Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

2 minutes ago, RynoZero said:

i want to test repairbot on him. because he can probably afford to spend the action and rely on passive mods. and in return hes protected from something game ending like structural damage.

Total of 3 Damage Cards you can repair right?

9 hours ago, catachanninja said:

Yeah i watched like 3 games of 2.0 luke. Soon as he fired a double modded proton torp i was like "oh look a new miranda"

If arc-locked, limited regen Luke Skywalker is our new Miranda, so be it.

Edit: especially if it means no Gunner Luke.

Edited by Biophysical
16 hours ago, Kaptin Krunch said:

I would assume basically no-one.

I know that there are a surprisingly large amount of Krayts in Kangaroo Land, and a pocket in Canada- How many European, Asian, and South American Krayts are there?

Define a Krayt. If membership of the running group counts, at least one in the UK. ?

I won’t be at Euros though. Family circumstances mean I get one big event a year, and I chose the System Open instead.

Edited by Major Tom
4 minutes ago, Major Tom said:

Define a Krayt. If membership of the running group counts, at least one in the UK. ?

I won’t be at Euros though. Family circumstances mean I get one big event a year, and I chose the System Open instead.

Wise - that at least leads to the possible promised land of 2.0 and turret players trying to play arcs.

1 hour ago, Biophysical said:

If arc-locked, limited regen Luke Skywalker is our new Miranda, so be it.

Edit: especially if it means no Gunner Luke.

Plus if he ends up being too dominating they just keep ticking up his price in the app. I think force users are going to see A LOT of price adjustments as Luke and Vader seem ripe for abuse in an action and modification starved design space.

Why didn't this see more play? Is it because 1.0 Vader is bad?

The Inquisitor — TIE Advanced Prototype 25
Push the Limit 3
Autothrusters 2
TIE/v1 1
Ship Total: 31
Darth Vader — TIE Advanced 29
Veteran Instincts 1
Advanced Targeting Computer 1
Engine Upgrade 4
TIE/x1 0
Ship Total: 35
"Quickdraw" — TIE/sf Fighter 29
Veteran Instincts 1
Fire-Control System 2
Lightweight Frame 2
Special Ops Training 0
Ship Total: 34
1 minute ago, Boom Owl said:

Why didn't this see more play? Is it because 1.0 Vader is bad?

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2 hours ago, Boom Owl said:

Total of 3 Damage Cards you can repair right?

YOu can repair faceup ship cards all day long. Total of 3 facedown.

13 minutes ago, Boom Owl said:

Why didn't this see more play? Is it because 1.0 Vader is bad? 

Because missiles were pretty much necessary for some time to alpha stuff with turrets and bombs away

2 hours ago, Biophysical said:

If arc-locked, limited regen Luke Skywalker is our new Miranda, so be it.

Edit: especially if it means no Gunner Luke.

Yeah I'm pretty excited, its like the ship i thought i was playing before my eyes opened up, not the ship i really was playing.

1 hour ago, VanderLegion said:

YOu can repair faceup ship cards all day long. Total of 3 facedown.

Repairing the faceup just flips them facedown. You can still only remove 3 facedown cards, so its regen still taps out after 3 uses.

1 minute ago, kris40k said:

Repairing the faceup just flips them facedown. You can still only remove 3 facedown cards, so its regen still taps out after 3 uses.

I know, but it's still "repairing". Just differnt effects, pointing out that the flipping over faceup ship cards works as mch as you want.

2 hours ago, Major Tom said:

Define a Krayt. If membership of the running group counts, at least one in the UK. ?

I won’t be at Euros though. Family circumstances mean I get one big event a year, and I chose the System Open instead.

If you want to be a Krayt, you just need to believe in yourself. The Disrespect is to believe, or rather, to KNOW that that you are better than the seas of bad players.

1 minute ago, VanderLegion said:

I know, but it's still "repairing". Just differnt effects, pointing out that the flipping over faceup ship cards works as mch as you want.

Sure, just wanted it cleared so that Boom Owl didn't think that more than three damage cards could be removed.

It's not bad, evil, scary regen, and considering most critical damage cards can be flipped with an Action already, the bots ability is not a big difference, just gets those few that can't be repaired normally.

