the most efficient way to do it.

So it would be

Deathfire/Scimitar,

Rhymer/Scimitar

Jonus/Gamma

Tomax/Gamma

Scimitar/Gamma

right? that's what I was thinking. I guess jonus and rhymer could trade places, but I figure they put the cards in the opened order...

2 minutes ago, Brunas said:

So it would be

Deathfire/Scimitar,

Rhymer/Scimitar

Jonus/Gamma

Tomax/Gamma

Scimitar/Gamma

right? that's what I was thinking. I guess jonus and rhymer could trade places, but I figure they put the cards in the opened order...

I guess but it doesn't really matter, as long as they split 2 gammas and scimitars among the uniques and have the scimitar/gamma tile, you should be able to field any 3 bombers of your choice with the available cardboard.

6 minutes ago, miguelj said:

I guess but it doesn't really matter, as long as they split 2 gammas and scimitars among the uniques and have the scimitar/gamma tile, you should be able to field any 3 bombers of your choice with the available cardboard.

Sure, but it means when people draft cards, if four different people draft jonus/tokax/gamma/gamma I've got problems, so I need to pair the cards with the cardboard.

Are we doing something special for our Kraytiversary in 11 days?

24hrs of Duel of the Fates?

what's in 11 days?

37 minutes ago, Brunas said:

what's in 11 days?

Ctrl+F July 24

51 minutes ago, Brunas said:

what's in 11 days?

Look right up at the top of the page! :)

Also, 10 days now! Happy Bastille Day!

Edited by Kieransi
57 minutes ago, Kieransi said:

Look right up at the top of the page! :)

Also, 10 days now! Happy Bastille Day!

Oh....huh

One of the cool things about real sports is that you can track your favorite teams progress or your own improvement fairly easily. There are tons of stats for everything. Or even simpler when you run you can just record your pace and see if you run faster next time. Running gud is measurable.

So this leads to a two part question:

1. Are there any statistical categories that can be measured per game that help track improvement in X-Wing in someway? Or could be used to define a stat profile for what being good at X-Wing might be? And how can all of us measure them efficiently without it being annoying? More descriptive than just Wins vs Losses at large tournaments. Should one or two team members just be the stat guys ( we used to have a few people help out with this back when I was playing Soccer competitively, they traveled with us specifically to record in game team/player stats ). Helped the coach make decisions over the course of a season. Some possible X-Wing examples below:

Blocks

Opponent Moves Guessed

Damage Dealt per Game/Round

Damage Taken per Game/Round

Shots Defended from Range 1, 2, 3

Shots Taken from Range 1, 2, 3

Shots Taken in Opponents Arc

Shots Taken out of Opponents Arc

2+ Overlapped Arcs on Target Per Game

Single Target Damage Per Round

Damage Outside of Combat

Arcs avoided without repositioning

Arcs avoided with repositioning

Reposition Actions

Turns Before Initial Combat

No Combat turns per game

Combat turns per game

K-Turns, Sloops, or Talons

Stress Received per Game

MOV

Dice Modified per Game/Round

Wins

Losses

Dice Complaints per Game

Jokes/Laughs per Game

Forum/Reddit Posts Per Day

Podcasts Listened to Per Week

Podcasts Recorded Per Week

2. Is the MOV Swiss + Knockout tournament structure the best way to identify the best players? The System Open structure was really cool because it created all kinds of pressure situations in Swiss that I greatly enjoyed (each game mattered more to me) and MOV felt less pressing. Though it did result in a # of players days ending early ( a bonus at big conventions? ). So the question is what Tournament Format identifies the best players most accurately for X-Wing within the constraints of 2 days only? Do other 75 min miniature games have different better formats? Current set up seems pretty effective now as alot of the same names still make cuts at tournaments. Some form of Promotion and Relegation is a fantastic addition to. But whats the ideal 2.0 format? What we have now?

Edited by Boom Owl
F

That’s a heck of a list @Boom Owl. The importance of some stats will depend on list composition. If I’m always playing high PS Aces then my number of blocks is going to be low and getting them is of lower importance than if I’m flying low PS jousters. I’d almost say that number of times blocked by a higher PS ship is a negative statistic.

3 hours ago, Major Tom said:

That’s a heck of a list @Boom Owl. The importance of some stats will depend on list composition. If I’m always playing high PS Aces then my number of blocks is going to be low and getting them is of lower importance than if I’m flying low PS jousters. I’d almost say that number of times blocked by a higher PS ship is a negative statistic.

True. I fear @Boom Owl will never achieve stat nirvana. In his soccer analogy the guys writing stats would have to deal with every player being a transformer. Now if you had to declare your squad in the beginning and then had to play those same ships all season, his idea has merit and definately measureable. But with so many options to take, different styles of play and the same randomness factor applying to your opponent no measure of stats would be accurate.

