Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

All the bombs!

Seismic: choose 1 obstacle 0-1, everyone at 0-1 of that gets 1 hit, then obstacle removed.

Proton does a crit, not under shields.

Cargo is the same.

Bomblet generator: 2 dice, suffer hits from hits or crits. 2 charges, 1 charge to drop, you can drop 1 shield to get 2 charges back (HEY MIRANDA!)

Connor: same

Edited by drjkel

Finally, the Rebels are DONE!

TIE Bombers can drop with 1 banks. Focus, lock, roll into lock, red reload.

Deathfire has been spoiled already. Attack or drop/launch a device before being destroyed.

Cienna Ree crew (imperial, needs coordinate). After coordinate a boost or roll, it can take 1 stress to rotate 90 degrees.

Vader crew (1 force with triangle). Choose a ship 0-2 in front arc at the start of engagement, spend a force to cause a damage. Can be mitigated by spending green token.

Palp was spoiled already, use Google.

Edited by drjkel
1 minute ago, drjkel said:

Cienna Ree crew (imperial, needs coordinate). After coordinate a boost or roll, it can take 1 stress to rotate 90 degrees.

Which sounds sick.

Tie Fighter Academy Pilot Spoiler: "This is the power level we tried to balance the whole game around"

Probably my favorite quote ever.

TIE Fighter and Advanced were spoiled already.

TAP: gets 2 talons. focus, evade, lock, focus or boost into focus. Inquisitor is init 3 with 1 regen force.

Inquisitor does NOT have a talent slot.

Edited by drjkel

Interceptor, can link anything into a red boost or barrel roll (it's actually called Autothrusters, so Soontir keeps his thrusters!). Now has 3 sloops.

Soontir gets a focus if an enemy is in bullseye (not action), but we knew that already.

Edited by drjkel

Striker, ailerons built in. 1k instead of 2k. I think some blues were new (1 and 2 straight and banks, 3 straight). It has a device slot!

Lambda, 6h4s, 2 red out back, same dial. Focus, reinforce, coordinate, red jam.

Crew Admiral Sloane: if a friendly is destroyed at R0-3, the attacker gets 2 stress + something else (actual work needed to be done).

Minister Tua: start of engagement, if you are damaged, red reinforce.

Edited by drjkel

Defender 4 shields, boost barrel roll white actions!

Edited by Boom Owl

TIE Defender: 3h4s, focus, evade, lock, roll, boost, dial looks the same. x7 is built in (the new one, fully execute).

"Incredibly expensive"

Edited by drjkel

Punisher: "Most improved", focus, lock, red rolls, boost into lock, reload. Red stop, 1 straight and bank blues, 2 straight blues (white for the rest), red 3 turns, 4ks.

Deathrain: After launch a device, may perform an action. Lose the free roll, but it's in the system phase.

Aggressor: focus, lock, roll into evade. I have no clue about the dial, I've used mine once...

Dorsal turret is a single mobile arc turret.

Decimator: focus, lock, reinforce, rotate, red coordinate. 1 hard turns. Double arcs, obviously.

Edited by drjkel

TIE Phantom: 3 attacks, 3h2s. Gains 1 white banks. Stygium was known.

Just now, drjkel said:

TIE Phantom: 3 attacks, 3h2s. Gains 1 white banks. Stygium was known.

that sucks :(

Gunboat: can't shoot cannons (max 3 dice), missiles, or torps (maybe same max, actual work called!) if you have more than 1 disarm token.

Karsabi is init 3.

HLC is bullseye only!

@Biophysical please see a doctor if you're still having difficulties in 4 hours

Ryad now increases the difficulty to turn into k-turns. All white K-turns, not blues :(

Echo still uses banks.

Grand inquisitor (TAP), 2 force points (regens). Spend 1 force to prevent R1 bonus on you, spend 1 force to treat your attack as R1. As crew: find someone who got a quick screenshot!

Crew and pilot force charge regens don't stack... max is 1 per turn.

Edited by drjkel

Is this thread closer to overtaking GUNBOATS!!! now?

7 minutes ago, Brunas said:

@Biophysical please see a doctor if you're still having difficulties in 4 hours

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