Luke sounds insanely good. With Force Regen, he can pretty much never have to focus.
Carolina Krayts is the best X-Wing podcast
16 minutes ago, Boom Owl said:Oh nice, another imagination land episode.
100% just do exactly this until 2.0 releases.
Not surprisingly listening to a game of X-Wing 2.0 and imagining where the ships are is more interesting than playing 1.0.
Not sure how much of that is sarcasm, but I think it's pretty much the plan (except not screw up and have video, if anyone wants to watch). We might just points cost casual some lists when the unboxing stuff happens? Or do some threat cards or something.
8 minutes ago, Scott Pilgrim2 said:Luke sounds insanely good. With Force Regen, he can pretty much never have to focus.
Vader looks to be the same, only ever focused if there was nothing else to do as he already had a lock going between turns. Force points are SUPER GOOD
9 minutes ago, Scott Pilgrim2 said:Luke sounds insanely good. With Force Regen, he can pretty much never have to focus.
Luke converts a single focus result to an evade result every attack? That sounds insanely good! Well, maybe just ok. 2.0 is a slight upgrade to Luke's current ability, but he wasn't really a powerhouse before. The question is whether or not the other fixes that are in place and the price point is correct.
2 minutes ago, Brunas said:Not sure how much of that is sarcasm
Not sarcasm at all, its probably the most logical way to actually discuss 2.0 mechanics.
1 minute ago, LagJanson said:Luke converts a single focus result to an evade result every attack? That sounds insanely good! Well, maybe just ok. 2.0 is a slight upgrade to Luke's current ability, but he wasn't really a powerhouse before. The question is whether or not the other fixes that are in place and the price point is correct.
That, but since his ability is to gain a Force when he is the target of an attack, that means he can spend a Force Token to modify his attacks without worrying about having it for defense. Or use two tokens to defend on one attack if he rolls two focus and still have one for future attacks. Plus since he regens 1 a turn, it can be a force regen machine. Probably the big thing that keeps him in check is that he can have a max of two force tokens (I think that is his force stat).
1 hour ago, Brunas said:Oh, that might be true - I didn't mean it's a bad list, that's why "bad" is in quotes. "It wasn't in top 16 at worlds, so it must be fine to bring to wholesome night!" was the idea I was arguing against.
Well, most people probably don't realize just how dang close it was (though maybe that goes for a lot of lists). I went 5-1 with it my first day (only losing to Charles Holcomb) and I lost two games my next day (the first was Jeff Berling). At 6-2 I lost my last game but it was totally on me because of a poor initial engagement against an Alpha list. I think that whichever of us won that last one was moving on.
Edited by AlexW
The decision to have force abilities work the way they do is curious to me. Of all the mechanics introduced, it seems to be the closest to matching an NPE from 1.0 with its virtual token stacking and ability to maintain actions despite your opponents decisions (the force tokens will be available even on a block).
I almost wonder if they decided it was important enough to make sure Luke and Vader stayed relevant to the point that they were ok with them possibly not being the funnest pilots to play against. A small price to pay to assure you have the most iconic names in Star Wars available.
Also I watched Team Covenant 2.0 demo video with the U-Wing. The new title is way better than it was before and two tubes with adv sensors and the new recon spec seems like a powerful support ship. I'm actually excited to fly a U-Wing? What universe is this?
Just now, Kdubb said:The decision to have force abilities work the way they do is curious to me. Of all the mechanics introduced, it seems to be the closest to matching an NPE from 1.0 with its virtual token stacking and ability to maintain actions despite your opponents decisions (the force tokens will be available even on a block).
I almost wonder if they decided it was important enough to make sure Luke and Vader stayed relevant to the point that they were ok with them possibly not being the funnest pilots to play against. A small price to pay to assure you have the most iconic names in Star Wars available.
Right.
As long as force pilots are sufficiently expensive that there are still interesting trade offs though, that’s cool. Fun, powerful, but you’re giving up a lot of your list for it.
2 minutes ago, Kdubb said:The decision to have force abilities work the way they do is curious to me. Of all the mechanics introduced, it seems to be the closest to matching an NPE from 1.0 with its virtual token stacking and ability to maintain actions despite your opponents decisions (the force tokens will be available even on a block).
I almost wonder if they decided it was important enough to make sure Luke and Vader stayed relevant to the point that they were ok with them possibly not being the funnest pilots to play against. A small price to pay to assure you have the most iconic names in Star Wars available.
Honestly I think that the pilots will be costed appropriately (or adjusted if need be). Also it will be really easy to blow through your force tokens if you don't manage them well. If you are good at managing your resources, you will make them shine but if you are the type of person to use a focus to change a blank/blank/eyeball into one hit against two+ defense dice - you are going to make Vader/Luke very sad.
1 minute ago, Tlfj200 said:Right.
As long as force pilots are sufficiently expensive that there are still interesting trade offs though, that’s cool. Fun, powerful, but you’re giving up a lot of your list for it.
Yes that’s the hope is that FFG gets that right. But I’m not going to be surprised at all if when we see point costs, Wedge is more expensive than Luke still. I mean, maybe init 6 IS that valuable, but I would definitely give it a sideways look for at least the first few months if that were the case.
1 minute ago, Tlfj200 said:Right.
As long as force pilots are sufficiently expensive that there are still interesting trade offs though, that’s cool. Fun, powerful, but you’re giving up a lot of your list for it.
Yes that’s the hope is that FFG gets that right. But I’m not going to be surprised at all if when we see point costs, Wedge is more expensive than Luke still. I mean, maybe init 6 IS that valuable, but I would definitely give it a sideways look for at least the first few months if that were the case.
21 minutes ago, Brunas said:Factually correct. Also, a few things
- Are you hitting gencon?
- We're getting an unboxing of probably every card in the game this week? Hype
- Are you excited for seeing defenders? I can't remember if your original attachment is to the model/lore, or to the original wave 4 playstyle that might be changed now.
1.) Yes.
2.) Yes. (But not really a question).
3.) Yes. My original attachment to them is when I started the game, they had just come out, people said they were really awful, and I didn't believe them because HLC. I liked the high-low mix of combining Defenders with TIE Fighters. I actually found them a little annoying in the old TIE Fighter game because they were just good at everything. I do think they have great models, though. My initial attachment was strengthened as time went on because they helped me find out if I was smarter and better than most everyone else, which makes me sound like an ***, but hey, that shoe fits.
I'm certainly still attached to them, and will give them a good hard look when the new stuff hits. I love fast, punchy stuff, so I'm optimistic they'll still be cool.
Sorry for the double post. But if I recall, that sort of thing is encouraged here.
almost at 300 boys
edit: was hoping for page 299 snipe
Edited by WiredinWedge and Luke are going to be a blast. I desperately want to see HWK and A-Wing pilots/dials!
edit: there's that 299 snipe! we're almost there boys.
Edited by Wiredin
1 hour ago, TheOz said:I actually had that matchup online this weekend and I totally out flew the rookies, you think those silencers are good at low ps, imagine when they are higher ps then the opponent with mods the opponent can’t do anything about
That doesn't surprise me much, but I'd wager it's a much fairer fight than Wedge/Wes/Poe. I'd also caution against taking too much context from one game. My headsim of this initial engagement is one rookie is PS killed, QD gets dropped, then it's 4 rookies (one probably beat up a little) against 2 silencers. I could be wrong, though.
2 minutes ago, gennataos said:That doesn't surprise me much, but I'd wager it's a much fairer fight than Wedge/Wes/Poe. I'd also caution against taking too much context from one game. My headsim of this initial engagement is one rookie is PS killed, QD gets dropped, then it's 4 rookies (one probably beat up a little) against 2 silencers. I could be wrong, though.
It depends what the Imperial, sorry, First Order player feeds the Rebels. The Rookies can't afford to be choosy and go hunting since all those First Order ships maneuver better than they do. If everything comes in head on in a nice honorable joust, yeah, taking QD seems the right call.
18 minutes ago, Kdubb said:The decision to have force abilities work the way they do is curious to me. Of all the mechanics introduced, it seems to be the closest to matching an NPE from 1.0 with its virtual token stacking and ability to maintain actions despite your opponents decisions (the force tokens will be available even on a block).
The only part that felt NPE in those games was chosing to not shoot Luke so he'd only have one force next turn instead of 2. Sense scares me (a lot), but hopefully it's expensive or Vader/Luke are so expensive that it's "fine"?