Stats could be interesting in a single match. Aces vs a swarm, if the swarm player has five blocks you can probably guess how they achieved victory.

Impossible to manage a “season” or even an entire event though since it would involve an army of guys watching the tables collecting information

Yes, if there were actually tons of people who cared enough about X-Wing to watch it and not play it, stats could be cool.

That's my ideal world actually. One where X-Wing is considered a sport. Oh well.

As it is, I don't think there's a great way to actually collect stats on X-Wing other than maybe wins and losses

8 minutes ago, Kieransi said:

Yes, if there were actually tons of people who cared enough about X-Wing to watch it and not play it, stats could be cool.

That's my ideal world actually. One where X-Wing is considered a sport. Oh well.

As it is, I don't think there's a great way to actually collect stats on X-Wing other than maybe wins and losses

Would be doable for vassal at the very least right? Log your game than run a Stat collection process maybe?

2 hours ago, LordFajubi said:

no measure of stats would be accurate.

But could it be more accurate than tracking nothing at all?

I think of it in terms of archetypes. Different stats matter more to a generic heavy swarm vs a two ship mobile arc list vs a trip aces list. But all the info would still be useful.

We breakdown the meta endlessly because we have partial tournament results but the in game data is basically non-existent.

How do we change that? And before answering that question what Stats would we even want to track? Ignore whats practical for the moment, what would you want to know if you could magically maintain in game stats on all your games?

Edited by Boom Owl
14 hours ago, Boom Owl said:

Opponent Moves Guessed

Shots Taken in Opponents Arc

Shots Taken out of Opponents Arc

Arcs avoided without repositioning

If you taking metrics, these are probably the most useful

14 hours ago, Boom Owl said:

No Combat turns per game

this is my favorite though, I want to know how many of my games start with my opponent having a terrible starting engagement because they got bored.

32 minutes ago, Brunas said:

I want to know how many of my games start with my opponent having a terrible starting engagement because they got bored.

Stats on board location or distance traveled would be interesting though probably pointless

# of each maneuver taken per game

total distance/speed per game

total distance/speed in first 3 rounds

# of turns before first kturn/sloop/talon

On 7/15/2018 at 3:26 AM, Boom Owl said:

1. Are there any statistical categories that can be measured per game that help track improvement in X-Wing in someway?

I have made so many mistakes in recent games.

Examples where I failed:

Opening engagement: did all my ships get a shot? Did all his ships get a shot? How many at the range I wanted (eg I want one of my ships to be at R1 of one, but only one!, ship. And the other two at R3 due to missile/at/inq)

Follow up: did I have a good escape route after first shots? Reengagement?

Generally: did I have to reposition or could I use all my actions for modifications?

And what I did some times in a row now: correctly predicted a move, planned a way to dodge/get out, but then the BR/boost barely didn‘t fit by some mm.

What (I hope) is happening: I try to do more advanced moves, to play better. So far it backfires, but I think it‘s not wrong.

Of course it‘s a mistake to fly a squad in 1.0 where that‘s both possible and even advantageous.

4

a42e3fe357417907ba5adecc2f8d5036--the-cu

@Boom Owl - I think the format that best shows player skill would be one of the more "unfun" ones: Reverse Hangar Bay with 0 components shared between lists. Because the possibilities for matchups is far more endless than your standard 100 point fare! I think it more accurately rewards the player than can come up with a winning strategy, target priority, etc on the fly. Especially since you can't share components between lists so the two you bring are different types. You choose what your opponent flies, so you HAVE to be good at different styles of lists.

Edited by Jyico
17 minutes ago, Jyico said:

I think the format that best shows player skill would be one of the more "unfun" ones: Reverse Hangar Bay with 0 components shared between lists

Wait... who thinks reverse hangar bay is unfun?

On 7/14/2018 at 8:26 PM, Boom Owl said:

Podcasts Listened to Per Week

Podcasts Recorded Per Week

This score would be like Golf right? low is good?

16 minutes ago, Makaze said:

Wait... who thinks reverse hangar bay is unfun?

I tried running it a couple times around here, its just the feedback I got from players ?

Personally, I'd choose this format for Worlds. I can't think of another format that rewards adaptive thinking and planning as much as this one, yet isn't so random that you may as well just flip a coin.

Edit: I ran this format "regular" hangar bay style but forced people to play each list an equal number of times. Feedback was much more positive when people had to select their own lists as opposed to opponents picking the list they flew. I suspect this is because there are very few people that are really good at multiple types of lists. Aound here most everyone knows pretty much how everyone else likes to fly. So you would almost be hard-countered with your weaker list all day in Reverse format. I can understand the thinking.

Edited by Jyico

If Chris decides not to publish the ?️Team this week, should we publish the notes for it?

Here's a sampling of the notes-

"bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb"

We also talk about Fortressing, and what it means to be fair.

Edited by Kaptin Krunch
"bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb