Joy Rekkoff: When attacking, spend a charge from your secondary to be Wedge (basically)
Koshka Frost (Firespray): if opponent is stressed, you have predator.
Marauder title for Firespray: predator out the back, get a new slot.
Joy Rekkoff: When attacking, spend a charge from your secondary to be Wedge (basically)
Koshka Frost (Firespray): if opponent is stressed, you have predator.
Marauder title for Firespray: predator out the back, get a new slot.
IG: white 4 straight. Title remains. 5h3s. Double up on calcultate.
A: can transfer calculate token to friend. D can also use the straight.
B and C do the same thing.
Edited by drjkelAsajj, 8h2s, 2 force, 3 red out front, 2 in mobile arc. Spend a force in mobile arc to give a stress unless a green token is spent.
Bossk: 9h3s, same ability (primary only), gets reinforce.
Z-95 and Y-wing: lower initiative than rebel, but illicit slot, for the same point.
Kath Scarlett: if a non-named ship is r0 of the defender, you get an extra red dice.
Scum HWK gets moldy crow title.
Palob: same ability, but in firing arc.
Edited by drjkelHoundstooth title: Dock a Z-95, any Z-95. Nashtah pup can only deploy in emergency (others is anytime), gets the houndstooth's abilities.
Docking mechanics are now standardized.
Slave 1 title, gets Imp Boba's talent, adds a torp.
Firespray: 1 white turns, blue others. 3 red talons, etc.
Edited by drjkelMisthunter gets a cannon slot and white barrel roll. Punishing One adds a red in front arc, loses crew, gains droid.
Scouts, 6h3s, focus or lock into rotate, red rolls.
Red turns the other way. Red sloop left only.
Misthunter is 5h4s, has white jam, focus, lock. LOTS of red on the dial, including a stop.
2.0 Alt arts of the scum ship titles will be at the System Opens?
Scyk, have 3h1s, and you can install a missile, torp, or cannon.
Kihraxz: 2 tallon rolls, white barrel rolls, 3 straight blues. 3 mod slots by defaut. 2 for interceptors. Some ships have NONE.
Talonbane is init 5, same talent (but on attack from R3 too).
Kimogila: same bullseye talent. 7h2s. Red rolls, reload, lock, focus. Dial: find a screenshot!
Edited by drjkelStarviper: boost or roll into focus. ONLY bank rolls. 2 blue banks added.
Xizor: your friend has to be in arc of the attack as well.
Guri: has calculate instead of focus. Same ability to get a focus if there's an enemy at r0-1. Init 5.
Edited by drjkelFang are spoiled already.
Quads: focus, red evade, roll. Tractor array built in, give TWO tractor in bullseye. Reverse 2 straight. Gains 1 banks white. Unkar has the same ability.
Scurrg: 6h4s, 2 bombs, red rolls. Get a screenshot for the dial...
Dengar: need to spend a charge (regens). No native front arc weapon, so mobile must be pointed properly or you have a secondary weapon.
Crew Dengar: after defend, spend a charge... screenshot!
Crew Jabba: end phase, spend a charge to reload charge on a friendly at 0-2's illicit.
Crew Bossk: gunner, must receive a stress if not stressed to perform a bonus attack. Not clear if stressed means no bonus attack...
Crew Ketsu: same, r0-2.
Tractor beams stack like ions to move mediums and large ships.
Tractor beams: if hits, all hits or crits become tractor tokens instead of damage.
Edited by drjkelR5-TK: unchanged, can target friendlies. (Can already lock anything, so not needed)
Scum HWKs! Torkil, in arc gets init 0 (no range?) Dace: r0-3 with at least an ion, spend 3 charge to add 2 more ions (charges regen 1 per turn).
dark side cards?
Crew Maul: 1 force, after suffering damage, gain 1 stress to recover 1 force. Can equip dark side upgrades.
4-Lom pilot: after executing a red, get a calculate, can give stress at R1.
Zuckuss crew: same as the FAQed.
Cloaking device: 2 charges: can still force a decloak, spend a charge to recloak.
Deadman's switch: same.
Moralo eval pilot: if you would fly off the board, spend a charge and go in reserves. Next planning phase, place yourself within range 1 of the edge you fled from (what about a corner?)
And that's a wrap! Generally good changes (he said without having point costs).
A handful of questionable wording choices already... So, a new FAQ in October? Or will they FAQ before release?
Just now, drjkel said:Moralo eval pilot: if you would fly off the board, spend a charge and go in reserves. Next planning phase, place yourself within range 1 of the edge you fled from (what about a corner?)
thats just cool
if a TIE/D costs less than 67 points, this is super going to be my only list.
10 minutes ago, Wiredin said:thats just cool
It's almost like a delayed K turn. In a bad spot? Fly off the board, see where everyone goes and reset your position.
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Moralo Eval Alt art card incoming?
Do people want this?
>gone for 3 hours
>4 more pages
So The 5 points of cancer that remain that I can immediately see
- Dash Pilot
- Han Pilot (well, High-PS turrets with re-positioning is my concern, not specifically Han)
- Luke Crew
- Miranda Pilot
- Norra Pilot
But other than those, we should be good, right?