1 minute ago, kris40k said:

Sure, just wanted it cleared so that Boom Owl didn't think that more than three damage cards could be removed.

It's not bad, evil, scary regen, and considering most critical damage cards can be flipped with an Action already, the bots ability is not a big difference, just gets those few that can't be repaired normally.

Plus flipping Direct Hit facedown doesn't even do anything with the new damage deck, so there's not even any 'bonus' regen coming from it.

7 minutes ago, kris40k said:

Sure, just wanted it cleared so that Boom Owl didn't think that more than three damage cards could be removed.

It's not bad, evil, scary regen, and considering most critical damage cards can be flipped with an Action already, the bots ability is not a big difference, just gets those few that can't be repaired normally.

Makes sense, if a ship is repairing Hull its probably already in a bit of trouble right?

Its not like will have to deal with Afterburner Luke Repairing 7-15 hull per game or anything.

Though given the overall nerfs across the board 3 hull might be pretty significant on its own i guess..

Edited by Boom Owl
18 minutes ago, catachanninja said:

Yeah I'm pretty excited, its like the ship i thought i was playing before my eyes opened up, not the ship i really was playing.

What else can fully modify ordinance so far? Vader, E-Wings, A-Wings, Grand Inquisitor, Luke, anything else?

Coordinate is looking pretty important.

6 minutes ago, Boom Owl said:

What else can fully modify ordinance so far? Vader, E-Wings, A-Wings, Grand Inquisitor, Luke, anything else?

Coordinate is looking pretty important.

Anyone with dutch around too

To me, the new droid seems a lot like Chopper (droid) in terms of practicality. And Chopper was basically completely DOA.

2 minutes ago, Kieransi said:

To me, the new droid seems a lot like Chopper (droid) in terms of practicality. And Chopper was basically completely DOA.

So, had Chopper droid been released in Wave 8 with the Ghost (I know, it couldn't use it, but assume it could) would it have been different? Before harpoons, endless bombs, and piles of other offensive/defensive stacking things came out would it be useful?

56 minutes ago, Boom Owl said:

What else can fully modify ordinance so far? Vader, E-Wings, A-Wings, Grand Inquisitor, Luke, anything else?

Coordinate is looking pretty important.

Deathrain

3 hours ago, Boom Owl said:

Why didn't this see more play? Is it because 1.0 Vader is bad?

The Inquisitor — TIE Advanced Prototype 25
Push the Limit 3
Autothrusters 2
TIE/v1 1
Ship Total: 31
Darth Vader — TIE Advanced 29
Veteran Instincts 1
Advanced Targeting Computer 1
Engine Upgrade 4
TIE/x1 0
Ship Total: 35
"Quickdraw" — TIE/sf Fighter 29
Veteran Instincts 1
Fire-Control System 2
Lightweight Frame 2
Special Ops Training 0
Ship Total: 34

It's super fair. Variations of that are what I play with newer players, so they start figuring out how to catch things that move after them.

1 hour ago, Kaptin Krunch said:

If you want to be a Krayt, you just need to believe in yourself. The Disrespect is to believe, or rather, to KNOW that that you are better than the seas of bad players.

Accurate. Probably enough to recognize that everyone else is bad. New players are bad, Veteran players are bad, "just barely miss the cut high diamond/low masters" players are bad, and the players making the cut are bad too.

3 hours ago, Boom Owl said:

Why didn't this see more play? Is it because 1.0 Vader is bad?

The Inquisitor — TIE Advanced Prototype 25
Push the Limit 3
Autothrusters 2
TIE/v1 1
Ship Total: 31
Darth Vader — TIE Advanced 29
Veteran Instincts 1
Advanced Targeting Computer 1
Engine Upgrade 4
TIE/x1 0
Ship Total: 35
"Quickdraw" — TIE/sf Fighter 29
Veteran Instincts 1
Fire-Control System 2
Lightweight Frame 2
Special Ops Training 0
Ship Total: 34

Yeah pretty much the fairness of it, your missing spike damage missiles to get ahead with or palp to maintain consistency. It’s the old you gotta fly like a boss and get kinda lucky.....so it’s probably ok practice for 2.0, not the cancer we are in now

So is it me or is the TAP the hardest-hit ship in Empire seen in 2.0? Lost green 4 forward, wonky linked actions, etc.