9 minutes ago, catachanninja said:So without points what we're trying to find is powerful game effects. That's kinda what i was getting at about rebels earlier, I'm sure there's some combo of 3-5 efficent ships that really sing when put together, but we won't know how they fit together until we see points. The imperial cards we've seen, especially crew, stand out as powerful and having the ability to impact the game, granted they could theoretically show up and all be over costed, but the powerful effects stand out.
I put a firespray on the table last night playing a guess game ala @Tlfj200 's leauge suggestion. I was really impressed. I know Alex Davy has said he really loves the bounty hunters, I don't think he'd let the most iconic one be bad under his watch lol
This!
We dont need points to at least identify strong mechanics. No one here is claiming to have it all figured out. Its largely about general combo and archetype identification at this early stage I think.




