16 minutes ago, Scott Pilgrim2 said:Also I watched Team Covenant 2.0 demo video with the U-Wing. The new title is way better than it was before and two tubes with adv sensors and the new recon spec seems like a powerful support ship. I'm actually excited to fly a U-Wing? What universe is this?
U-niverse
11 minutes ago, Biophysical said:1.) Yes.
2.) Yes. (But not really a question).
3.) Yes. My original attachment to them is when I started the game, they had just come out, people said they were really awful, and I didn't believe them because HLC. I liked the high-low mix of combining Defenders with TIE Fighters. I actually found them a little annoying in the old TIE Fighter game because they were just good at everything. I do think they have great models, though. My initial attachment was strengthened as time went on because they helped me find out if I was smarter and better than most everyone else, which makes me sound like an ***, but hey, that shoe fits.
I'm certainly still attached to them, and will give them a good hard look when the new stuff hits. I love fast, punchy stuff, so I'm optimistic they'll still be cool.
In my defense, I never claimed they were questions. I don't think at least, you can't make me go back and check, and I'll just deny it if you quote me again anyways. That's kinda my question on where they'll end up - Defenders are canonically just the best at everything right? Cannons, Missiles, Fastest Thing Ever™, Maneuverability, etc. I'll only be satisfied if I get Vader in one.
Also, turns out throwing 4 dice with focus/lock every turn is a pretty good strategy. Obvious to us now, but less so in hindsight apparently?
23 minutes ago, Scott Pilgrim2 said:Honestly I think that the pilots will be costed appropriately (or adjusted if need be). Also it will be really easy to blow through your force tokens if you don't manage them well. If you are good at managing your resources, you will make them shine but if you are the type of person to use a focus to change a blank/blank/eyeball into one hit against two+ defense dice - you are going to make Vader/Luke very sad.
I’m not so much worried about the costs being correct as much as I am about it being one of those famous “oh wow, I don’t really get to play” scenarios from 1.0.
It was not that long ago attani mindlink was providing something very similar to what force tokens will, and people really, really didn’t love that.
Obviously we don’t want to create so many “don’t do this in design” rules that every effect is dull or super basic, but with how much progress seems to have been made, the implementation of the force is one of those things I can’t help but be hesitant to give a big thumbs up to as I have given to many of the changes.
Edited by Kdubb15 minutes ago, Wiredin said:Wedge and Luke are going to be a blast. I desperately want to see HWK and A-Wing pilots/dials!
I'm calling my shot that A-Wings will have sloops. We've seen enough Imperial ships with Talon Rolls now which used to be just a Rebel (Resistance) thing. Then the silencer got it and now we're seeing other Imp 2.0 ships with them. I can definitely see the A-Wing getting a sloop.
1 minute ago, RStan said:I'm calling my shot that A-Wings will have sloops. We've seen enough Imperial ships with Talon Rolls now which used to be just a Rebel (Resistance) thing. Then the silencer got it and now we're seeing other Imp 2.0 ships with them. I can definitely see the A-Wing getting a sloop.
I think 2 talon roll like the Fang fighter.
56 minutes ago, Brunas said:Factually correct. Also, a few things
We're getting an unboxing of probably every card in the game this week? Hype
I HOPE we get every card, but I'm not sure if we actually will. Would take a long time on stream to show off every card in 3 conversion kits. If we see the front/back of the cardboard we should at least be able to see what pilots we're getting.
3 minutes ago, viedit said:I think 2 talon roll like the Fang fighter.
I'd like a 2 talon roll and 3 sloops. They are fast little buggers after-all.
My goal is to either fly Luke/Wedge and generic A-Wings and win a store champs with it regardless of broken jank.
4 minutes ago, Brunas said:
Also, turns out throwing 4 dice with focus/lock every turn is a pretty good strategy. Obvious to us now, but less so in hindsight apparently?
Well, there were some pretty solid players that strongly argued the jousting inferiority of Defenders, even with HLC. My counter argument basically boiled down to:
1.) Individual matchups are more important than general matchups, and the Defender was a pretty well rounded ship, and could fight in different ways, making its individual matchups often good whereas its general matchups were bad.
2.) It might not be the most efficient ship, but 4 hits, twice, with no defensive range bonus effs stuff up in a big way.
Add in that 1.) Almost nobody was familiar with Defenders at the time and 2.) That level of offense was sometimes a shock to the system, and they did pretty well.